downloading unity3d did not give you a virus. if it did, myself and thousands of others would have it as well and kongregate wouldn't allow unity games on their site.
i like how much mileage you get out of such minimal elements, but the gameplay was kind of confusing. i feel like the music could've had more going for it, but an interesting effort for sure.
this game needs a lot of work. the red cubes are so frequent that there is often literally no way to avoid them. powerups can be surrounded by red cubes or, even more frustrating, be too far away to get before they're past you because the ship moves so slowly. it's impossible not to compare this game to audiosurf, and it doesn't compare well, unfortunately.
also also, i want to explicitly praise this game for fitting the spirit of the contest so well. this is so much more impressive than the many games that digest a music file with an algorithm and excrete a boring shooter level.
i don't understand why you don't have proper instructions anywhere. nothing is explained, even when you fail. i didn't realize i was doing anything wrong when i was just mousing over seeds as they came towards me. i played through the first stage of the first tree twice doing that and didn't know i was doing anything wrong. you need to at least tell people to click the seeds in your metadata instructions. i unlocked the red seed...what's that do? no indication from the game itself, and there's no reason it shouldn't be explicit, in my opinion.
i think it's well made and i enjoyed the music (though i wish more games in this contest actually had music as output relative to the player's actions), but it would've been nice if you didn't feel the need to stick so close to your influences. lots of disappointingly familiar elements to it. i really feel it would've been much better if you'd ventured away from them, and at least made the level up/level down mechanic less directly lifted from bit.trip beat. but really, not bad.
the controls are way too loose for my liking. i'd like to feel more control over what i'm doing to have a better connection to the music. i kind of like the concept, though.
it can be hard to see the puffer fish against the background, and i really don't get the appeal of games where levels are procedurally generated from music files. i pretty much never feel like it enhances the experience of either the music or the gameplay.
the progression feels really jarring and arbitrary. i don't totally understand why it can't move more organically.
i don't agree that it's a clone of E4, but i guess it it is kind of similar. the way the game controls is different enough that i don't know that i would've made the association if it hadn't been suggested already. now that i think of it, it's just similar enough that E4 (and its predecessors) makes this game look weak by comparison. this isn't to say anything absolute about your game, it just feels like a watered down, incomplete E4 tribute.
one of the most important differences between the two games, though, is that Every Extend (Extra [Extreme]) isn't silent when you're not interacting with it. this definitely needs backing music for the notes you're interacting with to play against. having just one voice--for which the notes don't seem quantized or anything--doesn't make for a very compelling musical experience, at least not in this game.
@contrebasse_: thanks for the positive comments! there is a rhythmic component to the game, and all shots are quantized to make sure the notes are in rhythm. so, yeah, there can be a delay.
i don't recommend using chrome (whether you were originally or would think to try it now) with unity3d web games. sometimes they work fine, often they don't.
i played through a complete level of this game on normal difficulty and--i have to say--i've had it with games that generate levels based on your music. it's never as compelling as it sounds on paper, and audiosurf is more or less the beginning and end of the genre, in my opinion. music as output is much more exciting than music as input.
also, this specific game just wasn't much fun. i held down fire and dodged bullets (which wasn't challenging at all). 2/5.
not a bad concept fundamentally, but ultimately the sound is random (or at least appears to be so), which basically just makes it russian roulette in platformer clothes. more variety or simply more pleasantness/musicality in the sound design would have gone a long way.