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Public messages for Veterum

avatar for sgtpepper1125
sgtpepper1125

Aug 12, 2017 1:11am

This is the only incremental that has brought me back 2 years later. As good as I remember. Cheers!

avatar for drachefly
drachefly Aug 21, 2017 4:08pm

But the game is under 2 years old… bot?

avatar for sgtpepper1125
sgtpepper1125 Aug 10, 2018 2:40am

Officially 2 years later, see I am no liar!

avatar for VirgilWoods
VirgilWoods Nov 12, 2018 6:20pm

Game is great, can you please update it dev?

avatar for noctustheowl55
noctustheowl55

Mar 28, 2018 11:27pm

If you stopped updating, or started working on a #2 due to a backlog of updates, at least let the fans know.

avatar for xHB4
xHB4 Jun 2, 2018 9:09pm

Bro, he hasn’t been on since august of 2017.

avatar for Suicaedere
Suicaedere

Jan 10, 2018 8:57am

Please don’t let Lazy Kings die. One of the best idle games i’ve ‘played’ on kong.

avatar for stinkybooger
stinkybooger

Dec 12, 2017 3:53pm

Are you planning to update this game or are you done?

avatar for drachefly
drachefly

Aug 5, 2017 6:31pm

Insurance appears to be broken for me – pays out only if I don’t have the skill (I got it and got rid of it earlier). I can provide screenshots. Even if you don’t plan to expand to game further, you might want to fix that.

avatar for Gastogh
Gastogh

Feb 14, 2017 12:24pm

Please don’t abandon Lazy Kings, it’s such a good game!

avatar for Embarec
Embarec

Nov 18, 2016 11:39am

Hey Vet, we miss you at Lazy Kings. You ok? Or just have “Holiday Fever” keeping you away?

avatar for victormandal
victormandal

Oct 25, 2016 2:44am

and…i axedently did a hard reset…yes

avatar for serapheus
serapheus

Oct 18, 2016 11:55am

Yeah, I would’ve been fine selling them for quarter price to ensure there isn’t a potential exploit, but half price probably wouldn’t cause any issues. Thanks for considering it, hope it won’t be too much work add that kind of feature in.

avatar for drachefly
drachefly

Oct 6, 2016 10:54am

Some notes on Lazy Kings – If you put a distinct UI element on things that can be adjusted, that would help a bit, especially in beginning elves. Rearranging the items to put related items nearer to each other would be nice too (I mean you rearrange them, not us. That should be much much easier).

In particular, bring Sepulchre nearer to Tomb, Concl…

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avatar for drachefly
drachefly Oct 8, 2016 10:47am

I really like the changes. One thing would make it perfect – on the ‘(in/de)crease enemy level’ tooltips, show what the battle projection would be after that change. Then I don’t need to actually GO u…

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avatar for Veterum
Veterum Oct 9, 2016 7:42pm

Hmm… what exactly would that be based on though? Would it be the losses for the next battle right after you switched, or as if the timer/enemies were at max? The latter would be more useful, but it mi…

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avatar for drachefly
drachefly Oct 11, 2016 3:22pm

I think the current losses would be best – after all, now you see how far the enemy army is from the maximum, so you get an idea of how bad it is. If you really want to see precisely what it would be …

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avatar for Deftpunk79
Deftpunk79

Oct 1, 2016 1:19pm

Thanks for the reply about my game being stuck. Clearing cache worked!

avatar for Phoenix764
Phoenix764

Sep 15, 2016 8:03am

There is no counter to show you how many peasants you have.

avatar for Veterum
Veterum Sep 15, 2016 11:36am

That’s odd… Does it display the counters for resources past peasants (like stone)? Are you able to provide a screenshot?

avatar for Dimmy
Dimmy

Aug 4, 2016 1:58pm

Yes, you got me there with Monasteries and their abilities :D Then i was very surprised with trebuchets… then even more with Paladins heh taking my words back about your game being simple :) Now aiming for Demons :P Good work, i like surprises.

avatar for Dimmy
Dimmy Aug 4, 2016 8:20pm

And now the Orcs O..o

avatar for Veterum
Veterum Aug 4, 2016 9:07pm

I’m glad you like it :)

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