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Comentários e avaliações de jogos
Oct. 17, 2016
"Press up to go down the stairs." welp.
Dec. 06, 2015
The only way I can escape my past is by stuttering back and forth repeatedly like a headless chicken having a seizure.
Nov. 19, 2015
WHY IS THIS NOT PAPA'S TAQUERIA?
Oct. 13, 2015
Remember...even if they're on the ground they're not really dead until money spills out of them.
Jul. 03, 2015
It is disturbingly satisfying winning the fourth race by shivving nine people. You actually have to strategize, shivving the fast people first and then slowing down purposefully towards the latter half of the race, sometimes even picking up penalties, so that you can let the slower people pass you and get a shiv to the back.
Aug. 21, 2014
This has some of the cleverest dialogue and descriptions I have ever come across in a game, flash or no. Kudos for that!
May. 12, 2014
I can literally stomp on a nuclear bomb, triggering its explosion, and survive unscathed, but apparently Heaven forbid (literally) I summon divine lightning to trigger it?
Apr. 28, 2014
I don't know about other people, but for me every battle is 10% fighting and 90% rolling around frantically.
Apr. 12, 2014
The narrator is quite possibly the worst storyteller I've ever encountered. He keeps thinking Hippolyta dies, then backtracks and starts over from the beginning again...
Apr. 02, 2014
Hold right. Click outside game window. Profit.
Mar. 29, 2014
At first I experimented with different characters... ...then I decided it was best to specialize in one powerful character... ...then I realized that I could beat the game fastest using flies.
Mar. 20, 2014
The birds that convert your horizontal velocity to vertical velocity are awful and I hate them so much more than spikes...
Feb. 16, 2014
Player-created content would be lovely. As it stands, a great puzzle game with excellent musical concept and execution. Difficulty is just enough to be rewarding but not frustrating. Kudos!
This game was so well-made...why did you have to ruin it by making it such a blatant bid for money?
Jan. 25, 2014
Who knew a game about going up would involve hitting the down arrow so many times?
Dec. 02, 2013
What I really love about this game is how nice it is to the player. No unnecessary punishments, no unfair time limits or pressure, no feeling of regret when you have to start over and watch a bunch of flashy but tedious animations or something. No, the game comes out and says "listen, here are 30 puzzles, have fun" and that to me is the essence of what a puzzle game should be.
This feels less like a game and more like a product. I do believe that games should have a certain degree of love in them, whether that manifest in its gameplay, its artwork, its storyline, its novelty, whatever. There's nothing here but tedium, formula, and money-grabbing, punctuated with some vapidly flashy graphics. Nothing new or rewarding about the experience.
May. 24, 2013
Why is this considered a 5 minute game...?
May. 17, 2013
And here I am playing flash games.
Beautiful ending. That's all that needs to be said.
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