X Complete Initialization for 10 kreds Complete the Quest and earn an exclusive shiny kongpanion + 10 kreds 15% Congratulations! You’ve completed your Kongregate account! Congratulations! You’ve completed your Kartridge quest! Spend your hard earned kreds on some of these games! Xamer's messagesPublic messages for Xamer![]()
raton18
Jul 3, 2023 8:39pm I wish the game villager kings was still being updated, it was great
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Four867
Nov 18, 2021 11:57am There is something bothering me. I have unlocked a permanent bonus, but now the bonus stopped serving me. Why? ![]()
platinumphoenix2
Jul 24, 2021 10:47am ![]()
beer21
Oct 9, 2020 3:45am ![]()
IjEnB
Aug 3, 2020 4:13am I keep getting this bug and i made alot of process could you help me with this? TypeError: Cannot read property ‘size’ of undefined I keep getting this bug and i made alot of process could you help me with this? TypeError: Cannot read property ‘size’ of undefined ![]()
summercat
Jun 27, 2020 4:21pm ![]()
Simulator42
Dec 14, 2019 12:53pm Is it just me, or is the Science specialized building actually slower than the the basic generic crafting building? 2.5% advance for scholar labs – end result is 1 point. 5% progress for the workshop – end result is 1 point. I thought maybe the building takes way less space? Both of the buildings take exactly 15 land. Not to mention the Scholar bui… show moreIs it just me, or is the Science specialized building actually slower than the the basic generic crafting building? 2.5% advance for scholar labs – end result is 1 point. 5% progress for the workshop – end result is 1 point. I thought maybe the building takes way less space? Both of the buildings take exactly 15 land. Not to mention the Scholar building costs WAY MORE! Am I missing something here? show less
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Simulator42
Dec 14, 2019 12:58pm
I cant delete my message. It seems only the first tick of research is 1 point. After that is 4 points. Which means the production is 100% times efficiency overall ![]()
milliard2774
Nov 29, 2019 9:09pm I am still getting the NaN% Happiness bug as of 11/30 at midnight
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Xamer
Dec 2, 2019 2:15am
The issue you encountered was related to tavern and will be fixed in patch 1.3.2 :) ![]()
catmanfire
Oct 10, 2019 5:24pm ![]()
catmanfire
Oct 4, 2019 8:22am I have significant progress on this game and I was wandering when the sea update comes out will I still be able to research it or will I have to restart
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Xamer
Oct 4, 2019 11:53am
Hi! No need to reset, new research projects will just show up in the research tab :) ![]()
catmanfire
Sep 22, 2019 12:07pm ![]()
catmanfire
Sep 17, 2019 12:56pm I love how much you update this game it is awesome. I have conquered more than half of the map and I am only on the 16 year.
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Xamer
Sep 17, 2019 2:06pm
I am glad you like the game! :) Yes there wil be boats and ships in the Sea update that I am currently working on :) ![]()
o_eclipse
Aug 25, 2019 8:57am Hi, you could set an option, after abdication, to people that want to play a long run, just like the option reset world map progress. In this option, we could construct all the wonders and have the old quest exploration, without the world map, but we do not acumulate heritage points neither royal perls to advance the normal game play. I think the o… show moreHi, you could set an option, after abdication, to people that want to play a long run, just like the option reset world map progress. In this option, we could construct all the wonders and have the old quest exploration, without the world map, but we do not acumulate heritage points neither royal perls to advance the normal game play. I think the old players (just like me) from your game miss a lot this option to infinite development. show less
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Xamer
Aug 26, 2019 12:31pm
Hi, Sea update that I am curretnly working on will bring back exploration (at least something similar). After that I have also plans for long-idle game mode so stay tuned :) ![]()
atticusuk
Jul 29, 2019 8:44pm ![]()
TerrinBkft
Jul 15, 2019 7:47pm Hi Xamer. Could you check to see why Hop, Herb, Mushroom, and Cotton remain fallow during a timeframe of at least 20 years? Is it possible to put a “reason this isn’t working” button on each item or at least a “this resource contributes X output per year/month”? Thanks- Terrin
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TerrinBkft
Jul 16, 2019 5:11am
Figured it out… fields did not have enough farmers on the farms to handle the work) ![]()
atticusuk
Jul 3, 2019 9:39am Hi Xamer, I noticed that the farm workers stop during mild weather (rain) even though the farm building says -32.5%.
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Xamer
Jul 3, 2019 11:28pm
Hi atticusuk, Farmers have reduced power during rain and also they cannot work on fields ( as it’s raining ). They can continue cleaning and feeding pasture animals. ![]()
Dimmy
Jun 26, 2019 3:48am Hello Xamer, i have a question about Field tab – why any field’s power remains same upon combining? Shouldn’t it add 1 Power per 50 size? Something like Pastures do with more animals in them. Currently i don’t see a reason to make fields\orchads of a size more than 100\50 because then can’t reach 100% groth till autumn.
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Dimmy
Jun 26, 2019 10:32pm
And could youplease also add more description (or example) in Field tutorial about how Farm workers’ power and quantity apply to Fields\Orchads and Pastures. Because right now i have 3 Farms with 6 w… show moreAnd could youplease also add more description (or example) in Field tutorial about how Farm workers’ power and quantity apply to Fields\Orchads and Pastures. Because right now i have 3 Farms with 6 workers each, many fields with crops, some Orchads and 3 rather big pastures (300\500\600size for Chicken\Cow\Pig) and at the start of the spring ONLY first 6 fields are managed by workers till they plow\sow them – do they work all together there adding speed to the process? show less![]()
Dimmy
Jun 27, 2019 10:20pm
Ok, more detailed analysis showed im an dumbass :D Indeed the growth speed is identical for any size field. Still need clarification on how workers attent to work. Do they add up to spped up the plowi… show moreOk, more detailed analysis showed im an dumbass :D Indeed the growth speed is identical for any size field. Still need clarification on how workers attent to work. Do they add up to spped up the plowing\sowing or it is a bit bugged at the moment. show less![]()
Gamerguy1234569
Jun 22, 2019 2:43pm ![]()
DeadlyDad
Jun 13, 2019 11:38pm I just wanted to tell you how much I appreciate your constant diligence in listening to what your users are saying and giving their opinions full weight. That is too rare in development. Bravo!
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Xamer
Jun 14, 2019 6:03pm
Thank you very much! I am happy to bring all of the players all the features they say they miss in the game :) ![]()
Dimmy
Jun 10, 2019 8:43pm Hello Xamer! A very good game, very promising if you won’t drop updating it and adding more features :) Like the complexity of some decisions you need to make to not get down you settlement. I would definitely support you when the game will have more late content (maybe I am missing something late-game but currently researched all till gold/silver … show moreHello Xamer! A very good game, very promising if you won’t drop updating it and adding more features :) Like the complexity of some decisions you need to make to not get down you settlement. I would definitely support you when the game will have more late content (maybe I am missing something late-game but currently researched all till gold/silver prospecting level and it seem not much left to do) and replay ability (in terms of prestige, currently I don’t see a reason to seft reset game). All-in-all – 5* to you and i’ll be watching the development! show less
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Xamer
Jun 10, 2019 10:33pm
Hi Dimmy. I am glad you like it! I plan on adding much more features later on but right now I focus on fixing all the bugs, improving performance and adding missing features like descriptions of build… show moreHi Dimmy. I am glad you like it! I plan on adding much more features later on but right now I focus on fixing all the bugs, improving performance and adding missing features like descriptions of buildings and resources. show less |