Check Flag

Check Flag

yapan JoshuaJewell
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Check Flag

Puan:
3.7
Yayınlanma tarihi: July 04, 2011
Son güncelleme: July 27, 2011
Geliştirici: JoshuaJewell

Check Flag için Etiketler

Açıklama

Chess-like board games which grows in complexity as you progress.

Nasıl Oynanır

Capture the opponents flag using a variety of pieces. As you progress more pieces will be introduced and the board size will grow.

Clicking a piece will select it.

Clicking on a highlighted green square will move your piece there.

Capture the opponents flag to win the game.

FAQ

SSS

Check Flag nedir?
Check Flag, Joshua Jewell tarafından geliştirilen ve oyuncuların satrançtan ilham alan bulmacaları çözdüğü bir mantık bulmaca oyunudur.

Check Flag nasıl oynanır?
Check Flag'de, satranç taşlarını standart satranç kurallarına göre hareket ettirerek bayrakları toplar ve tahtadaki tehditlerden kaçınırsınız.

Check Flag'deki ana hedef nedir?
Check Flag'deki amaç, taşları güvenli şekilde hareket ettirerek bayrakları toplamak ve bir sonraki seviyeye geçmek için her bulmacaya çözüm bulmaktır.

Check Flag'de farklı seviyeler veya aşamalar var mı?
Evet, Check Flag'de satranç hareketlerini ve mantığını test eden giderek zorlaşan birden fazla bulmaca seviyesi bulunur.

Check Flag oynamak için satranç bilgisi gerekir mi?
Check Flag, satranç mekaniğiyle tasarlanmıştır; taşların nasıl hareket ettiğini bilmek yardımcı olabilir, ancak bu mantık tabanlı bulmaca oyununu oynarken herkes öğrenebilir.

Yorumlar

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JoshuaJewell avatar

JoshuaJewell

Jul. 05, 2011

472
20

I may try to add another level of difficulty. Not quite sure how to approach it yet, might require changing the way I wrote the AI. As of now it should try to protect against threats on the flag, but only immediate threats, The AI doesn't try to look more then 1 move ahead. Thanks for the feedback!

JoshuaJewell avatar

JoshuaJewell

Jul. 06, 2011

297
13

Hey ranoknas, the Piece movement being confusing is def something I thought about. Because the pieces level up in a way I wanted to add in some visual cues. So you have the 4 pieces types, soldier, centaur, dwarf, and minotaur. Then they have 3 levels which allow them to move 1 space, 2 spaces, or across the board in their own directions. Finally there is a visual cue for each level. Level 1 have no weapons, level 2 has a shield, and level 3 has a shield and weapon. Hope this might make it more clear.

Laodecia avatar

Laodecia

Jul. 05, 2011

491
24

The game was fairly well done, took about 90 minutes to beat every level. I wouldn't say it's very hard on hard though (Besides the fact that its extremely difficult to lay down an A.I. that could match wits with a human in the first place). Good job.

StrayWookie avatar

StrayWookie

Jul. 04, 2011

481
32

This game is actually quite brilliant. Great twist on the old chess. Would like to see it developed more. Graphically this could be awesome.

yutterh avatar

yutterh

Jul. 08, 2011

80
4

You have literally re-invented chess. you should really give this game idea to a company that makes board games and it may catch on and become just as famous as chess, risk, stratego, etc. good job man.

as for the A.I. that can always be tweeked or changed eventually. it doesnt matter that much what really matters is the gameplay itself.