That's a decent game from the 1st expression. However the tutorial does not have to be that long. You could combine several stages into one, like moving + attacking etc.
Thanks for the tip asmodeojung! i made a small change so users can start with the campaign without doing the tutorials, The tutorials should be just for learning the game. I also added achievements for the tutorials to make it less of a drag.
I continuously keep losing HP even with no skill that could have caused that equipped and no enemies around. I just keep losing HP at a constant rate and dying.
darkbull09 1. no autocollect on mana is a feature, as for later stages it allows to store more mana than your cap for boss fights. I don't think i'd ever get 3 stars on Pirate Ship without it. 2. For ancient druid, build better defences close to your cave. Especially focus on AoE damage as those ent druids are fierce. A couple of hellfire towers and ballistas should deal with most small spawns while you focus on stronger enemies with scrolls and spells. You should max the perk that gives exp to towers over time so your last-resort towers near cave als get upgrades. good luck and don't give up, later levels are the best in the game i think.
You guys are really great. Revisiting your old game to make it playable on new platform - how many flash developers do that? Fixin issues and optimizing stuff. Actually reading and responding to negative feedback peoperly. And on top of that the game is really good. It's nice to know more people will be able to enjoy it, Thank you, guys.
One thing: if you decided to revisit CT2, maybe you can also consider making a level pack? I know I'm asking for too much, but i really love CT2 and wish it had more levels. 3 challenge missions in mobile and steam are decent, but it really feels we don't have enough maps to explore advanced mechanics. We need more missions.
Thanks! Yes, making a level pack for CT2 is an option that we consider, but there is still a lot to do before we can achieve that. The game is old and we have to go through the source files, resources and tools to update it and make sure we have the full dev chain in place. Porting to HTML5 is one step on this way :)
I've been playing this game for maybe an hour and I already love it. Interesting combat, humor and nostalgic atmosphere of real card games - it's all here.
HORROR VIRUS DEVIL
Tags were never so true.
Please, upvote for those tags so people won't get confused.
HORROR is what you should feel playing this game.
DEVIL is who made it.
VIRUS is what is game as good as.
Can we have this badged? This may be a demo, but it's still a short and fun game.
It deserves an Easy badge for completion.
Meow Meow (that means "Please")
Thanks for asking, we already contacted Kongregate devs to make some badges for revenge of dog.
As soon as we know if it is possible and how it works we'll do it ;)
The art is great and the story is simple and touching.
I will be eagerly waiting for the full version on Steam or whereever it will be released.
Thank you for this demo.
Thanks for the tip asmodeojung! i made a small change so users can start with the campaign without doing the tutorials, The tutorials should be just for learning the game. I also added achievements for the tutorials to make it less of a drag.