Cool game, needs some work. For instance, level three I found multiple solutions that didn't pass. Really good idea though. 2/5 until bugs are fixed, lots of potential though.
Mario - as far as seeing your stats, I know it's a pain right now. I'm actually redoing a lot of stats/high scores related stuff right now, so at some point in the relatively near future you'll be able to see way more. Rankings should follow after that.
On the spectators mode - if we do this (I hope we do) it'll be set up so that spectators cannot see hidden cards, and since choices are picked double-blind, the choice won't be revealed to spectators until after the choices are made. So basically spectators will just watch events, which I think would be really cool.
cmurda - there is a host button in the lobby, I think that's what you are looking for.
New balancing changes can be found "here":http://www.sirlin.net/kongai-beta.
For a short time, the text on the Valkyrie's Charm and Reinforced Breastplate will be wrong.
So as an experiment we added a cooldown on switching. So basically this means that after you switch, you have to wait one turn before you can switch again.
Also, lots of balancing changes.
sylicas - that's just the way pastie highlights, it probably thinks it's some programming language
eggy - those have been nerfed already. on the percentages, i guarantee they are accurate, but maybe you were hit by a -hit rate spell? if not, sorry, you are unlucky :p
Ashi, Bleeding Slice damage up from 20->40. Huge buff, but probably needed to offset her being a close-only character.
Ashi, Axe Handle energy cost reduced from 50->40.
Cornelius, Voidstream reduces dark magic resist by 2 instead of by 1.
Ambrosia, Spiked Boots damage up from 10->12
Ambrosia, Spectral Choke no longer slows down enemy attacks. No hits fleeing opponents.
Anex, Power Toss is now Far only.
Anex, Chakkra Slash now 20 damage for 20 energy rather than 12 damage for 10 energy.