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Comments for Emerald Thief

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zeki55

Mar. 21, 2013

Under rating threshold (show) If this is a museum, where are the other exhibits?

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(3)

Huntinater4k

Jun. 12, 2011

Under rating threshold (show) you dont even touch the lazers and you get caught

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(3)

deleteduser

Nov. 16, 2009

Under rating threshold (show) Needs some checkpoints, and some of the security things are a bit sensitive to the touch. 2/5

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(-1)

UnitedRebellion

Apr. 15, 2008

Under rating threshold (show) dude, this game would have gotten a 3 or 4, if it had checkpoints. After i died three times, i got sick and tired of this sh*tty game.

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(2)

lastpunkgod

Jul. 26, 2007

Under rating threshold (show) CHECKPOINTS! PLEASE!!

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(8)

VertFire

Jul. 17, 2007

Under rating threshold (show) Need checkpoints more levels and more security it was kind of easy and boring.

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(6)

michael1023

Jul. 17, 2007

Under rating threshold (show) man i had a idea like this monthago but it was stick people

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(2)

deleteduser

Jul. 17, 2007

Under rating threshold (show) Exactly what everyone else said, you get the blue key but when you head into the back room again you get nailed without doing anything wrong. Needs to be fixed.

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(2)

deleteduser

Jul. 17, 2007

Under rating threshold (show) 5th on checkpoints.....not going to continue wasting time on this game when I cant get further than 2 keys.

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(0)

deleteduser

Jul. 17, 2007

Under rating threshold (show) Yup, checkpoints. Depending on dumb luck is just not fun.

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(0)

deleteduser

Jul. 17, 2007

Under rating threshold (show) Thirded on the checkpoints. Too easy to lose simply walking into the next room not to have them.

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(0)

blahedo

Jul. 16, 2007

Under rating threshold (show) Ditto on checkpoints. I got through the blue key, stupidly died going back through the next room, and just don't feel like going back to solve it. :P

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(0)

deleteduser

Jul. 16, 2007

Under rating threshold (show) meh. needs checkpoints. i nearly get to the end, and i die and have to start over.

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(0)

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