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Oct. 02, 2016
Also I have an idea t improve physics blood, you should have it so when it hits the ground, it doesn't just instantly make a mark, maybe make it so that it bounces for a second and then sticks to the ground, it would look a lot more satisfying, although I'm not sure how possible it would be to do this. Thanks anyway, bye!
Hi Orava, any new updates planned?
Aug. 06, 2016
Oravas 2011 comment 'It's called Mutilate-a-Doll, not Mutilate-a-HumanwithperfectAI. Simulating human behaviour on the muscle-level would be EXTREMELY difficult. I do wish that it could be done by snapping my fingers, like so many of you seem to think, but sadly it can't.' Stop asking him to add impossible things, he is a team of one, and so far has done something amazing, give him a break.
Jul. 26, 2016
@westonb11 It is already harder to cut a doll in half with a knife, but it depends on how hard you hit it with the blade, it would take too much effort for something small like making knives not be able to cut bigger things in half then it is just to leave it as is.
Jul. 14, 2016
I have just figured it out! If you collect the plasma balls you can survive longer! Nice, I have cracked the code!
May. 23, 2016
it would be cool if you could add another bullet power, but this one just makes a bullet wound where you click, I am not sure how possible this would be, but it would be very cool.
Apr. 28, 2016
this may not be possible, due to the physics engine, but I was just wondering, for blunt objects, would you be able to add jagged breaks in the doll? rather then just a straight cut. Sorry for asking this if it is not possible, downvote at will if it isn't.
Mar. 27, 2016
3 years ago, you said you might implement zombie ragdoll into the game. You should follow through with that, it would make it more interesting
Mar. 09, 2016
This game is more timing then skill, to keep them slower, zig zag while making your way to the squares. I at least found this to make it easier.
Feb. 28, 2016
would it be possible to make the flamethrower, or at least a variant of the flamethrower, that shoots a continuous stream of flame, and maybe make the flame particle as abundant in real time as it is in slow motion, that would be great, thanks!
Feb. 27, 2016
I really like the concussion effect, but I think it is too easy to concuss the doll, if there was any way, would it be possible to make it harder to concuss the doll?
Feb. 16, 2016
kill me please
Dec. 19, 2015
count the deaths as points and you'll feel a sense of achievement when you reach 1000 of them.
Oct. 28, 2015
open the door, get on the floor. everybody do the dinosaur!
Sep. 25, 2015
read the FAQ vulcan
Sep. 23, 2015
Orava, I was wondering, why are there less blood particles in slowmotion mode? was this unavoidable, or is there a way to prevent this?
Jul. 17, 2015
got a notification 'wow, your friend just discovered sex! see if you can beat their highscore!
Jul. 16, 2015
my best so far was 1856, I'm actually not lying!
Jun. 02, 2015
So I got the energy sword and put it onto the dolls hand, I then turned it on, instantly slicing the dolls hand to pieces, blood then started spraying everywhere from the dolls hand, non stop, so many particles were coming out that they disappeared before they even hit the floor, and it still hasn't stopped, is this a glitch?
開發者回覆
There's a particle limit for systems. After reaching it the first particles spawned get recycled. (Also you can't turn the energy sword on/off, it's always on.)
Jun. 01, 2015
So I had an idea, I'm not sure how possible it is. Maybe you could add some kind of weapon that had an animation, not like a power animation, like it closes when you press f. this is just and example, I'm not saying add it, but maybe something like a tweezers, it opens and closes, but more deadly, thanks orava!
Animations (or any sort of moving physics parts) are not feasible with the item format.
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