Final boss defeated at level 27 using 28 MAXED thor's hammer guys, and 3 level 13 Beer Guys (attack boosters.) I also had all launchables unlocked, at level 4 arrows, level 3 rocks, and level 2 fire. All in all took about an hour to grind out, with taxes being pushed to the limit every single raid.
Great game overall, only took 2 attempts to get the easy and medium badges, but that 400k points one needs to be upped to "impossible." Game is brutal even when your player walks on a hill, slides down for speed, and bumps on the next hill for loss of health. Also not to mention the increasing obstacles along the way.
At least one ball will ALWAYS act as a "tracker" ball. You cannot stand still, or stay in one place hardly ever, as this ball will constantly chase you to prevent that.
As a counterpoint to daexions criticism (entirely valid btw, everyone is entitled to what they think of the game) I like the way you can't just blaze through each level at lightning pace with unlimited ammo. It adds the extra challenge that most standard "space ship boss fight" games don't have. I'd rather have to charge up some ammo then have a seemingly endless supply of bullets to just hold down a key on and let fire until I've won.
This one, since it was their first, is obviously their worst and hardest. If you can make it past night 3 with no survivors, the starter pistol, and less than 70% wall health to start, consider yourself god at the game.
Recently removed from my favorites, and given a one star rating. This game is nothing now - the OLDER versions of SAS get more popularity than this. A failed project, that now sits in the corner and collects dust in Ninja Kiwi's grave yard.
Of all the "complete the game badges" I've had to do, I'd have to say this is by far one of my most favorite. Very easy, I loved the art and story line, and it only took a few minutes. Great creation.