TriGaVoid

TriGaVoid

由 johnwinkelman
回報問題
檢舉遊戲
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TriGaVoid

評分:
3.0
上架時間: January 12, 2009
最後更新: January 13, 2009
開發者: johnwinkelman

TriGaVoid 的標籤

遊戲介紹

這是滑鼠閃避遊戲的變化版。結合了一點三角學、一點音樂,以及大量樂趣,隨著遊戲進行也會逐漸變得令人挫敗。你是正義的蔚藍化身,負責消滅 Trigmoid 的入侵。看看你能消滅多少敵人,直到被淹沒為止。

遊玩說明

移動滑鼠控制你的角色。碰觸敵人心臟可消耗 Trigmoid 的血量。擊倒綠色球體可削弱敵人防禦。碰到灰色球體會受傷。吸收 Trigmoid 的心臟會回復生命。小心,Trigmoid 會自我保護。按「Enter」或「m」可在遊戲間切換靜音。

開發者更新

Jan 12, 2009 7:47pm

090113 UPDATE: Wait time for creatures to appear has been greatly reduced.

090113 UPDATE 2: Wait time for creatures has been reduced even more, and you can toggle mute between games by pressing “enter” or “m”.

090126 UPDATE 3: I just uploaded a tutorial on the math used in this game. Click on my profile link to see it. Enjoy!

留言

0/1000
Sten123 avatar

Sten123

Mar. 14, 2009

0
0

Also consider putting a timer, indicating how long you've survived? Or maybe a combo counter, like "How many Trigmoids destroyed without being hit" type thing. :D

Sten123 avatar

Sten123

Mar. 14, 2009

0
0

Very nice game. :) I agree with Everet, it does need a pause button, and maybe changing backgrounds as the difficulty increases? Power-ups and bosses sound a good idea. Powerups eg: Invincibility, destroy all on-screen Trigmoids.. Also, include Kongregate API for high scores next time. :) (There a tutorial on API at www.kongregate.com/accounts/kongregate) Overall, very nice. 4/5. Oh, and, a variation of music would be good, eg: In the pause menu, be able to turn the music on/off, but also select different music.

disturbed_gregg avatar

disturbed_gregg

Jan. 20, 2009

0
0

Fun game. After lvl 40 I started clearing the green dots and not eating the reds because of the difficulty increase. IE: a field of health as you take on 1 object at a time.

NightGuard avatar

NightGuard

Jan. 17, 2009

0
0

Interesting game. Simple, but fun. I will agree with the comment that was made before; at times, they tend to cut across corners or skirt the edge of the field, making it hard to do anything about them. On games where that happens, when they do start running through the field later, the difficulty ramps up as you're facing the mobs you couldn't deal with before. Still, good concept for an avoider-style game. Looking forward to the next version.

johnwinkelman avatar

johnwinkelman

Jan. 14, 2009

0
0

Thanks again for all the feedback. I added Mute capabilities between/before games, and I have tightened up the enemies' boundaries as much as I can. Any more and they will magically appear out of nowhere. I am already planning TriGaVoid II, and I have some ideas for how power-ups and bosses will work. Thanks again for the feedback!