Procure seus jogos favoritos...
Comentários e avaliações de jogos
May. 05, 2011
Fun game, but theres a bit of an issue with the leveling. Especially earlier when you're just using the pistol and you're rapidly clicking to get enough rounds into the heads of your enemies, if you level while in a firefight you find yourself often accidentally spending your points wherever your mouse happened to be when the level prompt surprised you. Otherwise, I quite love games like this.
Dec. 29, 2010
Too close to PocketTanks for my liking, I'll just play that instead. Good try though.
Apr. 04, 2010
When all else fails, work backward. One would be surprised with how easy something really is when you see it from both sides.
Sep. 03, 2009
I'm not sure if this is a glitch or not, but if you have a bomb loaded into the trebuchet, and shrapnel such as someones head touches it, it will explode and you end up with an empty launch if you press space, still using up one of your shots.
Aug. 27, 2009
30K points+ Couldn't really tell how my score was doing during gameplay, but it's a minor detail. I really like how the game plays out, and it's good to see a take on the defense genre that -doesn't- involve towers and top-down maps. Give something like this a campaign mode of some sort, and it would make for an even better game. All in all, things seemed to get rather repetitive very quickly. Could use a cross-hair maybe for that missing bit of aesthetic flair. Little things here and there, but I enjoyed it nonetheless.
Dec. 05, 2008
Played through the first 2 levels, and got the card and the "You've unlocked Arcade Mode" message. I went back to check it out, and there were types 1 and 2, played a bit of both. Beat the game, said I unlocked another, but there are still just 1 and 2. Did I somehow unlock both too early, or is there a third that isn't showing?
Dec. 04, 2008
I remember playing this game on Ebaumsworld.com a good 4 years ago. Seems a bit... latent, at this point.
Jul. 09, 2008
I made a distance of 7777m on the final stage, and completed the game, but received no badge for it. I give the game a 2/5 that aside. Decent and simple concept, though, a little too simple in design.
Jun. 20, 2008
Finally, after a good week of trial, error, and random luck, I've reached the restaurant. Not only does it take a good bit of speed, but you need LUCK in those starslides. I've had runs where I ran very horizontal, gotten all the way to Pluto, and not even SEEN a single starslide. Other than that, the game isn't too bad.
Jun. 18, 2008
Through level 10 so far, and it looks pretty good. It could use a bit more sound, or perhaps background music at least, but a fun puzzle game overall.
Jun. 17, 2008
It's a little easy, but a good concept, and the music was suited perfectly for it.
Jun. 15, 2008
Great game, though can be quite the challenge at times. The Random appearance of the mines and bonus items allows for a different challenge each time, though, through the same random element, mines can wall up and make progress impossible at any given time.
Entre para acessar seus jogos, emblemas e muito mais. Crie uma conta para acompanhar seu progresso, ganhar emblemas e fazer parte da comunidade.
Use pelo menos 10 caracteres, misturando maiúsculas, minúsculas e números
Please check your email to verify your account. You'll need to verify your email before logging in.