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Public messages for PixelPacket

avatar for wraith42us
wraith42us

Sep 17, 2018 8:11pm

r u planning any updates for Reaper of the Undead or any other games forthcoming? Really enjoyed Reaper!

avatar for PixelPacket
PixelPacket Sep 18, 2018 6:03pm

Thanks mate. I’m working on an update for Reaper of the Undead which will be the full release game (version 1.0). It’s nothing too major, just a few quality of life updates like an actual tutorial. I’…

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avatar for fatcowthing
fatcowthing

Feb 14, 2018 5:18pm

“Reaper of the Undead is my first attempt at making a full game, but by no means is it my first.” You may want to fix that little error I found the instant I opened your profile. Sorry if this is a double post, deleted the other one and it might not have deleted

avatar for wraith42DCU
wraith42DCU Mar 4, 2018 12:06am

We r out of school let the errors alone!

avatar for wraith42DCU
wraith42DCU Mar 4, 2018 12:07am

And u did double post!

avatar for LovelyJane
LovelyJane Mar 30, 2018 1:05am

“Reaper of the Undead is my first attempt at making a full game, but by no means it is my first.”, isn’t the “it” referring to Reaper of the Undead? By changing from “it is” to “is it” doesn’t it impl…

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avatar for wraith42DCU
wraith42DCU

Mar 10, 2018 10:56pm

Any new updates forthcoming?

avatar for PixelPacket
PixelPacket Mar 10, 2018 11:02pm

I’ve been super busy with other things, but I do plan to work on the game some more soon :)

avatar for wraith42DCU
wraith42DCU Mar 12, 2018 2:20am

Thanks for the update, just so you don’t have to answer posts personnel, maybe quick note on the game page, maybe a time saver not sure just a thought.

avatar for fatcowthing
fatcowthing

Feb 14, 2018 5:16pm

My name is Shaun Byrne, and I’m a solo developer at Pixel Packet Studio. Reaper of the Undead is my first attempt at making a full game, but by no means is it my first. Might wanna fix that, a little error I saw the instant I opened your profile up

avatar for Avatarslayer666
Avatarslayer666

Jan 18, 2018 7:31pm

It’d be nice if we could also reset our upgrades, for a price maybe.

avatar for Avatarslayer666
Avatarslayer666 Jan 18, 2018 8:01pm

Oops, I forgot to mention refunding of souls spent upon upgrade reset.

avatar for PixelPacket
PixelPacket Jan 21, 2018 7:25pm

Well you can swap out individual upgrades, but a reset option is something I can look into.

avatar for Avatarslayer666
Avatarslayer666 Jan 21, 2018 11:12pm

Swapping doesn’t refund souls currently, so you can run into a problem if you don’t have a plenty of souls to spare. But othwerise, the game’s already decent thus far, can’t wait for more content. :)

avatar for wraith42DCU
wraith42DCU

Jan 21, 2018 10:11pm

Need to bring back the weapon choices, to get anything that resembles the shotgun have to use three slots in your weapon. Does not leave enough slots to upgrade your weapon so that you can survive :-(

avatar for monsterbigbuck1
monsterbigbuck1

Jan 17, 2018 9:38am

in full screen mode tabs over lap mission upgrade and weapons over lap tutorial level 1 and level 2

avatar for PixelPacket
PixelPacket Jan 17, 2018 9:49pm

What’s your screen aspect ratio?

avatar for monsterbigbuck1
monsterbigbuck1

Jan 17, 2018 9:33am

Would you consider for the mouse only a click and hold option and also a click option?

avatar for PixelPacket
PixelPacket Jan 17, 2018 9:48pm

hmm maybe

avatar for monsterbigbuck1
monsterbigbuck1

Jan 17, 2018 9:30am

I have a weird small screen glitch where both sides are scrollable is that a glitch? I dont know if that’s part of the game or just a problem

avatar for PixelPacket
PixelPacket Jan 17, 2018 9:48pm

That’s something I need to fix ;)

avatar for Avatarslayer666
Avatarslayer666

Jan 15, 2018 5:53am

Yeah, the upgrades are quite expensive when you’re just starting out. It’s really frustrating when you spend 15 or so minutes collecting souls, and then find out the upgrades you’ve bought didn’t give you enough of a boost.

avatar for JtM25
JtM25 Jan 16, 2018 1:02pm

In my opinion the new upgrade system is crap in general.
I liked the rouge-like: You get random upgrades at the end of each stage and choose one. You die, upgrades lost.

avatar for PixelPacket
PixelPacket Jan 16, 2018 7:13pm

@JtM25 I knew some people wouldn’t like the new update, but I was thinking of adding a “classic” mode for those who preferred the rogue-like version. It’s all just a matter of time.

avatar for Avatarslayer666
Avatarslayer666 Jan 17, 2018 3:11am

Don’t get me wrong, I don’t have much of a problem with the current upgrade system, I just think it’d be nice if we had more options for branching to make the choices more distinct.

avatar for IGandalfI
IGandalfI

Jan 16, 2018 9:18pm

I personally like the upgrade system. It is slow but you are rewarded with a better performance over time. BTW, the music is atmospheric! 5/5

avatar for pondding
pondding

Jan 16, 2018 5:31pm

I don’t like this latest version. Have many upgrades but can’t have it all.

avatar for PixelPacket
PixelPacket Jan 16, 2018 7:08pm

The point is to not have a “best” loadout, so you need to have some trade offs and experiment with different combinations. I understand what you’re saying though.

avatar for wraith42DCU
wraith42DCU

Jan 13, 2018 11:35pm

Not sure if this is a bug or game design. After upgrading in the lobby after a level, if you have souls left they do not carry over. Otherwise good for now but only on level 5.

avatar for wraith42DCU
wraith42DCU Jan 13, 2018 11:55pm

Many apologies I see they are carried over just not displayed on the current level sorry.

avatar for PixelPacket
PixelPacket Jan 14, 2018 7:09pm

Ah, I see what you’re saying. Yeah, that soul count during gameplay is to count the souls for that level. No need to apologise, I can see how that would be confusing :)

avatar for iulik1234
iulik1234

Dec 30, 2017 6:09pm

Thank you for clearing up the matter! Have a nice day sir

avatar for monsterbigbuck1
monsterbigbuck1

Dec 17, 2017 8:21pm

i will all ways stick around no matter what happens

avatar for PixelPacket
PixelPacket Dec 17, 2017 10:12pm

Thanks, that means a lot.

avatar for monsterbigbuck1
monsterbigbuck1

Nov 30, 2017 7:59pm

any chance at a teaser?

avatar for PixelPacket
PixelPacket Dec 2, 2017 5:08pm

I might post some screenshots to Facebook/Twitter soon.

avatar for monsterbigbuck1
monsterbigbuck1

Nov 14, 2017 1:47pm

did you stop with the updates ?

avatar for PixelPacket
PixelPacket Nov 14, 2017 9:05pm

No, I’m still going. I’m working on something that affects the rest of the game, so I can’t release any changes until everything is working.

avatar for PixelPacket
PixelPacket Nov 15, 2017 6:35pm

It’s hard to estimate, but my guess is two or three weeks.

avatar for Spaceweasel1
Spaceweasel1

Nov 6, 2017 1:57pm

I love the simplicity of your game. After viewing your video, I have a couple of suggestions: First, the upgrade mechanism you have is pretty cool. What about adding the same for the zombies in a “pick your poison” kind of way? Give them some upgrades that you have to choose (either at the end of levels, or to continue without resetting). You could…

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avatar for LWYZLWYZ
LWYZLWYZ

Nov 3, 2017 7:10pm

Having watched the video(devlog #19) here is a suggestion for the weapons:
How about you can use the souls to upgrade certain stats for each weapon individually and then in the game you have “lootboxes” that give a random weapon which will have the upgrades you spent souls on. And it adds a bit of a risk/benefit choice because you might get a weapo…

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avatar for LWYZLWYZ
LWYZLWYZ

Nov 3, 2017 7:08pm

Having watched the video here is a suggestion for the weapons:
How about you can use the souls to upgrade certain stats for each weapon individually and then in the game you have “lootboxes” that give a random weapon which will have the upgrades you spent souls on. And it adds a bit of a risk/benefit choice because you might get a weapon that is no…

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avatar for JonathanG729
JonathanG729

Nov 3, 2017 1:16pm

Hi, I really like your game and the ideas you have on how you want to continue.

In your video youtube video you mentioned that you wanted to change the way upgrades and dying works.

I was thinking maybe make it only possible for the player to make an upgrade when they die, and how much they can upgrade would depend on the amount of souls they have.…

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avatar for monsterbigbuck1
monsterbigbuck1

Nov 1, 2017 6:20pm

any details on what your working on?

avatar for PixelPacket
PixelPacket Nov 1, 2017 6:24pm

I’ll be making a video on my YouTube channel (Pixel Packet Studio). I’ll explain there

avatar for monsterbigbuck1
monsterbigbuck1

Oct 31, 2017 5:25pm

Please add a disable auto aim in pause menu PLEASE!!!

avatar for PixelPacket
PixelPacket Nov 1, 2017 6:18pm

I’ve got so much else to do, but I’ll try to fit it in

avatar for monsterbigbuck1
monsterbigbuck1

Oct 31, 2017 12:43pm

is the games code still open for use or was that a different game :D

avatar for PixelPacket
PixelPacket Nov 1, 2017 6:18pm

Sorry, must have been a different game

avatar for monsterbigbuck1
monsterbigbuck1

Oct 31, 2017 6:55am

another idea . A search to survive kind of game , open world with looting : cars,trash cans,mailboxes, And a zombie that is cloaked/invisible until it gets really close to you.

avatar for monsterbigbuck1
monsterbigbuck1 Oct 31, 2017 6:56am

that would be a different game mode BTW ;)

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