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The Kitchin Family Mystery

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Jan. 14, 2018

Rating: -1

Well...the problem is that the lacquer box issue is no ordinary bug - it is game-breaking. You might have the best content ever made past that point...or not. We'll never know unless you fix it.

Developer response from realplej

I'll look into it!It would be of great help if you could described what happened. Did you get the Yes No option? SPOILER ALERT The option doesn't activate until you've done some other things in the room. Did you get the option and the game froze up? What items and notes did you have at that point in that case?

Squid Ink

Play Squid Ink

Jan. 14, 2018

Rating: 3

Nah, there's pretty good balance and much content up until ca. lvl 900. After that...maybe I'm not the only one who thinks an update is about...freaking past damn time.

The Kitchin Family Mystery

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Jan. 04, 2018

Rating: 1

Same here...SAD!

Dungeon Crusher: Soul Hunters

Play Dungeon Crusher: Soul Hunters

Dec. 23, 2017

Rating: 27

A great game, but the PvP feels like an uphill battle. No matter which league I'm in or what I do, I _always_ get arena/PvP opponents who are waaay stronger than me and I need both my abilities AND a good deal of luck to win. The feeling of progress is absent, not to mention this silly "your heroes will be out of order for a while" thing. I see the point from a design perspective, but as a player I find this much more annoying than exciting.

Color Evolution Idle

Play Color Evolution Idle

Dec. 13, 2017

Rating: -1

Modules: chance - 0.8999999999999999% There must be some rounding error here.

Pixels filling Squares DX

Play Pixels filling Squares DX

Dec. 13, 2017

Rating: 5

T7 needs a rebalancing. Getting the second T7 upgrade (which makes T5 quadruple per 25) took me days and meticulous planning. Then, with said upgrade in effect, I earned 800+ (!) PP in less than half an hour. Completed T7 and still have over 250 PP in store. This would have been more fun with a more or less even progression instead of the giant wall/make 'em rain-combo.

Hex color idle

Play Hex color idle

Dec. 04, 2017

Rating: 3

I'm sure others have mentioned it, but it's so annoying I need to say again. Decreasing the chance of getting high-tier colors when you improve your paint (e.g. swap a T205 to a T207) is a big no-no. I know that is probably because the chance calculation is based on a standard deviance function, but still...don't. Just DON'T. When you improve paint, chances MUST increase. Always. This is what idle games are about.

Heart of Galaxy: Horizons

Play Heart of Galaxy: Horizons

Dec. 03, 2017

Rating: 0

Karan Art of War increasing Muralla weight is a good start but insufficient, especially for late game. Dragons still offer better survivability (and damage) for less resources. A solution would be to extend the 50%/lvl bonus to Muralla HP, armor, and shields.

Developer response from Cheslava

I will add more to even the disbalance

Heart of Galaxy: Horizons

Play Heart of Galaxy: Horizons

Nov. 28, 2017

Rating: 4

Cont'd: First, coolant quickly becomes abundant after a time travel or two once you level up your Cryogenics from TP (which you should, because cryo labs ARE the undisputed RP power horses pre-Karan tech). Second, the same applies to nanotubes. NT domes profit from both Material Science and Hydrology, which you'll start to see very soon (my NT factories would earn around 580 NT/s, while my domes are close to 32k). Third, since technetium has many uses and Halean tech is harder to level up, technetium takes longer to become abundant than either coolant or NT.

Heart of Galaxy: Horizons

Play Heart of Galaxy: Horizons

Nov. 28, 2017

Rating: 4

@rioki: Robots Factory, period. As the per-level bonuses are not additive but multiplicative, even a few extra levels will result in a huge difference in production. And AI is so cheap to level up... For instance, adding +19 levels to Halean costs around 450k TP. For the same amount, you will level up AI 50 (!) times. This means my Halean AI centers would produce 83 robots per second (double on Zelera) - if I were so stupid as to build any, because my Robots factories produce double. You also mentioned coolant and nanotubes. TBC

Heart of Galaxy: Horizons

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Nov. 28, 2017

Rating: 6

If you level up Karan Art of War, the piercing damage stat of Luxis and Siber will eventually exceed 100%. What does e.g. 1,000% piercing damage mean? a) it means simply that all damage inflicted by the ship will be inflicted no matter what (in which case you ought to cap the display at 100% because it's both ugly and misleading as it is) or b) the ship will actually cause 10x its nominal damage against heavily armored units (which is so OP that it's def worth an in-game explanation incl. formula, e.g. a tooltip)?

Developer response from Cheslava

No it is capped at 100%. I will change the display

Heart of Galaxy: Horizons

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Nov. 26, 2017

Rating: 0

@cheslava: Firefox, latest version.

Heart of Galaxy: Horizons

Play Heart of Galaxy: Horizons

Nov. 26, 2017

Rating: 0

On the fleet screen, Volor Ashtar doesn't appear in the list of planets (it is visible in other places, e.g. empire overview).

Developer response from Cheslava

That's strange it appears to me. What browser are you using?

Heart of Galaxy: Horizons

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Nov. 25, 2017

Rating: -1

@cheslava: do you plan to 1.) add a third map, 2.) do something sensible with late map 2 (carbon and ammonia) planets in the near future?

Developer response from Cheslava

I hope so, but i don't think it will come the next week

Realm Revolutions

Play Realm Revolutions

Nov. 22, 2017

Rating: 0

Correction: there is alternative, although not for food production. My bad (the cows are still a major issue though).

Realm Revolutions

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Nov. 22, 2017

Rating: 1

This is a very good start, but I see several problems with Homestead. First, cows. It has been said before and I can only second the others. Moving individual cows becomes an issue before long. This needs a fix ASAP. Second, (after the first major reset), cows don't boost fairies. Problem is, Homestead has no alternative on that tier, rendering it (and the cows) utterly useless.

Heart of Galaxy: Horizons

Play Heart of Galaxy: Horizons

Nov. 21, 2017

Rating: 12

Please, pretty pretty pretty please, do something about the auto-route refresh. When I have 20+ planets, one of the auto-routes will inevitably cause the page to refresh within ca. 3 seconds and (together with the lag and time requirement of scrolling down) make adding ships impossible. I don't want managing my AR's to be a game of luck and reflexes. :(

Heart of Galaxy: Horizons

Play Heart of Galaxy: Horizons

Nov. 21, 2017

Rating: 3

The ship images are awesome! I almost feel tempted to build some of the useless crap just to watch them, but...rather not. :)

Pixels filling Squares DX

Play Pixels filling Squares DX

Nov. 18, 2017

Rating: 14

I really hope the new update will include some balance changes because I'm stuck around 1600 PP (second half of T6). And no, I won't spend several days or a whole week with a single challenge. No game designer should expect his players to do so, either (especially not in this game where nothing really happens besides pixels filling up squares). So yeah, I'm looking forward to something - anything - that buffs late game production to make T7 and the latest challenges achievable with a reasonable effort.

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Nov. 13, 2017

Rating: 3

Cont'd. 3.) Siber. Hearts of the Swarm and especially Aurea Spina are heavily armored, so some piercing damage to bypass it may prove priceless. 4.) DON'T use Auxilia betas and Servants in the same fleet. AB dies easily, and the carryover damage will kill your Servants as well. Use either one (I'd go with the Servants) and stick to it. Hope this helps. :)

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