This game needs, not a sell button, but a "Destroy" option which lets you remove something you've placed...for a price. I've had a couple Unlimited runs where my combo probably could've gone higher had the guns I not placed to get a combo going when starting out been shooting at the turtles knocking them out of what was set up as a perpetual loop.
I can't fit the game on my monitor, even at my highest resolution. This makes the game essentially unplayable. Now, it's been a while since I've programmed in Flash, but rather than making the game screen a fixed size, shouldn't there be a percentage option? That way, regardless of user screen size, it will always fit.
I was all worried about not getting it in eight minutes. My tactic involved the bombs, and lots of them, springs, close together almost to make one long spring, and the sawblades, layers across the top of the play area, above the springs.
Slightly confused as to how I managed to get all the endings, while I'm still missing one item. It's the...er...Lorem Tablet 5. I've scoured the map over and over, simply cannot find it.
Intentional or am I dumb?
On September 23, I mentioned that after playing forty-eight hours straight, the game timer only counted about nine hours. I'd just like to mention that, having kept the game open since then, I'm only at 1d 22h 7m 39s at the time of this writing.
...yeah, definitely something wrong with the coding for the timer.
I think something's wrong with the time elapsed code, because I'm going on forty-eight hours of real time and it's only counted about nine hours in-game.
It's bad game design when the entire selling point of the game is to use a specific item, and then the game can be beaten without ever even knowing how to obtain the item.
Imagine if Portal was beatable (sans cheating) without using the Portal gun! What would be the point of the game?