onClipEvent (load) {
var grav:Number = 0;
var run:Number = 5;
var wlk:Number = 2.5;
var speed:Number = run;
var jumpHeight:Number = 12;
var dbl:Number = 10;
var tri:Number = 10;
var djump:Boolean = false;
var tjump:Boolean = false;
var slow:Number = .7;
var slowspd:Number = speed/2;
var setspeed:Number = speed;
var scale:Number = _xscale;
var ex:Nu…
show moreonClipEvent (load) {
var grav:Number = 0;
var run:Number = 5;
var wlk:Number = 2.5;
var speed:Number = run;
var jumpHeight:Number = 12;
var dbl:Number = 10;
var tri:Number = 10;
var djump:Boolean = false;
var tjump:Boolean = false;
var slow:Number = .7;
var slowspd:Number = speed/2;
var setspeed:Number = speed;
var scale:Number = _xscale;
var ex:Number = 5;
this.gotoAndStop(2);
}
onClipEvent (enterFrame) {
grav++;
y += grav;
if (Key.isDown(65)) {
setspeed = wlk;
} else {
setspeed = run;
}
while (_root.ground.hitTest(x, _y, true)) {
djump = false;
tjump = false;
y—;
grav = 0;
}
if (_root.water.hitTest(x, _y, true)) {
grav = slow1.25;
speed = slowspd;
} else {
speed = setspeed;
}
if (Key.isDown(Key.RIGHT)) {
_x = speed;
xscale = scale;
if (_root.ground.hitTest(x, _y3, true)) {
this.gotoAndStop(1);
} else {
if (djump == false) {
this.gotoAndStop(2);
} else if (tjump == false) {
this.gotoAndStop(4);
} else {
this.gotoAndStop(5);
}
}
} else if (Key.isDown(Key.LEFT)) {
_x = speed;
xscale = -scale;
if (_root.ground.hitTest(x, y+3, true)) {
this.gotoAndStop(1);
} else {
if (djump == false) {
this.gotoAndStop(2);
} else if (tjump == false) {
this.gotoAndStop(4);
} else {
this.gotoAndStop(5);
}
}
} else {
if (_root.ground.hitTest(x, _y+3, true) && !Key.isDown(68) && !Key.isDown(83)) {
this.gotoAndStop(3);
}
}
if (Key.isDown(68) && !Key.isDown(Key.UP) && !Key.isDown(Key.RIGHT) && !Key.isDown(Key.LEFT) && !Key.isDown(83) && root.ground.hitTest(x, _y+3, true)) {
this.gotoAndStop(8);
}
if (Key.isDown(83) && !Key.isDown(Key.RIGHT) && !Key.isDown(Key.LEFT) && !Key.isDown(Key.UP) && !Key.isDown(68) && root.ground.hitTest(x, _y+3, true) && _currentframe != 6) {
this.gotoAndStop(7);
} else if (Key.isDown(83) && grav>1) {
this.gotoAndStop(6);
}
if (Key.isDown(Key.UP) && root.ground.hitTest(x, _y+3, true)) {
grav = -jumpHeight;
y -= 4;
this.gotoAndStop(2);
} else if (Key.isDown(Key.UP) && djump == false && grav>0 && tjump == false) {
grav = -dbl;
djump = true;
this.gotoAndStop(4);
} else if (Key.isDown(68) && tjump == false && grav>1) {
grav = -tri;
tjump = true;
this.gotoAndStop(5);
}
if (root.ground.hitTest(x+(width/2)+ex, _y(_height/2), true) || root.ground.hitTest(_x+(width/2)ex, y-(height/6), true) || root.ground.hitTest(x(_width/2)+ex, y-height, true)) {
x = speed;
}
if (root.ground.hitTest(x(width/2)-ex, y-(height/2), true) || root.ground.hitTest(_x-(width/2)-ex, y-(height/6), true) || root.ground.hitTest(_x-(width/2)-ex, y-height, true)) {
x += speed;
}
if (_root.ground.hitTest(x, y-height-15, true)) {
grav = 1;
}
}
onClipEvent (enterFrame) {
if (root.exit.hitTest(x, _y, true)) {
root.gotoAndStop(13);
}
}onClipEvent (enterFrame) {
if (_root.die.hitTest(x, _y, true)) {
root.gotoAndStop(12);
}
}
onClipEvent (enterFrame) {
if (this.hitTest(root.ENEMY)) {
_root.gotoAndStop(12);
}
}
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