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Brick It

Play Brick It

Dec. 06, 2013

Rating: 0

That was a lot of fun :)

The Very Organized Thief

Play The Very Organized Thief

Dec. 06, 2013

Rating: 0

A bug I found, maybe, the owner cant hurt you on the stairs

Potato Rebellion

Play Potato Rebellion

Dec. 06, 2013

Rating: -10

That annihilation combo..

Tunnel of doom

Play Tunnel of doom

Dec. 06, 2013

Rating: 0

Score multiplier bugs out, 'insane mode' is laughably easy, there doesn't seem to be a difference in game when difficulty increases, would be nice to have some music

QWOP

Play QWOP

Dec. 05, 2013

Rating: 0

This is not your game

Green Waste - Pipes Puzzle

Play Green Waste - Pipes Puzzle

Dec. 05, 2013

Rating: 0

Having to wait for just the right piece in que mode is fairly annoying, it'd be nice to rotate pieces, but then again, that'd make the gameplay even less than what it is. That is my only complaint

Developer response from cipriux

Try the 2nd game mode. It does what you want

Together

Play Together

Dec. 05, 2013

Rating: 1

Man that lava mechanic made it pretty intense, I like that. However, the superjumping off your partner wasn't very reliable. Not frustratingly unreliable, but, enough to get annoying. I had another problem with a repeating level. Not sure why. For some reason, subconsciously, I kept associating the blue square with the arrow controls. Oh, it'd be nice if boxes had its own instead of taking its texture from the background. In some way, I feel like I want some cheesy story :P Anyways, despite the music stopping, the occasional glitch, I give it a 4/5

Together

Play Together

Dec. 05, 2013

Rating: 3

Another glitch I found, in the room where you label an instruction as 'hold up and w' I went to the main menu, hit continue, and continued on a different level (part 2.5)

Together

Play Together

Dec. 05, 2013

Rating: 0

I felt like the reset in levels looks a little rough with the frame slide, maybe a whiteout effect would work better? I'm not sure if it was a glitch, but, it appears the first level that uses two boxes is repeated. In this level, also, the music loop broke and I couldn't get it to restart. You can exploit the jumping by jumping off of an airborne partner, thereby breaking certain puzzles (part 2)

Together

Play Together

Dec. 05, 2013

Rating: -2

Here are my initial impressions of this game; I like it. I like it alot, the music and atmosphere are great I think. And the puzzles are fun to do. I, overall however, felt the game was too easy. Some glitches: When you reset a level with dynamic objects such as a box, it will 'fall' as the level is resetting. There was an instance where my blue guy got stuck under a block and couldn't get out. I was not able to repeat the feat though. (part 1)

Alpha Parkour Madness

Play Alpha Parkour Madness

Dec. 05, 2013

Rating: 0

So I finished your obstacle course, but, it ends quite abruptly. There is nothing beyond this but a giant empty room http://i.imgur.com/pgr2qz7.png?1

SeppuKuties

Play SeppuKuties

Dec. 05, 2013

Rating: 0

Still one of my favorite puzzle platformers

Alpha Parkour Madness

Play Alpha Parkour Madness

Dec. 04, 2013

Rating: 2

I really like the atmosphere, but I'd like to know a bit of a story, or, why I am doing what I'm doing. Even if the story is simple. Also, you can turn the test room into a tutorial course for players to learn how to play the game. There's more I want to say, but, this will be all for now. I hope this helps you (end)

Developer response from KierL

Thank you for the feed back i well definitely try to add a mouse lock and create morel levels this was more of a concept thing and i hope to expand it into a full story. at the moment i am using the default fps controller but in the future i hope to tweak it so that it works better for the game. I like your idea for the tutorial level and well most likely use it , thank you. If you notice anything else that could be fixed please dont hesitate to tell me i really appreciate your input.

Alpha Parkour Madness

Play Alpha Parkour Madness

Dec. 04, 2013

Rating: 2

When I press 'M' to go into the menu, it would be nice if the 'Play' button didn't restart me at the beginning of the first level. It acts as a reset, so label it as such so that there isn't confusion. You should add, by the way, a way to leave the menu in game. Once 'M' is pressed, you cannot leave the menu. (cont.)

Alpha Parkour Madness

Play Alpha Parkour Madness

Dec. 04, 2013

Rating: 2

Some glitches that I noticed that may not have been intentional, you can corner jump off of ledges and obstacles to get more height than it might not have been intended. One of the pillars, I was able to phase through. I do not know why. I could not repeat this. Without having the mouse locked, it will be a huge nuisance to players and make navigation hard as you can't be certain when you are actually going straight. (cont.)

Alpha Parkour Madness

Play Alpha Parkour Madness

Dec. 04, 2013

Rating: 2

Okay, so, my critism. As I said, this is a good start, however, you have made the start of the game too difficult for the casual gamer. You should have a tutorial sequence to explain the game controls and mechanics. In this particular place, it'd be best to not trap the player so that they can get used to the controls and physics of your game without having to start over from the start again and again. (cont.)

Alpha Parkour Madness

Play Alpha Parkour Madness

Dec. 04, 2013

Rating: 1

Is this your first Unity game? This is a good start for your first Unity game. May you hopefully get the criticism you need to improve you Unity prowess

Developer response from KierL

It is :D thanks

Roll

Play Roll

Dec. 04, 2013

Rating: 1

Here is a well made, very finished game based off of basically the same idea you had going here. http://www.miniclip.com/games/rollon/en/#t-c-f-C As you can see, there is a LOT you could work on. Rollon is from the early 2000s and has been one of my favorite games. Maybe you'll work on your game some, ya?

Puzzle-Tangram

Play Puzzle-Tangram

Dec. 04, 2013

Rating: 0

To be honest, I've always found these puzzles easy. From the looks of it, you're using common templates too. Why not try to make your own, soup up the style a little so the interface doesn't look as dull as it does, and add a little background music? Maybe put a time limit. I feel you could do alot to improve on this, or even better yet, make a game based off this, but with a twist?

Developer response from microsoft_sam

Sorry,2 troubles 1. This is a Iframe game 2. This is a 2000-2002 game

Devil's leap 2

Play Devil's leap 2

Dec. 03, 2013

Rating: 2

I liked it, I thought it was fairly creative. One of the biggest things that sold this for me was the fact that you shoot from where you land. For the destroy portion of the game, it would be nice to be able to see what the par goal is, if, in fact there is one

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