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Sep. 11, 2015
Oh Scriptwelder. Thanks so much for sticking around, when most other online game makers have moved on to steam or mobile apps. I mean, don't let it hold you back. But I appreciate it all the same!
Sep. 01, 2015
What does that ring with the three buttons that comes up after family selection do? I mean, I can toggle the fist button between red and green, but I can't seem to press the other two no matter my family, and I have no idea what leaving that one button red or green means.
May. 25, 2014
Darn, I'm craving popcorn now. Why must I be so evil?
May. 24, 2014
Must... not... laugh... at.... House.... Fugger.... Must... act... like... mature... adult....
May. 20, 2014
Man, I really needed this game today. Usually I'm not an angry person, but today I don't feel guilty about playing this game at all like I usually would.
Mar. 09, 2014
It's too bad that so many people wrote this off as another flappy bird rip-off before actually trying it. I actually find this interesting, despite not liking the original flappy bird all that much.
Mar. 07, 2014
I somehow rotated my planet when my fingers slipped on the mouse, but I can't get it to happen again. How do you rotate your planet?
Geliştiriciden Yanıt
hold left mouse button, after half a second or so you can rotate the planet by moving the mouse
Jan. 26, 2014
Isn't this basically frantic frigates with a few minor changes?
Jan. 15, 2014
Pasta's my favorite food so I can't play this game on an empty stomach.
Jan. 12, 2014
This feels like the great start to a game, so please keep working on it! I guess the only suggestion I have is maybe you could pay to make some sort of facility to combine elements for a slight profit, like 4 $ for H2O instead of 3 for an H & O and H? I dunno, you're the head honcho here. Keep up the good work!
Dec. 24, 2013
I want to hate this game, I really do; it's the same game every time, just in a different environment and a slightly different "story" each time. But I can't-- it's too cute! Plus, it's almost Christmas.
Dec. 18, 2013
Beautiful game, like always. I hope we get a sequel!
Dec. 14, 2013
That was funny. I really liked the dialogue, it gave the game more... something. I don't know what it was it gave it but I'll definitely remember the game because of the dialogue. Thanks for making it!
HA!!! I know what you're saying. I personally think the dialog gave it that little extra something that made it unique. Thanks for the play and taking the time to write a comment! Best -Tim
Oct. 12, 2013
I love this! You really worked hard on this, didn't you?
Oct. 05, 2013
Okay, wow. I really wish I had played this game sooner. I just finished the first episode and it took 2 hours. You know it's a good game when you lose track of the time like that! Incredible game you guys!
Hi Echoloco, thanks for playing the game, and sorry of the really late reply. I'm really glad you liked the game!
Sep. 25, 2013
I really love this game. My only minor concern is that the addition of the new jumping mechanic is never really properly introduced and I don't really know how to use it. A minor detail really, I'm sure I'll figure it out eventually. Like I said, awesome game!
Aug. 22, 2013
I love this so much!!! After reading a post about from a flash game maker about how they think flash gaming is dying I've been worrying about whether or not they could be right. Then, you come out of nowhere and make something original, thought-provoking, and fun. I really appreciate that!
Aug. 12, 2013
Why?!?!!?! Oh the humanity!!!!
Jul. 31, 2013
Level 1-10: This is so easy! People are so dumb! Level 11+: I'm a loser and an idiot who doesn't know anything.
Jul. 19, 2013
Perhaps I'm being a bit picky, but I believe that the way that the increase in collection radius is displayed is a bit misleading. You show the increase in radius, but what matters is the increase in area, which doesn't change linearly. For example, the increase from 121% to 128% in radius (+7% radius) actually results in a (1.28^2)/(1.21^2) - 1 or just under a +12% increase in volume. But perhaps I'm just being picky.
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