ค้นหาเกมโปรดของคุณ...
คอมเมนต์และรีวิวเกม
Jul. 09, 2012
While well-designed, I feel like this game is fairly repetitive and kind of drags on...
Jul. 03, 2012
Fun, but it seems far to easy. I beat it straight through in 42 hours (game time, not real life :P), then went for everything and beat it in 7 days, and it wasn't really challenging in the slightest.
Apr. 14, 2012
This game is awesome! It's got great artwork, good music, an actual PLOTLINE, well-developed characters with personalities, and it's a TD game I actually DON'T MIND PLAYING!
Sep. 24, 2011
Something else that would be helpful is tying the track to the music, and maybe adding in a (very!) small sound effect when you pick up certain things. Right now, it seems like the music is disconnected from the game itself, and the game seems silent.
Mar. 15, 2011
VERY good game. My only question I'm left with is, how do you get mutation points? I thought it was for getting achievements, but I've gotten all the achievements and have only 4 mutations, and a single lonely mutation point left over.
Mar. 04, 2011
Well... I finished the game, and I have only one question. Does your health even carry over from arena to arena? I only had two levels where my health at the end of a mini-level was less than perfect. I didn't expand past class one, or invest in anything but offensive weaponry. Judging by the sheer number of refill levels, you don't seem to think much of gamers' ability in this game.
Mar. 01, 2011
With Bin Laden, I always seem to get extremely low scores... as in, under 500 scores. Maybe it has something to do with my weird urge to turn him into Stumpy the Terrorist, then remove his head? Nah, that can't be it...
Feb. 27, 2011
Well, it's time for a review of this game, now that I've beaten it perfectly (save the last boss)! First up, what first struck me was that this seemed to be more like a sequel to Pixelvader - an extremely similar game. True, this one had better graphics, more upgrades, and more levels/enemies, but it still was very similar. Maybe inspiration? Anyways, one thing I liked was your pacing. You made it so it wasn't an easy walk-through-never-have-to-play-the-same-level-twice thing. It was one where you had to play level 13 hundreds of times to get the last upgrades for the ally's final upgrade. You actually made it difficult to progress. I liked your variety of weapons and their relative pro's/con's, but they all still seemed a little weak. You almost had to start back at level one every time you got using a new upgrade. Also, I really see no point to the small gray star, except for the final level. It's redundant, and means almost nothing. All in all, I give this game a 4/5. Good job!
Jul. 08, 2010
At first, I actually thought the game was a little bit to play while the real thing was loading, lol. Anyways, try adding different angles that they can come in from, and don't make the character move by whole tiles. It'll make it more interesting that way. Also, if you really wanna improve it, add colors and some spinning effects. Maybe make the center character a circle instead of a square.
This game is fairly decent, especially for a first game. Still, a couple of quick suggestions: Save the score, for one. That's about a 5-second thing. Also, try maybe throwing in a few different objects, based on how far along the player is. This'll vary the game and give a sense of achievement. This might take you longer - I don't know how you've arranged your code. For another, yes, the lift and fall need to be varied. Personally, I actually like it, but it moves along too fast. This shouldn't be hard, either. As another, just aesthetically, make the objects rotate a little bit faster - it's barely noticeable, as is. Also, you may want to actually limit how high the floor can rise, and make it more likely to rise and fall, because you end up with the floor pushing you through the ceiling, and the ceiling almost never appears. I've only seen it once so far. All in all, this should be about 15 minutes, plus adding more objects, but it'd greatly improve the quality of your game.
Jun. 08, 2010
It was a good idea, although I think I've seen it elsewhere... Anyways, when your troops move automatically, it's very annoying. I don't want them to move on to the red area of death, I want them to stay just off the side of it and destroy enemies who move on it. I don't want my troops to ignore orders from on high - that's why they're not the brains of the operation. Basically, stop making the troops move on their own, and I'll be happy. I also would prefer if you would give groups some infinite allowed into a group, but have it be the user's choice to group them or not - having to move about 20 groups of the max when the max is small is very annoying. Lastly, the scroll also kind of kills it. At the minimum, at least PLEASE let us have a small window on the side where we can see our own base. You already have a limited zoom on many levels - please leave it to the zoom and kill the scrolling effect.
Apr. 19, 2010
Good concept, but didn't really explore it enough.
Apr. 16, 2010
I don't believe this game is really developed by and approved of by Newgrounds. That means you now have copyright infringement, on top of a horrible flash animation, so this game should be removed ASAP.
Apr. 08, 2010
I agree, this is a very good idea. It was too short, the ending wasn't quite satisfactory, and the humans were waaaay to one-dimensional, but still, very good. I look forward to a longer version with more vehicles!
Dec. 27, 2009
It's probably just your computer or something, because it's fine on mine. Personally, I like this game. Also, as to the badge thing - there's already a hard one for 400. 300 wouldn't be an impossible badge.
Dec. 25, 2009
I just basically have to say - I love this game. Through and through. There are, as with any game, some things here and there that could use tweaking, but as this was probably hurried out a bit to get into this competition, I don't think this is as good as Piman can do. Please eventually release a second version!
Dec. 16, 2009
The beginning is SUCH a knock-off of the original Star Fox on the SNES. I was laughing like crazy at it. The rest is only vaguely reminiscent of it, at least as far as I got, but still...
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