Astrominer.io - Alpha
開發者 Maxximy
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Astrominer.io - Alpha
Astrominer.io - Alpha 的標籤
遊戲簡介
多人太空射擊遊戲,支援自訂戰艦建造。開採、建造、戰鬥!
玩法說明
WASD移動與旋轉,點擊射擊。點擊「?」按鈕獲得更多幫助。
留言
esracoon
Mar. 11, 2018
Addendum to my last statement. How about even a small short range tractor beam (max one or two) to help collect close by resources.
Good idea for a new module type!
esracoon
Mar. 11, 2018
Game is kinda neat. Few suggestions though. Grid lines in the asteroid maps are too thick/heavy/bright and can possibly hide resources resulting in maps that won't close. Perhaps even consider if an asteroid map has <3-5% resources left and it hasn't been visited for x amount of time (i dunno, half hour, hour?), close and spawn a new one somewhere else. Pirates seem to spawn and then head off into an orbit around the center. The larger pirates have a very poor turn radius and tend to go way off and are hard to find. Perhaps improve their turn a bit? Anyways, like the game.
Thanks for feedback! Good points, added them the todo list. Improving Pirates is next ;)
Pyroxene
Mar. 13, 2018
Asteroid respawns are great now, real easy to pop one and have it respawn as another one right away (appears after you go into another zone and go back to warp).
MugenNoSekai
Mar. 10, 2018
asteroids dont seem to respawn
Thanks! They should respawn when all chunks are mined. I'll check that.
Pyroxene
Mar. 10, 2018
Just remembered: When you have energy assigned to a ship system, but that system is full, it should count as 0 assigned for the purposes of where energy is added. For example let's say you have 1/3rd assigned to each system. When shields and weapons are full and not being fired/damaged, you still only get 1/3rd of your produced energy put into the engines (even if you have the room in your bar). A "-" option for the bars would be nice, and maybe hotkeys as well, though so far combat beyond the first couple core levels is slow enough that this is minor.
Yeah the energy controls are not very intuitive at the moment. I'll try to improve them.