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    New York
  • Member Since

    Apr. 03, 2020
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The year 2002 saw the launch of gaming networks such as XBox Live and Steam. As social networks grew in popularity throughout the decade, companies such as Zynga jumped on the bandwagon to create casual games that users could play against their friends. Today, the options for online gaming range from commercial software packages, to social network gaming, to browser based games and even mobile apps.

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