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Oct. 27, 2012
This is an amazing piece of work. The top-down style hearkens back to games that existed before isometric display became favorites in the mid 1990s, but the combat style is more like Japanese-style RPG of the same era. The pacing is quite good: there are frequently new skills to work into one's strategy against new enemies that appear quite frequently, and there is an emphasis on streamlining gameplay: easy re-specification of a character, a clever (with regard to the 'junk' option) and non-limited inventory management system, and a un-punishing consequence to death (try again from more or less where you died). The writing is not going to win any pulitzer prizes, but enough extra texture is introduced into the game's settings to evoke those feeling of a AAA-style game of yester-decade, except where everything has been compressed and rendered into its miniature. 5/5.
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