This is IMO the best (with that I mean the least crappy) one of these games. It still has major problems, though. The most noticeable to me is the lock-on when aiming, making it impossible to shoot at the edge of Kongpanions, which is often where you want to aim. I got all the badges now that I beat level 100, so I'll se myself out.
Against all common sense, I actually finished the game and it only registered the completion of 99 levels. This game made me do two things for the first time on Kongregate, leave a rating (you can guess based on my previous comment what that was) and report a missing badge.
@Dundas the only cheat code is to just grind through all of these (best done during a spare weekend or two while listening to music). Once you've done that, it's just a quick in 'n' out every subsequent time the BotD is for one of them. And while they are way too niche to be good BotD candidates, there have been much worse BotDs, including ones that were literally impossible to do within a day unless you had prior progress or imported someone else's save.
I just got the hardcore ending and oh boy, it wasn't easy, though I'm glad I didn't look up a walkthrough. Here are a few useful hints on how to do it:
1. Make sure you defeat the weakest remaining enemies ASAP, as you lose less HP and can get XP to later one-shot them. This is especially useful, since you can then navigate the main path risk-free.
2. When you have gathered all items in a certain area and backtracking would require you to defeat enemies you can't one-shot, you can just teleport to a checkpoint to bypass them.
3. Potions recover half your max HP, rounded up to the nearest half heart. Heart pieces increase both max HP and XP, so definitely go for them ASAP.
4. Be aware of your keys. Don't waste them on doors you don't need to open right away, like the one to the sword room or the two useless ones of floor 43. You should prioritize doors behind which there are enemies you can defeat and/or more keys. Once you've done everything else, you can go back to them.
I don't know if this issue is specific to the browser I'm using, but all texts are shifted downwards and I can only read one row, so I'm unable to see the offers. However, randomly accepting or rejecting offers got me the dog on the third day.
Huh, I just found a neat trick. You can click outside the game's viewport while holding the PG DN key and then let it go. The game will think you're still holding it down even when you focus it again. This would have been useful to know earlier in my quest to get all these badges.
In the part with the three boost pads, mind the pathfinding AI, as it adjusts the Y position before the X position, so it may accidentally walk on a different boost pad than the one it's trying to go to.
I like how the asset used for the train doors at the beginning is meant to be an elevator door. You can tell by the shadows at the top edge that it's a two speed side opening door.
I've been going through VasantJ's entire catalog. While I don't vibe with visual novels in general, the Medieval series at least feel pretty fair for the most part. But oh boy, this game should be called RNG: the RPG. If you ever get the misfortune of an enemy using the machine gun attack, just reload.
Clue 3 in the final number guessing thing is wrong, 0 is straight up not a prime number. This is a PSA for those playing this when it inevitably becomes the BotD. The correct answer is 0, even though 13 is the only prime number in the selection.
As someone who doesn't vibe with the usual visual novel style of the MC games, this one is actually a lot more interesting to me than the rest and at least a decent BotD. It has much more varied puzzles and less interrogations than usual and you can just answer the questions of the final showdown as you would outside the game's context and be right most of the time. Ironically, this deviation from the standard MC formula may also be the reason why this game has a lower rating than most of the others.