People - i don't know why the game suddenly stopped working. It hasn't been updated in several years now since i've stopped supporting it for quite a while. Since i haven't touched it, i can't tell why it no longer works as it once did. Could be a flasher player update, could be a backend Php update that broke something.
I can't remove my own games from Kongregate, so this has to stay up for now. If you want to play a working version of this game, try HD Xyth, also on Kongregate : http://www.kongregate.com/games/nulllvoid/hd-xyth
Alternatively, you can play the newest Hidden Dimensions game - HD3. It's free as usual, but there's no browser version. There are versions for windows, mac, linux and android. Download here : http://nulll-void.com/games/hd3.php
The quick fight screen problem is caused by the newest flash player. I reverted from version 20.0.0.306 to version 20.0.0.286 and quick fight works again (i'm using the Firefox browser).
I'll not recommend to revert to an older version unless you really want to (backup your flash savefiles if you do revert!). Instead, you could wait until the next version of flash player comes out which then hopefully fixes what's broken with the current one.
It's a bit more complex on Chrome, since that browser uses its own flash player. So even if you revert to an older version for your flash player, the problem might still persist if you play on the Chrome browser.
I'll look into the Quick Fight problem. The game hasn't been updated in a while, so i can't say what's wrong right away. Perhaps the most recent flash player update broke something.
The event is over! Prizes have been handed out. Congrats to the winners.
The final event scores are here : http://nulll-void.com/games/game.php?game=5&page=4
Multiplayer is being developed right now, an alpha version should be out soon. More info & early screenshots on my forums at http://nulll-void.com/forums/
This new version will have mulligans and most of the other suggestions that i received since release.
Regarding score calculation : you get more points the more HP you have left above a certain treshold, you also get more points the less cards are in play or in the scrapyard (faster wins = more points). It's rather complex to write it all out here, but those are the things that influence the score, next to the difficulty setting.
ODSTking - i made some prototype hi-res images with the idea of real physical cards in mind, some of them are here : http://nulll-void.com/games/game.php?game=2&page=3
There's a lot involved to actually go from there to printed cards of good quality and there are a number of gameplay mechanics i'm not sure would translate well to a non-computer version of the game. Also i'm working on the multiplayer version of the game at this very moment, so with that there's even less need for physical cards.
mech2000, this might come as a total surprise to you, but starcraft did not invent those words, and the creative world in the scifi universe is also much bigger than SC2 and much much older.
Plenty of these have been used 100s of times in various scifi media, like books (if you have ever heard of these), movies and even games.
Do some research before you throw around accusations of theft, or come up with some proof - else you're just an ignorant troll.
I can go into detail about any of these terms and provide examples from various media where they have been used prior to blizzard even existing.
gamesmaster5, find the text in the duel setup screen that says 'build/edit' deck.
Card changes in last update :
* Virus Spire now deals 1 damage each turn and lowers opponent base hp by 3 when deployed
* Clarified text of Darkwing, Firewing and the two Prismatic Demons
* Chainguns (HU) : att bonus from 2 to 3
* Dark Energy (CA) : cost from 5 to 4
* Fortify (CA) : def bonus from 3 to 4
* Support Drone (CC) : def from 12 to 14
* Soldier Drone (CC) : def from 15 to 17 and now regens 1 hp per turn
* Fusion Bolt (CC) : cost from 5 to 4
* Grav Blind Spot (RV) : cost from 3 to 2
* Plasma Blaster (RV) : cost from 4 to 3
* Nanobot Swarm (RV) : cost from 4 to 3
* Charge (RV) : att bonus from 4 to 6
* Shield Phaser (RV) : cost from 10 to 8
* Mutate (MT) : cost from 5 to 4
* Technowall (TM) : def from 40 to 36
MostlyJewish, it appears to be working as intended here. That ability lowers both current hp and max hp of the base. So a base with 75/75, getting 4 damage this way will become 71/71. It still has 100% but the amounts are less.
pickledkangaroo, yes, the LCD is updated at the start of its turn.
White channeler should repair X, X = your energy. This will be fixed in the next update. I'll also make those card texts mentioned more clear.
Michael333, probably your system. Is this happening every time? Right click the game screen to bring up the flash settings and check under storage settings if the game is allowed to save. Needs to be at least 10 kB.
Aye, i'm aware of the memoryleak. Already did a few optimizations, but it's not completely gone yet.
Obfuscation tower and other powerfull structures used to be balanced before the recycle button as you were forced to leave a structure slot open until you drew this card.
Dragon_77, i'll look into it.
I think i'd first look into making sure each race has a way of either dealing a fair amount of damage to a single target or a way of destroying a ship. Then there are more counters against the technowall. Another way of getting rid of is increasing the walls attack (fi chainguns) and placing a spark in front of it. Once its attack is no longer zero it starts attacking and can be harmed by sparks and retaliating ships.
The new energy panel has been updated : it now lists the total energy generation, taking into account structures and ships. Structures that randomly generate one of two types of energy are considered as random energy and ships/structures that have an upkeep are also taken into account - this means that the panel can show negative numbers.
Mulligan or something that makes sure you have at least one structure in your hand will be added in later.
Nerfed lesser chaos demon, it's defense is now the same as attack instead of it being 2x attack.
Barrett666, that panel shows the energy your base is generating, not how much your structures or other ships are generation. So unless you are using the artifacts that increase base energy generation, this will always show 1 (or 2 if you're on easy mode). Would the panel be more usefull if it showed total energy generation instead of only base energy generation?
Lesser chaos demon probably could use a nerf indeed.
New version up : Updated card type icons in the popups.
Fixed the bug where a Spark that was dying could still destroy other ships.
New button in the combat screen under the resources panel : mouse over it to see what energy your base is generating each turn.
EM Pulse typo fixed :p
Small boost to the fusion jet card.
RandomStuff42, i'll add small button somewhere that lets you see the energy your base is generating. I didn't add a discard pile since there are no cards that interact with it, both these things will change but probably not in this version of the game.
c4bomb, multiplayer is planned but this is going to take a while.