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JumpingLine

Play JumpingLine

Aug. 24, 2012

Rating: 2

Very nice game. You have fleshed out your idea pretty well. The collider of the spikes seems a little bit too big thought which makes the "inverse gravity and spikes" part at the end pretty tough. Neverless I enjoyed playing your game very much.

Boss Slayer

Play Boss Slayer

May. 15, 2012

Rating: 2

Game runs slow. Nothing unusuall, restarting browser will fix this. *restarts browser* Wait a second. This was like free bullet time mode. Good game by the way.

Wunderworld

Play Wunderworld

May. 02, 2012

Rating: 56

There are 2 new levels (+ an easy version for one of them) available here: http://ShareText.org/DW2T . This site also includes my older levels. Have fun.

Wunderworld

Play Wunderworld

Apr. 30, 2012

Rating: 4

Thanks for the hint about sharetext.org. I posted my data string there. The url is: http://ShareText.org/DV62 . If people like it, I might make more.

Developer response from RatKingsLair

Man, this was so awesome! I think I would have never thought that something like this would work in Wunderworld! :-))) Really great idea and design! Too bad the lights I implemented don't work good enough for such big levels (they flip on and off all the time), perhaps I can do something about it ... hmm ...

Wunderworld

Play Wunderworld

Apr. 29, 2012

Rating: 173

This seems like one of those ludum dare games, which start with a good idea after the 48 hours and evolve to an absolutely grat game in the following months. A few suggestions: Add more content like different enemys and weapons. Include doors and keys: Either colored doors ( collecting red key opens all red doors) or the classic "openseverydoorbutmagicallyvanishesafteroneuse"-key. For the editor: I'd like a few more creation tools like an undo button and an option to fill blocks in a rectangle at once. You also should work over the save feature again. It seems to have a few bugs (I couldn't load a level i created properly). Your game has a lot of potential 5/5 from me. p.s. I look forward to the level shareing system.

Developer response from RatKingsLair

Thank you for your extensive comment!

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

Apr. 25, 2012

Rating: 2

*thinking*...*arranging items*... Yay solution works but only 1 bag and 2 doors left. *start over from sratch*...*arranging items in a totally different manner* ... Solution works. 2 bags 1 door left. FUUUUUUUUUUUUU

The Ice Temple

Play The Ice Temple

Apr. 12, 2012

Rating: 3

WaterGirl can't jump while FireBoy walks right. This bug makes it ridiculously hard to get an A on some levels.

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Mar. 23, 2012

Rating: 6

There are a couple of gliches in the game: The number indicating tech points grows every time it changes. The groth accumulates over all battles until it is so big you can't click the tiles anymore an thus have to restart the page. Also the final battle sometimes causes the game to freeze also forcing the player to restart the page. And a button to forfeit a battle would be nice.

Chuck the Sheep

Play Chuck the Sheep

Jan. 15, 2012

Rating: 3

@Sweepy: simply click the numer next to the material you want to trade in. Now just type the amount, you want to exchange.

The Idle RPG 2:Renicipation

Play The Idle RPG 2:Renicipation

Jan. 12, 2012

Rating: 7

I got a dumb intelligent war horse. Wait what???

Earn to Die

Play Earn to Die

Nov. 25, 2011

Rating: 7

How and more important why does he get his car back to the place where he started every day?

Vertical Drop Heroes

Play Vertical Drop Heroes

Oct. 05, 2011

Rating: 42

@DarkDude22: You can dismiss your character by pressing Q.

Swords & Potions

Play Swords & Potions

Sep. 16, 2011

Rating: 7

I don't mind people browsing my shop without buying stuff. But why can't they stay out of my workshops? If something happens my insurance won't cover it.

Spectromancer: Gamer's Pack

Play Spectromancer: Gamer's Pack

Sep. 14, 2011

Rating: 3

Its a bit funny, that you can (theoretically) win the hard badge without winning once.

ESCAPE

Play ESCAPE

Aug. 25, 2011

Rating: 1

Its possible to win the hard badge by simply jumping as hard as you can as soon as you hit the wall. Your vertical momentum will increase every time and you need to touch the wall less often. Needs a bit of luck and a couple of trys though.

Dude and Zombies

Play Dude and Zombies

Jul. 21, 2011

Rating: 5

How about adding a highscore for fewest waves needed?

Globetrotter XL

Play Globetrotter XL

Jul. 11, 2011

Rating: 10

The game needs an updade since the sudan has split.

Boss Battle

Play Boss Battle

Jun. 16, 2011

Rating: 2

Awesome game. If you are planing on a sequel here is one suggestion: You could give the bosses different kinds of fields, in which you move slower or can't fire you weapons.

Elements of Arkandia

Play Elements of Arkandia

Jun. 15, 2011

Rating: 11

0.5% interest each day. That is more than 500% per year! What kind of people does this old wizard deal with?

Stunt Crazy

Play Stunt Crazy

Jun. 10, 2011

Rating: 1

Always make z=y for qwertz users.

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