1) Fibonacci is spelled wrong. 2) The animations really should be faster: two hit splats shouldn't be hindering the rate that I can click on dice. 3) The pre-battle menu could be more readable. At the very least, gray out -/+ buttons that would have no effect. 4) Spacebar should autofill with random remaining dice. Often the last few dice are equivalent or 0, and clicking them is just a chore. 5) You can go into battle with no action dice / no number dice equipped. Hmm...
Worse than having tight jumps is simply not being able to tell where a jump will be safe no matter how much you know about platformer physics, platformers or physics.
I've taken damage so many times from nimble goblins who strike back, extra plague added by splash, not noticing that the last enemy is a matron, etc. so I'd like more reliable and beginner-friendly indicators on the wheel itself, like "this move makes you take damage" and "this move clears the level". Also, it's been said many times but the 3-pawn draws are just the worst.
Why does warping onto and then off of a pink [!] tile immediately reset the level? (You can do this the moment they're introduced, with the first square on Tower 6.)
The SVG loader is quite the killer feature. I spent a while just importing stuff from Wikimedia Commons: wireframe spheres, planar graphs, emoji, the Welsh flag...
Don't adjust any of the levels (except maybe clarify 15), just give us an option to play on a slower speed. You shouldn't have to die multiple times to get the execution right if you already know a solution.
Great idea!!