TriGaVoid
yapan johnwinkelman
TriGaVoid
TriGaVoid için Etiketler
Açıklama
Mouse Avoider temasının bir varyasyonu. Biraz trigonometri, biraz müzik ve bolca eğlence, yavaşça sinire dönüşüyor. Adalet Dağıtan Mavi Avatar'sın ve Trigmoid istilasını yok etmekle görevlisin. Bakalım hepsini yok etmeden önce ne kadar dayanabileceksin.
Nasıl Oynanır
Avatarını hareket ettirmek için fareyi kullan. Trigmoidlerin kalbine dokunarak sağlıklarını azalt. Yeşil küreleri yok ederek savunmalarını zayıflat. Gri kürelere dokunmak sana zarar verir. Bir Trigmoidin kalbini boşaltmak seni iyileştirir. Dikkat et - Trigmoidler kendilerini korumaya çalışacak. Oyunlar arasında "Enter" veya "m" tuşuna basarak sesi aç/kapat.
Geliştirici Güncellemeleri
090113 UPDATE: Wait time for creatures to appear has been greatly reduced.
090113 UPDATE 2: Wait time for creatures has been reduced even more, and you can toggle mute between games by pressing “enter” or “m”.
090126 UPDATE 3: I just uploaded a tutorial on the math used in this game. Click on my profile link to see it. Enjoy!
Yorumlar
Sten123
Mar. 14, 2009
Also consider putting a timer, indicating how long you've survived? Or maybe a combo counter, like "How many Trigmoids destroyed without being hit" type thing. :D
Sten123
Mar. 14, 2009
Very nice game. :) I agree with Everet, it does need a pause button, and maybe changing backgrounds as the difficulty increases? Power-ups and bosses sound a good idea. Powerups eg: Invincibility, destroy all on-screen Trigmoids.. Also, include Kongregate API for high scores next time. :) (There a tutorial on API at www.kongregate.com/accounts/kongregate) Overall, very nice. 4/5. Oh, and, a variation of music would be good, eg: In the pause menu, be able to turn the music on/off, but also select different music.
disturbed_gregg
Jan. 20, 2009
Fun game. After lvl 40 I started clearing the green dots and not eating the reds because of the difficulty increase. IE: a field of health as you take on 1 object at a time.
NightGuard
Jan. 17, 2009
Interesting game. Simple, but fun. I will agree with the comment that was made before; at times, they tend to cut across corners or skirt the edge of the field, making it hard to do anything about them. On games where that happens, when they do start running through the field later, the difficulty ramps up as you're facing the mobs you couldn't deal with before. Still, good concept for an avoider-style game. Looking forward to the next version.
johnwinkelman
Jan. 14, 2009
Thanks again for all the feedback. I added Mute capabilities between/before games, and I have tightened up the enemies' boundaries as much as I can. Any more and they will magically appear out of nowhere. I am already planning TriGaVoid II, and I have some ideas for how power-ups and bosses will work. Thanks again for the feedback!