X Complete Initialization for 10 kreds Complete the Quest and earn an exclusive shiny kongpanion + 10 kreds 15% Congratulations! You’ve completed your Kongregate account! Congratulations! You’ve completed your Kartridge quest! Spend your hard earned kreds on some of these games! Arowx's messagesPublic messages for Arowx![]()
Goodyosef
Apr 14, 2013 4:33pm I’ve never seen a trooper die. How do you run out of troopers???
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Arowx
Apr 14, 2013 8:15pm
They do eventually run out of ammo, take time to reload and then can also bump into one zombie when they are chasing another. Then can even commit suicide if they are turned, it’s a collision detect… show moreThey do eventually run out of ammo, take time to reload and then can also bump into one zombie when they are chasing another. Then can even commit suicide if they are turned, it’s a collision detection thing as the bullet they fired before being turned detects it has collided with the new zombie trooper killing them. ;0) show less![]()
Goodyosef
Apr 12, 2013 7:03pm I had a “zombie” that did not exist in level 11. Hope you can track down this bug, I’m having a great time with this game in general! Also,being able tp pause and scroll around the game and issue ordersso I can plan moves rather than just click would be nice :P
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Arowx
Apr 14, 2013 6:18am
It’s physics bug, the game uses real time physics to move the players and also collision detection but when the game starts all of the people and zombie are randomly dropped onto the map and there is … show moreIt’s physics bug, the game uses real time physics to move the players and also collision detection but when the game starts all of the people and zombie are randomly dropped onto the map and there is a chance that they can physically overlap, if this happens the physics engine detects the collision and separates the two elements sometimes violently. And if an object moves too fast it can enter a car or building before the collision is detected. I’ve put in a fix that detects stuck zombies and auto kills them but waiting for feedback to see if it works for everyone. show less![]()
GoeyJoe
Apr 5, 2013 6:53am its been the same in level 12 now – it shows “1 zombie” and i didnt found in 15 minutes – strange!
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Arowx
Apr 5, 2013 7:25am
I think there is a problem with the perimeter walls try running your jet troopers around the walls. I’ll see if I can fix it. b4n ![]()
Arowx
Apr 7, 2013 10:33am
OK I’ve put a new update online, it limits the number of zombies at higher levels and spreads them out a bit more this should solve the problem*. It’s a physics bug I’ve found it in the development v… show moreOK I’ve put a new update online, it limits the number of zombies at higher levels and spreads them out a bit more this should solve the problem*. It’s a physics bug I’ve found it in the development version where a Zombie ends up trapped in a house or a car and you can’t see them. Just need to figure out how to detect them and kill or release them. show less |