X Complete Initialization for 10 kreds Complete the Quest and earn an exclusive shiny kongpanion + 10 kreds 15% Congratulations! You’ve completed your Kongregate account! Congratulations! You’ve completed your Kartridge quest! Spend your hard earned kreds on some of these games! helgravis' messagesPublic messages for helgravis![]()
peter90745
Oct 23, 2024 9:58am I hope you consider bundling your old flash games and selling it on steam like many others have done. Peacefree ILA and Peacefree Tactical Warfare are underrated gems that never got the attention they truly deserved. If you ever release them on Steam I would gladly purchase.
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Raxy99
Dec 28, 2023 11:18pm please, please please please if you ever come back to Kongregate please fix Peacefree: ILA! It was one of my favourite Flash games growing up and i’d hate to see it be stuck unplayable forever :( ![]()
Athrial
Apr 23, 2019 2:33pm Heya, it’s great to see you continue to make games. Gosh, I remember enjoying Peacefree: ILA ages ago. Gonna check out some of your mobile games to see how busy you’ve been. ![]()
chibis223
May 12, 2017 8:40am Well, the BGM checkbox works in other rooms now, but the SFX box toggles the menu. ;) Also, the HW starts out at +1/click when restarting instead of the increased amount earned until it is upgraded.
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chibis223
May 12, 2017 12:37pm
And I’ve somehow duplicated the Metal Mutt. There are two flying across my screen! ![]()
helgravis
May 12, 2017 2:06pm
The previous bugs are fixed. Thanks for calling them out. Did you by chance bought Metal Mutt’s Mark2 or Mark3 dog treat upgrades? If you bought both of them, you’ll see 3 of them flying at the same t… show moreThe previous bugs are fixed. Thanks for calling them out. Did you by chance bought Metal Mutt’s Mark2 or Mark3 dog treat upgrades? If you bought both of them, you’ll see 3 of them flying at the same time! show less![]()
chibis223
May 10, 2017 7:22am Ah, messages directly to you — better than leaving mass amounts of comments! Okay… scrollbar is a little better now. I personally am used to speed sensitivity and usually expect minimal or negligent movement unless you do a full end-to-end sweep with your finger, but at least the single-tick movement is more reasonable now. However, I think the e… show moreAh, messages directly to you — better than leaving mass amounts of comments! Okay… scrollbar is a little better now. I personally am used to speed sensitivity and usually expect minimal or negligent movement unless you do a full end-to-end sweep with your finger, but at least the single-tick movement is more reasonable now. However, I think the end-bounce is still a little severe. show less
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chibis223
May 10, 2017 4:39pm
I am on a Mac, though I’m not sure there’s any significant difference between touchpads? And I should have mentioned earlier… except I didn’t really notice until now — I’m less likely to click-and-dra… show moreI am on a Mac, though I’m not sure there’s any significant difference between touchpads? And I should have mentioned earlier… except I didn’t really notice until now — I’m less likely to click-and-drag a scrollbar if I can use my mouse — but, the scrollbar and its path are quite dark and very close in color to the background on which they reside. You should use some of the brighter teals to color it. show less![]()
chibis223
May 10, 2017 4:45pm
Ah, and another feature request: I’d really appreciate it if the current view was stored and stayed consistent between room changes. I have a certain view I like to use and I switch between rooms some… show moreAh, and another feature request: I’d really appreciate it if the current view was stored and stayed consistent between room changes. I have a certain view I like to use and I switch between rooms sometimes to upgrade stuff. It’s annoying to have to zoom and open the menu every time, especially if you discover you can’t afford to buy anything new! show less![]()
chibis223
May 10, 2017 4:52pm
Oh! And you should be able to choose which room’s perks & loot to view without having to switch rooms. ![]()
hi1271
May 8, 2017 10:59am ![]()
BDDP
Apr 9, 2017 6:51am Hey! Thanks for responding to my message! I personally liked the old version, but I also like the new version. Some things that were in the old version that I want to have back: Statuses on your homework. I loved the statuses on your homework, like “your History is now history.” and “9 out of 10 homeworks would rather be shredded than face your poo… show moreHey! Thanks for responding to my message! I personally liked the old version, but I also like the new version. Some things that were in the old version that I want to have back: Statuses on your homework. I loved the statuses on your homework, like “your History is now history.” and “9 out of 10 homeworks would rather be shredded than face your poodles.” Something else I thought was cool was having multiple dogs in one room and having that room be exclusive to that dog, and how many of that dog there were signified how much they were upgraded. Maybe add an option to enable “Retro Mode” and have these come back? Either way though, I only have one real annoyance with the current mechanics: The monsters are a real annoyance more than an “Oh look, free coins!” kind of thing. Other than that, I’m really enjoying the game so far (Not really too far yet, but…) and look forward to seeing what comes next for this! show less
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BDDP
Apr 9, 2017 7:03am
Oh, and as an idea to handle the monsters, maybe have an option to turn them off? I can’t remember what purpose they serve, so… Or another idea, maybe have the option to put a dog on Monster Duty and … show moreOh, and as an idea to handle the monsters, maybe have an option to turn them off? I can’t remember what purpose they serve, so… Or another idea, maybe have the option to put a dog on Monster Duty and they would attack the monsters instead of generating As, and it would be one monster per Puppy Power before they’d have to go off-duty. show less![]()
helgravis
Apr 9, 2017 6:32pm
Yeah, I already have something in the works, so players would have a way to auto-slay the monsters when in idle mode. Dang, wish I had heard that Guard Dog/Monster Duty concept you are describing earl… show moreYeah, I already have something in the works, so players would have a way to auto-slay the monsters when in idle mode. Dang, wish I had heard that Guard Dog/Monster Duty concept you are describing earlier. I have a different feature already in the works, but I’ll keep the idea for future reference! show less![]()
JackHu
Apr 12, 2017 3:52am Hi Helgravis! ![]()
volanskie
Apr 6, 2017 12:13pm Thanks for the info about making modifications to classes in a future update. Will hang around and check that out… It’ll come in handy. In the meantime, have already stocked up 9 trophies, raised 2 to lvl 10, and hoarded almost 500 collar and leashes (and bunches of other stuff) …
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helgravis
Apr 6, 2017 5:44pm
Oh wow! You’ve already got nine trophies?! That’s superb! I need to make more trophies asap. As for progression speed, I’d like to ask. Do you think the medals are too generous or just right? I was wo… show moreOh wow! You’ve already got nine trophies?! That’s superb! I need to make more trophies asap. As for progression speed, I’d like to ask. Do you think the medals are too generous or just right? I was wondering whether the trophies are too easy to acquire. Thanks for the feedback! show less![]()
mtiedeman831
Apr 4, 2017 10:13pm Response for comment made about loot for new rooms: sorry about that, it was late and I was tired so it didn’t occur to me >.< . You may want to consider doing “pages” of loot that can be accessed at any point as opposed to only being able to access each room’s loot in that room.
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helgravis
Apr 5, 2017 9:00am
Oh, no need to be sorry! If anything I should be the one apologizing! The UI does kinda needs some work. I like pages idea, cuz I do plan on adding more rooms after The Backyard. Thanks for the feedba… show moreOh, no need to be sorry! If anything I should be the one apologizing! The UI does kinda needs some work. I like pages idea, cuz I do plan on adding more rooms after The Backyard. Thanks for the feedback! show less![]()
OverZerg101
Apr 4, 2017 6:10pm ![]()
Tikikala
Jul 21, 2016 3:02pm ![]()
Sunshirou
Jul 11, 2016 2:01pm ![]()
benubird
Dec 13, 2015 9:55am More peacefree? Pleeease?
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wowrosendorf
Dec 19, 2015 4:18am
I second this notion, u really should make a newer game and throw it up on steam greenlight to make some money alot of ppl from kong would give it the thumbs up and well its what indie gamers do ![]()
radar816
Feb 5, 2015 1:06am Thank you, but it doesn’t seem to do anything. I still have the single shot at the beginning of each level.
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helgravis
Feb 5, 2015 1:17am
Hmm, I’ll definitely add some mouseover explanations in the next update. For Basic-B, the icon indicates what weapon it upgrades when you equip it. Basic-B adds +1 level to Spread Shot, so the next ti… show moreHmm, I’ll definitely add some mouseover explanations in the next update. For Basic-B, the icon indicates what weapon it upgrades when you equip it. Basic-B adds +1 level to Spread Shot, so the next time you get a Spread Shot powerup, you deal more damage with each bullet. The higher the level, the more powerful your Spread Shot becomes. show less![]()
neo32x
Feb 4, 2015 6:49pm ![]()
cameron24809
Sep 26, 2014 8:08pm ![]()
NormaTheNorman
Sep 18, 2014 2:16pm ![]()
NormaTheNorman
Sep 5, 2014 4:45am I love how responsive you are to feedback. That’s a great trait. I’ll keep rating you up and playing and see how things go! Peace!
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helgravis
Sep 5, 2014 2:08pm
Hi NormaTheNorman! I drew a Devil Dog especially for you! He unlocks after Wizard Dog. Also tweaked the Bone/Dog Treat conversion rates and costs a bit, so they should be easier to buy now. Let me kno… show moreHi NormaTheNorman! I drew a Devil Dog especially for you! He unlocks after Wizard Dog. Also tweaked the Bone/Dog Treat conversion rates and costs a bit, so they should be easier to buy now. Let me know if you like it! :D show less![]()
NormaTheNorman
Sep 8, 2014 7:41pm
Your Angel Dogs are so darned CUTE!! You might need one more stage. Perhaps something like a “spelled backward” Dog. (Get it? Next logical step after an Angel.) But for now I’ll keep playing and upgra… show moreYour Angel Dogs are so darned CUTE!! You might need one more stage. Perhaps something like a “spelled backward” Dog. (Get it? Next logical step after an Angel.) But for now I’ll keep playing and upgrading and see how it goes. I’ll also start with a bone reset to see how that changes things. One more stage may or may not be helpful. We shall see. And THANKS AGAIN! show less![]()
tribaltroublelol
Jul 30, 2014 12:59pm ![]()
Lotus347
Jun 22, 2014 7:28pm Hey m8, I’ve been checking back every month or so to see Peacefree: ILA 2 or something put up, what’s the chance of that happening? ![]()
pscathy
Apr 7, 2014 9:39am ![]()
ericbloedow
Jun 1, 2013 9:16am i hate to ask but i’ve got to know: how do you rescue claire in the last story mission?
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helgravis
Jun 1, 2013 10:02am
First of all, thanks for playing all the way to the end! In order to save Claire in Act 9, you need to kill the first Veroberus Spawn before day 42. If you have dialogues on, 3 days later, Frawe shoul… show moreFirst of all, thanks for playing all the way to the end! In order to save Claire in Act 9, you need to kill the first Veroberus Spawn before day 42. If you have dialogues on, 3 days later, Frawe should tell you the news that Claire is still alive (you must see this dialogue otherwise you are too late). You would then be given a sidequest to rescue a Meathouse at the far west corner of the map. Also, after completing Act 9 (you must win), you would unlock the Save Claire achievement and unlock the good ending cutscene. show less |