X Complete Initialization for 10 kreds Complete the Quest and earn an exclusive shiny kongpanion + 10 kreds 15% Congratulations! You’ve completed your Kongregate account! Congratulations! You’ve completed your Kartridge quest! Spend your hard earned kreds on some of these games! SirCyanblue's messagesPublic messages for SirCyanblue
Crimsonthorn
Aug 12, 2014 7:08am There are a variety of balance issues with Tower of the Archmage:
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Karasutono
Aug 24, 2016 4:11am
Waaaaaaaaaaahmbulance is coming, just hold on. Don’t die on us yet thinskin.
Crimsonthorn
Jan 5, 2017 9:10am
sorry that you love randomness. keep the hate to dragonsfoot, crowlover ![]()
Dude012
Jul 30, 2014 12:46am Hi, I just experienced a bug with Tower of the Archmage where I was stacking FP while resting or using any rune which led me to die and lose all my progress :(
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Karasutono
Aug 24, 2016 4:17am
Not a bug dude. You cooked yourself in magic backlash. You’re not supposed to stack FP. It will do anything from transform you to destroy or heal you. It’s a quirk of overusing the magic stuff. ![]()
Karasutono
Aug 24, 2016 4:08am Love the game, glad to find it here in Kong. I’ve beaten it when I found it ages ago on NewGrounds…. Will you ever make a sequel or another game similar?
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Karasutono
Aug 24, 2016 4:14am
I also love your magic system’s overcook quirk… Turning me into a llama or causing massive random effects is gorgeous. ![]()
SueH1southgate
Oct 18, 2015 8:58am ![]()
DaKeyofAwesome
Aug 13, 2015 8:16am Love the game! The absorb rune is overpowered, however.
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SirCyanblue
Aug 14, 2015 7:22am
I’m glad you’re having fun! There definitely are overpowered runes and combinations, it’s part of the fun to find them out :) ![]()
Alromn
Aug 6, 2014 11:54am Hey your game is amazing! Great job! It’s somewhat easy to make some op spells ( cough 60dmg,9 tiles, 1fp cough) but I guess that’s hard to deal when you give the players so much freedom :p I would like to point out one thing though. The score is somewhat strange. I died at floor 20ish and got 500.000 points or so. Then I beat the game and got 15 m… show moreHey your game is amazing! Great job! It’s somewhat easy to make some op spells ( cough 60dmg,9 tiles, 1fp cough) but I guess that’s hard to deal when you give the players so much freedom :p I would like to point out one thing though. The score is somewhat strange. I died at floor 20ish and got 500.000 points or so. Then I beat the game and got 15 million. That was maybe because I let that statue “heal” the “egg” too long, spawning a much stronger version of the archmage that players weren’t suppose to beat? I don’t know but it makes people who beat the game legit almost seem to have hacked the score or something. show less
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SirCyanblue
Aug 6, 2014 12:34pm
Thanks for the comment! ![]()
eternityone
Aug 3, 2014 3:23am Your game is amazing…and am I right when I presume there was some inspiration by Eternal Darkness: Sanity’s requiem? :)
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eternityone
Aug 3, 2014 3:27pm
It’s not that scary, there is that one jump scare that’s literally needed to continue in the game, but otherwise, it’s cool. But I meant the rune system, ssince the “spell” system in the game was very… show moreIt’s not that scary, there is that one jump scare that’s literally needed to continue in the game, but otherwise, it’s cool. But I meant the rune system, ssince the “spell” system in the game was very similar! Oh, and of course you did a wonderful job with your game, it’s amazing! show less![]()
SirCyanblue
Aug 3, 2014 3:43pm
I see. My inspirations are mostly other roguelikes, specially dungeon crawl: stone soup and ToME. ![]()
eternityone
Aug 4, 2014 1:58am
Oh, thanks for sharing your inspirations for this wonderful game, I will make sure to check them out. ![]()
TheGenericBanana
Jul 30, 2014 3:56am Hey man, it’s TheGenericBanana. I talked to you on FGL while you were finishing up your game, and helped you with beta-testing. I’ve been off flash game making for a while, and just went on FGL today, and saw your message, and I see that you’ve put me in your game’s credits. I just wanna say thanks man, the message made my day, and to give you some… show moreHey man, it’s TheGenericBanana. I talked to you on FGL while you were finishing up your game, and helped you with beta-testing. I’ve been off flash game making for a while, and just went on FGL today, and saw your message, and I see that you’ve put me in your game’s credits. I just wanna say thanks man, the message made my day, and to give you some encouragement like mrmercer, it truly is one of the best flash games I have ever played, and congrats on the ArmorGames sponsorship. Good luck and keep on making kickass games, and remember that if you ever need someone to betatest you can ask me :) show less
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SirCyanblue
Jul 30, 2014 7:33am
Thanks! you were really helpful in FGL and definitely made me realize some things that could be improved, I’ll keep you in mind for my next projects :D ![]()
mrmercer
Jul 28, 2014 12:54pm Well, I started playing your game today and I have to say its the best browser-based game I have ever played; that is NOT hyperbole. I also approve of the reference made with the Rat King (he was also the cause of my first death, incidentally). So basically just making this to give you a jolly pat on the back and some encouragement. ![]()
tribaltroublelol
Jul 26, 2014 1:26pm Help me understand something… I can’t figure out how I lock in a move. When moving around the map with wsad I can either cancel, hit spells, etc. But I can’t even move my character. Not explained in the tutorial or if it is, it isn’t clear. >_< I’m very frustrated.
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tribaltroublelol
Jul 26, 2014 6:56pm
I can’t get through the tutorial, that’s the problem. WASD doesn’t let me move around, with or without cursor. ![]()
SirCyanblue
Jul 27, 2014 7:01pm
Sorry about the delay. Does WASD work when moving the cursor? Have you tried moving with the arrow keys instead? Sorry about the delay. Does WASD work when moving the cursor? Have you tried moving with the arrow keys instead? ![]()
tribaltroublelol
Jul 28, 2014 6:47pm
flash is at latest, arrow keys for some reason work for moving my character although it’s rather awkward after years of moving in games with wasd the fact that this game is in such older art lets me p… show moreflash is at latest, arrow keys for some reason work for moving my character although it’s rather awkward after years of moving in games with wasd the fact that this game is in such older art lets me pretend that I’m playing video games in the 1990-early 2000’s again where most games used arrow keys. show less![]()
Alsee
Jul 18, 2014 4:35pm You can ignore the bug report I sent. I now realized I must have given myself a LongCounter enchantment with FP upkeep cost. It was the first time I ran into a perma-enchantment effect. On a separate note, snipe on area-effect spells seems to work strangely. Targeting an empty square gives no range effect and has low damage for the entire area, and… show moreYou can ignore the bug report I sent. I now realized I must have given myself a LongCounter enchantment with FP upkeep cost. It was the first time I ran into a perma-enchantment effect. On a separate note, snipe on area-effect spells seems to work strangely. Targeting an empty square gives no range effect and has low damage for the entire area, and hitting a target gives a very strange assortment of damage across the area – low damage on some squares and wildly varying damage ranging up to 10,000x multiplier on other squares! show less![]()
CluelessWonder
Jul 18, 2014 3:12pm 2 things concerning the Blood rune: 1st, I am impressed that Fluxfeed and Blood cannot be combined to get ‘free’ spells. The healing comes before the damage. 2nd, I believe the Blood rune currently has a few issues. The description implies that you pay in health damage instead of flux when using the rune. However, I find that casting, say, a 10 FP … show more2 things concerning the Blood rune: 1st, I am impressed that Fluxfeed and Blood cannot be combined to get ‘free’ spells. The healing comes before the damage. 2nd, I believe the Blood rune currently has a few issues. The description implies that you pay in health damage instead of flux when using the rune. However, I find that casting, say, a 10 FP spell from 0/x FP, I take 10 damage, and end at 10/x FP. Also, if you have the Dodge effect up when casting a Blood spell, the Dodge will be expended in dodging the Blood rune inflicted damage. Quite handy, really, but I imagine this is not “working as intended”. show less![]()
rumovoice
Jul 17, 2014 8:49am Tower of the Archmage is one of the best games I’ve played here on kongregate. Please keep making awesome games) ![]()
ohnonooh
Jul 15, 2014 10:07pm A lot of your players would love to not just “finish” at floor 25. In fact, we wish for endless grind after beating the game so we can hoard as many runes as we like. Any chance that we get an update for this? PS: I left my save at floor 24 :D
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SirCyanblue
Jul 16, 2014 4:48pm
I really wanted to add the feature of an ‘endless mode’, sadly it would have been a lot of extra work, I’d have to re-balance and probably program again a lot of the code so things scale properly, thi… show moreI really wanted to add the feature of an ‘endless mode’, sadly it would have been a lot of extra work, I’d have to re-balance and probably program again a lot of the code so things scale properly, things like the AI and the skills of the creatures would also need to be reworked completely so they’re procedurally generated… It could have taken me twice as long to finish the game if I added this feature :( I’ll keep in mind what I learned from making this game for my future projects, though, so hopefully comes out of that. show less![]()
MisanthropX
Jul 16, 2014 7:56am Managed to get to level 14 with my Pug. But in the last 4 levels I wasn’t getting that special runes anymore :/ ![]()
CluelessWonder
Jul 15, 2014 5:22pm Sometime after my comment, on a different run, I encountered 3 unique foes on the same floor, only 2 of which dropped a unique rune. I see some? of the unique foes do not have set unique runes, as i’ve gotten different runes from same foes, over several runs. More often than a unique foe not dropping a unique rune (once), I’ve found a unique rune s… show moreSometime after my comment, on a different run, I encountered 3 unique foes on the same floor, only 2 of which dropped a unique rune. I see some? of the unique foes do not have set unique runes, as i’ve gotten different runes from same foes, over several runs. More often than a unique foe not dropping a unique rune (once), I’ve found a unique rune sitting on the floor by itself (a few times). May I ask how many unique runes there are in total? show less
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SirCyanblue
Jul 15, 2014 8:13pm
You’re right, some of the unique foes don’t have a set rune that they’ll drop all the time, they have a high chance of dropping a random rune, though. Also, if you already have the rune that the uniqu… show moreYou’re right, some of the unique foes don’t have a set rune that they’ll drop all the time, they have a high chance of dropping a random rune, though. Also, if you already have the rune that the unique foe would drop it would drop a random artifact instead. ![]()
okmqaz
Jul 9, 2014 7:46pm SirCyan, If you made your Tower of the Archmage game for mobile, I think it would be a hit.
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xjosephx
Jul 13, 2014 10:29am
Yeah you definitely should make it for phones because at the moment TotA is a game with a great concept and it’s good (except the melee mage is sooooo OP) but on a phone it’s hard to get good games so… show moreYeah you definitely should make it for phones because at the moment TotA is a game with a great concept and it’s good (except the melee mage is sooooo OP) but on a phone it’s hard to get good games so a game that is good here will be really good on a phone show less![]()
Victor001br
Jul 10, 2014 11:09pm HEY DEV , u awasome. please, dont stop making cool games like Tower of the Archmage. I LL KEEP AN EYE ON YOUr games, do you have a site/blog?
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SirCyanblue
Jul 11, 2014 7:37am
Nope, I’ll probably get one soon for my next games, thank you very much for your support :D ![]()
Victor001br
Jul 10, 2014 11:32pm if you bring the idea of the game somewhat more self-explanatory would do a lot of success in mobile apps. However as a good player i would like to see even more complex game (scope & sistem, graphics, etc) and immersive. this game has the potential to be developed and is able to beat franchises like Diablo, in my opinion. the only thing that p… show moreif you bring the idea of the game somewhat more self-explanatory would do a lot of success in mobile apps. However as a good player i would like to see even more complex game (scope & sistem, graphics, etc) and immersive. this game has the potential to be developed and is able to beat franchises like Diablo, in my opinion. the only thing that prevents this from happening is manpower. DEV, if you can pick up this game and put it in an incubator, it will not disappoint you! show less |