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PS. Something that would really add to the game is (A) multiplayer, and (B) a fast mode. Beginners can play the normal mode, and those who are interested can play the faster mode. For me, there's just too much space between decisions to make it interesting. More difficulty isn't the answer, unless the decisions are interesting and have risk/reward.
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"This game is beyond boredom."
I concur. The game is well made, but it's just not fun. I have a design for a card game I could make into a game, but Kongai is just more fun. My point? Make games that you can really make well, not games that are "almost, but not quite" fun. You do great work, Gamebrew, but this game simply lacked interesting decisions. Everything seemed rather arbitrary.
See this article for some nice info: http://www.sirlin.net/archive/rock-paper-scissors/
— Bruce
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wa lao
my mother ship get destroy!!!!
my leftover robot can kill the enemy 1 le!!!!almost clear wave 29!!!!!!!!!!!!!!!!!!!!
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would have loved it, but the A.I. sucked id order a drone to move somewhere only to go attack something else, very annoying
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Good game...i cant do the badge for survivale mode thu....its horrible!
Takes so long...If you have done arcade mode half arsed youll kill it
Ace thu for a flash RTS....ya dont see many decent ones
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Fun game... for the first few levels. Then it just gets really boring. I do like the concept though. Very well done. I would suggest adding more ship types and a few different objectives if you decide to make another. Good job overall :D
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Really frustrating when your trying to micro and it constantly deselects the units at inopportune times.
I lost multiple units due to this issue (in most RTS you have right click to move and left click to deselect, unfortunately in flash you only have left click). Really should think of a way to fix this (have a unit clear hotkey or something)
Some good ideas here, but I have to also admit that the only reason i played more than the first few levels is due to badges/cards.
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Also, for the record, survival mode is not fun. I had no trouble, but I left early because I couldn't take the monotony XD 14 waves was my cutoff.
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fun game, but PLEASE. More units, more strategy. And I'd like to see a fix with the hotkeys, which I found to be very buggy. Also, a way to remove units from groups would be nice.
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Don't like it, especially survival mode. If i knew 1 mine couldn't take out the other 2 ships besides mine and striker drones... i wouldn't have made them. The Ore bonus sucks too, you'll barely make it with luck.
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This is a pretty good game. Unfortunately there is a very annoying bug. This bug occurs when either an attack ship or a repair ship moves and stops on top of the homebase. When this happens the ship will no longer automatically attack or repair. A HUGE problem in survival.
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EFFING lame! I just spent about an hour or so beating arcade mode, and wasn't even GIVEN an option to submit my high score!
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With confusing controls, horrible response and not to mention dumb drones that go where they please, this game is really hard to play. It looks pretty, but really lacks in quality. The sound, honestly really irritates me and even though there's a mute button, somehow it just keeps playing in my head. All in all, this is definitely not a card worthy game.
2/5
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When your ship collides with another ship (which happens often - idiots), it immediately dies and you don't get the control back. FIX!
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would give a 2/5 but its rating is way higher then it should be so it gets a 1 just in hope to lower it a bit :]
1/5!
woow and easy
i tried to kill my self at lvl 20 by continuously pressing send next lvl and made it to lvl 28 in survival
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This game has too many problems to list just one. Small screen, hard to control, only two units are worth a damn (cruisers, repair drones), too easy to gain ore in mission mode, bad scrolling, occasional lag, dumb-ass AI and path-finding... the list is endless. The idea is cute, but the implementation is awful. And no, I'm not bad at the game, I've got both badges and the card. This game just sucks. 2/5.