搜尋你喜愛的遊戲...
Game comments and reviews
May. 31, 2013
New op shards killed it for me. Was a great game though.
Oct. 01, 2012
One would usually not give a game 5/5 stars if it was this glitchy. But this game is short and sweet and deserves it!
Dec. 13, 2011
Fun concept, but too linear. A sandbox mode would be better, and maybe huge maps with more ways to complete objectives. 4/5
Nov. 27, 2011
If you want to gain levels quick, build lots of fully upgraded tack shooters (*Ring of Fire) on an easy map. Continue playing after you've beaten the map. If you have enough to destroy one MOAB and its contents, your defense can take on any number of MOABS since Rings of Fire do area of effect damage instead of baloons per second. You should be able to push next wave repeatedly until you've maxed your level.
Nov. 10, 2011
This game is a disgrace. Someone at GameStop must have been friends with the developer. -1/5
Nov. 03, 2011
gosh this game seems so repetitive and linear. Sorry for the poor comment, but this doesn't even seem much like a game. 1/5
Apr. 05, 2011
This game is the most advanced game of 'paper, scissors, rock' (Imperial, Raider, Bloodthirsty) I have ever played:P
Jan. 30, 2011
You should be able to specialize your activation bar, so you have arrow types in one spot, and units in another. Could you make the Commandable Units slightly more commandable(*choose when to deploy + give directions)? Upgradeable arrows instead of just purchasable arrow types. Possibly have all arrow types give you gold, but some cost coin to use? Possible build option and have more aggressive bosses, maybe not as this is "Bowmaster Prelude" not castle master's prelude, but something to mix up 30 levels of the same thing, please?
Jan. 26, 2011
An idea to fix the current 'flaws' would be to introduce "upgrades" to your orange. Denser projectiles that hit harder, a possible 'point and shoot' option for your mouse. A much needed autofire upgrade. The ability to use actions like slow time or double fire instead of randomly getting them. And so forth and so on. The game is fun, but the fun dies quickly as you realize you simply dodge while staying close to the object and clicking as fast as possible. Please improve, I'd love to see it redone!
Dec. 20, 2010
A hint option would be nice for users who get stuck for more than x-time limit, otherwise this good game will be rated rather low....
Dec. 19, 2010
New cards are only available through play?
Dec. 12, 2010
*"Stolen from this, stolen from that." OF COURSE! Its pong! There are a million adaptations, all of them stealing from many of the much much older types... (*I think this one is 'ok')
Nov. 09, 2010
Umm... Please rewrite your AI script... Yeah, please...
Excellent start to a fantastic game. Particle interactions are unique and fun. Needs new goals though, as randomly clicking near a group seems to be just as good as most any strategy. Keep up the good work.
Nov. 03, 2010
It'd be sweet if new quests were added, and maybe a perk dynamic. Possible ideas for perks could be: start with zero cards but draw two; gain double money, but no spins/double spins but no money; a free spin even on a loss; all creature you control get +1/-1 or -1/+1; start with a +2 heal; start with a pet; etc.
Oct. 27, 2010
needs a point....
Oct. 25, 2010
Its to hard to not get an infinite combo once you have enough turtle devastation happening.. Definitely need a manual combo ender.
Sep. 21, 2010
Many many many glitches in higher levels + level editor. code needs to check position between refreshes. Very repetitious. Try adding in activities on a nonlinear level with whats already going on.
Sep. 20, 2010
cute, but not a finished product.
Jan. 22, 2010
its decent for a game some college kid made, but not all that note worthy..
登入即可存取你的遊戲、徽章等內容。 建立帳號可追蹤進度、獲得徽章和加入社群。
請使用至少 10 個字元,包含大寫、小寫和數字
Please check your email to verify your account. You'll need to verify your email before logging in.