ค้นหาเกมโปรดของคุณ...
คอมเมนต์และรีวิวเกม
Sep. 13, 2012
this is straight up terrible.
Mar. 13, 2012
regarding difficulty, certain races final levels are a LOT harder than others. I've beaten every city on human, orc, and elf and thought orc was the hardest to play. In the last few levels there's a lot more timing/troop movement "skill" required. It becomes very important to save money at the right time, and then at the right time unleash your hero. Also you need to group your troops into a "mass" so they are more effective. By the last few levels I had to maintain two groups of units, which given some of the command ... quirks... is tedious. I found the difficulty of each city was mainly dependent on which troops I had available, and what their level/upgrades were.
Nov. 30, 2011
Did you recently change the rogue - archer ability breath? It appears to only last 6 turns now instead of the 8 it says it should.
Oct. 24, 2011
Love the game, and I enjoy survival mode, however it would be nice if there was a "restart survival" button so you can immediately replay after submitting your score.
Oct. 04, 2011
I don't see a purpose for the "turns" there are no enemy turns, so it's just... turns after turns, why even have the turn system? I feel like it could be replaced with a "days" system that automatically cycles whenever you run out of action points.
Jul. 01, 2011
I found the following setup to be useful for getting bronze on all the later levels: Goblin, Turtle, Warlock, Priest, Golem, Goblin, Goblin, Goblin, Golem, Priest, Warlock, Goblin. Whenever Warlocks are unnecessary I would switch them with elementals. Stun the tower with the most area of damage ( whichever one can target the most pathway ), focus heals on the turtle till it goes down, try to heal on corners where you get the most units healed at once. hope this helps.
Apr. 27, 2011
You can get items that switch your heroes element via the Explorer's Camp. Hire Jones, and hope you get lucky. Currently these items still work, however it may be a bug based on undefined's (the developer) previous comment.
Feb. 25, 2011
eh walked up to a boss he hit me once, drained my whole life bar, whole screen went black... then I couldn't do anything but reload. not. nice.
Feb. 24, 2011
I enjoyed this game a lot, the graphics are great the story and design are awesome. However, as other have said there's a lot to be desired: 1) skills should be highlighted when selected, without this it's hard to see which skill you just choose, or when it's actually completed casting 2) movement is tedious as other have said, a simple "always fast walk" option would be nicer 3) LEWTZ! I want gear. I want upgrades. I want to be rewarded for killing all these punk skeletons even if it's only coins to buy or upgrade skills/weapons 4) ranged characters are super overpowered, they need to be balanced better. Maybe reduce ranged damage significantly, or reduce their attacks per turn for ranged damage, or make melee move faster to engage sooner.
Feb. 09, 2011
My green tower loses it's ability to shoot, a becomes useless, just as unknown2312 describes... :(
Aug. 25, 2010
It would be nice to have achievements, like most cars through 1 green light, most cars in 1 accident, number of ambulances/cop cars/semis/busses wrecked
Aug. 11, 2010
around 200 jumps I hit 10k, look like right around 300 jumps is the goal... my poor spacebar is so abused
Jun. 18, 2010
Suit Up - Best Talent EVER! Barney Stinson WTF!
Jun. 03, 2010
So I read the comments, and I'm glad the developers are paying attention, however 2 things 1) the pee line aiming trajectory makes the first few levels absurdly easy. I think for this reason many people won't bother to complete the game. 2) level difficulty progression. it was too slow for me, I'm stopping at lvl 16 because I'm bored. I think I would be more interested if the puzzles god harder faster, or at some point the aiming line was phased out to increase difficulty. You could even add a "hard mode" where the line is out, and I'd just play that mode and would be happy. Overall it's a great idea for a game, and the use of triggers and fans was creative. I'm not sure what's after lvl 16 but having other trap/tricks like teleporters pinball style bumpers or maybe opposing players who try and take the ball would add a bit of variety.
Mar. 31, 2010
mediocore, no stats to upgrade, the star rankings apparently do nothing. Fun for a few rounds but no reason to come back :| 3/5
Mar. 11, 2010
finally beat satan: http://www.youtube.com/watch?v=COQYeGoGmhE enchanting gets you some awesome items once you get it leveled all the way up, only way I did it though was through apprentice work so it takes a long time :(
Mar. 10, 2010
New dungeon get unlocked a few ways: 1. Upgrading Buildings in town 2. Completely clearing other dungeons in a "plot line". IE: clear the barracks to unlocks a new barracks plot line dungeon, or clear Path to Hell to unlock Hell. 3. Age
After "beating" this twice, I find it a bit annoying that magic is FAR superior in the damage department. Other than that, it's an awesome game. Bunni Bunni Slippers ftw!
Mar. 09, 2010
Royal Associate: 326,527
Mar. 07, 2010
Congratulations! You just won the You Can Hide, but You Can't Run Badge and 30 points! You Can Hide, but You Can't Run (completed) You Can Hide, but You Can't Run (completed) 5 caves completed
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