X Complete Initialization for 10 kreds Complete the Quest and earn an exclusive shiny kongpanion + 10 kreds 15% Congratulations! You’ve completed your Kongregate account! Congratulations! You’ve completed your Kartridge quest! Spend your hard earned kreds on some of these games! RoughSeaGames' messagesPublic messages for RoughSeaGames![]()
Lurkily
Jul 16, 2015 6:36pm No updates on NC2 since 2013. Really? I was looking forward to it – so much so that I still checked up on it today when it came to mind. I love NC’s focus on macro over micro. I would pay for NC2 in a heartbeat on the Play store.
comment
Loading
![]() ![]()
RoughSeaGames
May 1, 2016 9:45am
hey, checkout http://neowars.net we have a new game in the making which will come out very soon on mobile. ![]()
derplumo
Aug 17, 2012 11:15am when is NC2 coming? the first was nice so the 2nd has to be the same ;)
Loading
![]() ![]()
RoughSeaGames
Aug 21, 2012 12:02pm
it will take quite a while, because I have a fulltime job and I plan to do a lot of stuff for the new version, as stated. I will try to update regularly on my progress. Currently I am porting the orig… show moreit will take quite a while, because I have a fulltime job and I plan to do a lot of stuff for the new version, as stated. I will try to update regularly on my progress. Currently I am porting the original NC to the starling framework. When this is done I can start improving the game. show less![]()
benstinx
Jan 19, 2012 4:32pm About Neo Circuit – It was Google Chrome and windows XP ![]()
gianfun
Jan 14, 2012 7:13am About the problem with not being able to play the second level, About the problem with not being able to play the second level, Ok, funny thing, I just tried opening it again and playing it and the Next Level button was available (I didnt clear my cache or anything)
Loading
![]() ![]()
RoughSeaGames
Jan 14, 2012 7:47am
Thanks for your feedback! I think I found something which could have caused that issue. I will update the version on sunday, if everything goes well. Sorry for the inconvenience! ![]()
danteembermage
Jan 13, 2012 11:28am ![]()
Miro62
Jan 13, 2012 11:03am About the comment I left for your game, it is fun until level 23, from then on it is so ridiculously hard it literally ruined the entire gaming experience for me. That was on hard mode, on normal the unbeatable difficulty comes at 29. ![]()
Neustart
Jan 10, 2012 5:05am Neo Circut ist echt gelungen! Es gefällt mir sehr gut :)
Loading
![]() ![]()
RoughSeaGames
Jan 10, 2012 9:22am
Ich hab keine Tutorials gemacht, da ich schon länger professionell Spiele entwickle. Ich arbeite mit FlashDevelop als IDE und Flixel als Entwicklungsframework. Ich würde aber für den Anfang Stencyl em… show moreIch hab keine Tutorials gemacht, da ich schon länger professionell Spiele entwickle. Ich arbeite mit FlashDevelop als IDE und Flixel als Entwicklungsframework. Ich würde aber für den Anfang Stencyl empfehlen, da kannst Du Dir Dein Spiel zusammenklicken ohne große Programmierkenntnisse. show less![]()
Neustart
Jan 11, 2012 6:48am
Stencyl habe ich schon probiert, kommt mir aber teilweise verwirrender vor als FlashDevelop, damit habe ich schon ein (Mini)Spiel erstellt. Art Mario. Habe es aber nicht hochgeladen, war nur ein Test,… show moreStencyl habe ich schon probiert, kommt mir aber teilweise verwirrender vor als FlashDevelop, damit habe ich schon ein (Mini)Spiel erstellt. Art Mario. Habe es aber nicht hochgeladen, war nur ein Test, mit Pixel als Charakter. show less![]()
RoughSeaGames
Jan 11, 2012 12:10pm
Ah ok, dann hast du ja schon ein paar Kenntnisse. Das einzige was ich Dir dann noch raten kann ist, dass Du vom Ludumdare (ludumdare.com) ein paar Spiele in Flash anschaust. Da gibts jede menge Source… show moreAh ok, dann hast du ja schon ein paar Kenntnisse. Das einzige was ich Dir dann noch raten kann ist, dass Du vom Ludumdare (ludumdare.com) ein paar Spiele in Flash anschaust. Da gibts jede menge Sourcecode von jedem Spiel und viel zu lernen. show less![]()
CovEliteTJ
Jan 11, 2012 11:54am Cool game but maybe you could further develop the upgrade system and add tech trees or something. Maybe a mission, once the AI gets better, were your allied to a AI to kill a stronger AI. Just something to make the game more interesting.
Loading
![]() ![]()
RoughSeaGames
Jan 11, 2012 12:07pm
Good ideas I will think about them thoroughly! An upgrade tree system sounds fun as well as a allied AI. :) ![]()
HAPPYKITTYCAT
Jan 9, 2012 11:38pm Now I am just putting ideas in the air, I love this game already but if you make another wouldn’t it be cool if it was also a multiplayer, or if you could custom make your own maps and then play them yourself or with other people.
Loading
![]() ![]()
RoughSeaGames
Jan 10, 2012 9:24am
yeah, custom maps and a editor are planned for next version. A multiplayer would be nice but I would need a game matching system which is too much work I guess. ![]()
noah1212
Jan 7, 2012 1:10pm Hey rough sea games, just a bit more of my feedback as you requested. I thought that the strategy at times could be empty or too easy in the levels where you made a square in the middle then made the outer levels huds. There reason for this is that once you cut them off from that once access point, the ai is to stupid to try and work around you and… show moreHey rough sea games, just a bit more of my feedback as you requested. I thought that the strategy at times could be empty or too easy in the levels where you made a square in the middle then made the outer levels huds. There reason for this is that once you cut them off from that once access point, the ai is to stupid to try and work around you and find a new access point into the square. show less
Loading
![]() ![]()
RoughSeaGames
Jan 7, 2012 1:18pm
Thx Noah. Good point, AI needs definitely some improvements, it acts quite dump. It only beats you because it can act fast. Have to think about a better concept in the next version and keep an eye on … show moreThx Noah. Good point, AI needs definitely some improvements, it acts quite dump. It only beats you because it can act fast. Have to think about a better concept in the next version and keep an eye on the level design as well. show less![]()
PuREmErkZzZX
Jan 7, 2012 11:30am i play neo circuit alot and plz can u add achievements?
Loading
![]() ![]()
RoughSeaGames
Jan 7, 2012 11:40am
I will add achievments and a lot more stuff in the sequel, promised. ![]()
HAPPYKITTYCAT
Jan 9, 2012 11:37pm ![]()
Calahan
Jan 8, 2012 7:18pm Beautiful game. Played it all the way through. Keep up the good work mate! ![]()
kaiwang
Jan 8, 2012 2:07pm I also loved neo circuit like the guy right below this, and I have a suggestion, make a level editor and use those levels to make a players pack. ![]()
DRAGONF0RCE
Jan 8, 2012 8:14am I loved Neo Circuit, but thought it was too short. If you added a feature to randomly generate levels, there could be an infinite amount of play time. All you have to do is make a simple code to randomly place 2-5 blue pieces, then create copies of that for each other color.
Loading
![]() ![]()
RoughSeaGames
Jan 8, 2012 11:49am
That is not that easy, because the levels have to be balanced out and currently the AI is quite dumb and cannot handle all board layouts. I got a quite decent editor, which I will probably add to the … show moreThat is not that easy, because the levels have to be balanced out and currently the AI is quite dumb and cannot handle all board layouts. I got a quite decent editor, which I will probably add to the second version of the game… ;) show less![]()
DRAGONF0RCE
Jan 8, 2012 8:15am Another small suggestion – add a slow-down option. On a couple levels, the game changes too quickly to move all of your connections in time. ![]()
Martijnhoekstra
Jan 7, 2012 12:34pm Hi PuREmErkZzZX (that’s a hard name), you replied to my comment with ‘did you have any problems’. Frankly, yes. When there are a lot of connections going on, I experience high lag on the movement of the cursor, making it very difficult to quickly and accurately create and cut connection. |