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Sep. 14, 2019
How do I get the $1 achievement if saved for the end?
Dec. 03, 2018
Setting aside the cycles getting stupid in "that" third track turn (which is a thing), the biggest artificial difficulty factor is the limited re-specing. I can't move a point from, say, Acceleration to Population, and that's unfortunate. I'm sitting here, waiting to grind to 82k so I can try the third track again, and my biggest fear is that I assign the point to the wrong category and I'm just going to have to grind twice as long to try again because of that.
Jul. 24, 2017
The monsters that are supposed to produce k2 shards appear to only produce k shards.
Geliştiriciden Yanıt
1k2 shards = 1k talents
Mar. 16, 2017
Yay! I reached Metropolis. So I beat the game, right?
Oct. 11, 2016
Logs in six straight days. Prepares to log in 7th day, sees that update has broken ruby streak. SMH.
We will fix it for you also, give us some time and when you will next log, you will get the streak
Sep. 06, 2016
Cat needs to learn to duck flying plates.
Guess I'm paused until I see if there's late-game content coming past Iron Claymore. On the bright side, I usually quit these games before I get to this point, so that speaks well do what you built.
I've published version 2.0 today, which includes 10 more products to research and build. Glad you like it, I hope you'll like the update as well.
Aug. 18, 2016
So, your tech tree needs a lot of work. 1) It progresses so slowly that you don't see much benefit. 2) You seem to put putting off things that are good early investments until later. Like, I can't even get the bonus EXP tech until 12th level.
Thanks for opinion. Actually, most of skills gives more power. Feel free to play in the newest 1.0.3 version with some other fixes and improvements.
Aug. 16, 2016
Please give us the option to turn off tooltips. Like, even if it's a toggle that switches their opacity between 0 and 100.
There was a bug with the tooltip positions, so maybe the positions weren't the intended ones. Nevertheless I've added a tooltip toggle in the settings menu. I hope this solves the problem.
You might want to look at the value of Iron Ingots vs Iron Ore.
Aug. 15, 2016
Is there a feature to turn off tooltips? They are useful for new players, but they kinda get in my way.
I changed the tooltip positions with the latest update. I hope that gives the advantages of the tooltips without hiding important information. Please give me feedback when you think a disable tooltip option is still necessary.
Apr. 19, 2016
This game deserves the 5-minute tag.
Hello parliboy, you're rigth the game already has it. Thanks for playing and comment!
Jan. 11, 2016
The last level of upgrades seems insanely grindy. I think I'm going to take a break from this until it's rebalanced.
Aug. 30, 2015
So... the most fun part of the game, blowing stuff up, doesn't happen if you're playing the game well. That's a mistake I see in this sort of game often.
Aug. 19, 2015
I guess the designer is called Mousebreaker for a reason.
Aug. 13, 2015
I like what this game wants to be, but it's got some serious design issues to overcome. If touching the level numbers equals death, you really can't spawn a goal on the level numbers and have it be fair. Also, sending you back to the beginning, back to level one doesn't work. You need shorter iteration cycles than that to get people to play.
Jul. 20, 2015
The final boss has a safe zone in the bottom-right corner of the room during his third attack type. Make sure to exploit it.
So what's after level 60?
Jul. 12, 2015
Bought a gym. Gym count stayed at zero, and block value stayed at 0, but cost of gym increased per usual. Presuming that's a bug you'll fix.
Jun. 14, 2015
So, I kick in a couple of bucks for ryos; I'm playing the game enough after all. Then after I buy them, I realize the truth. Unlike every other game with permabuffs of this sort, purchased buffs last for 30 minutes. 30. Fwcking. Minutes. That is new levels of balls.
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