TriGaVoid

TriGaVoid

开发者 johnwinkelman
报告Bug
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TriGaVoid

评分:
3.0
上架时间: January 12, 2009
最近更新: January 13, 2009
开发者: johnwinkelman

TriGaVoid 的标签

简介

这是鼠标躲避类游戏的变种。融合了一点三角学,一点音乐,还有大量乐趣,逐渐转变为挫败感。你是正义蓝色化身,任务是消灭Trigmoid怪物。看看你能消灭多少敌人,别被淹没。

玩法说明

移动鼠标控制角色。触碰Trigmoid的心脏可消耗其生命值。击碎绿色球体削弱防御。碰到灰色球体会受伤。吸取Trigmoid心脏可恢复生命。小心,Trigmoid会自我保护。按“Enter”或“m”可在游戏间切换静音。

开发者更新

Jan 12, 2009 7:47pm

090113 UPDATE: Wait time for creatures to appear has been greatly reduced.

090113 UPDATE 2: Wait time for creatures has been reduced even more, and you can toggle mute between games by pressing “enter” or “m”.

090126 UPDATE 3: I just uploaded a tutorial on the math used in this game. Click on my profile link to see it. Enjoy!

评论

0/1000
Sten123 avatar

Sten123

Mar. 14, 2009

0
0

Also consider putting a timer, indicating how long you've survived? Or maybe a combo counter, like "How many Trigmoids destroyed without being hit" type thing. :D

Sten123 avatar

Sten123

Mar. 14, 2009

0
0

Very nice game. :) I agree with Everet, it does need a pause button, and maybe changing backgrounds as the difficulty increases? Power-ups and bosses sound a good idea. Powerups eg: Invincibility, destroy all on-screen Trigmoids.. Also, include Kongregate API for high scores next time. :) (There a tutorial on API at www.kongregate.com/accounts/kongregate) Overall, very nice. 4/5. Oh, and, a variation of music would be good, eg: In the pause menu, be able to turn the music on/off, but also select different music.

disturbed_gregg avatar

disturbed_gregg

Jan. 20, 2009

0
0

Fun game. After lvl 40 I started clearing the green dots and not eating the reds because of the difficulty increase. IE: a field of health as you take on 1 object at a time.

NightGuard avatar

NightGuard

Jan. 17, 2009

0
0

Interesting game. Simple, but fun. I will agree with the comment that was made before; at times, they tend to cut across corners or skirt the edge of the field, making it hard to do anything about them. On games where that happens, when they do start running through the field later, the difficulty ramps up as you're facing the mobs you couldn't deal with before. Still, good concept for an avoider-style game. Looking forward to the next version.

johnwinkelman avatar

johnwinkelman

Jan. 14, 2009

0
0

Thanks again for all the feedback. I added Mute capabilities between/before games, and I have tightened up the enemies' boundaries as much as I can. Any more and they will magically appear out of nowhere. I am already planning TriGaVoid II, and I have some ideas for how power-ups and bosses will work. Thanks again for the feedback!