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It looks like the options to play a hybrid build are there, but it just needs at least one spell that does both water and fire damage and that benefits from both fire/water enigmas. Maybe in spell idle 4 do that :)
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guys im so laste playing these games and also who is in 2019 cause its freezing cold out here every day always rain and also i love your game omgnoob keep doing the hardwork you always do and all ways love your games :)
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You just keep making the same game but a different look. I'm not complaining but i would like a different genre of game from you, just to see your full capability.
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Same happened in SI2 when I stopped playing - suddenly all set back to 0. Even Achievements still showing highscore 110 :( - all should have been save with playlist and fav...
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New game, same issues. Some newer spells are crap compared to the earlier ones, spell upgrades/talents are severely imbalanced.
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Could we have a minimized view of our spells? As in, just the essential info. I really don't like having to scroll up and down so much so early in the game.
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it seems im having a latency between damage per second and real time compared to the 30 second timer its not adding up, please help
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if you get triple reaper and ice block the triple reaper does 0.0274040754 damage per dollar wile the ice block does 0.02006225 damage per dollar, so the triple reaper does more damage than the ice block does (all of this is damage per second)
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Omg so like I browse through idle games and I come across this game and I play it for about 15 minutes and I'm gonna switch to another idle but honestly I don't feel like it because the music is so awesome!!!!!
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wow, im glad i discovered this now because i spent so much time playing spell idle. This game is amazing and 5/5 stars to dev
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by the time you can afford to upgrade spells the bonus isn't worth it, also integrating 2 different spell types seems unnecessary, and adds a choice that doesn't make a difference. Might as well just have one type then get it doing as much damage as possible. Doesn't really bring much to the idle genre
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you need something like arcana spells on end!!! - and maybe base wizard and motive for him can be make game more depth.
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My power cut out and it deleted my save. Oh well. neat little game, i like that spells level up, but it's not different enough for me to care to much.
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This game seems like the major difference between elements is simply Fire = Money and Ice = Experience generation. If that is the case, then understanding that big numbers and spells amplified to a higher level = more experience generated, I have consistently found that Fire ends up winning on both fronts, with little reason to go ice.
This is after I have restarted the game multiple times, alternating the two elements often.
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you should add onto it a max function so if you want you can put all of the money you have at the moment into that spell
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The fire and water stigmas should carry over, with you picking up where you left off last reset. This would make it more useful to alternate between fire in one playthrough and water in the next. This would also make it so that there is a point to increasing the fire stigma while you are all water.
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Can you implement the cloud save linked to kongregate account? It would be really useful if people will decide to play changing computer.
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We've got the building blocks of something decent here, but missing any context whatsoever. I'm doing damage and casting spells, but I don't even have a "who" I'm attacking, much less a "why". While Idle games generally don't have much of a plot, it's still there to give us the feeling of accomplishment. We're achieving something. This game seems to have no purpose.
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Sigh. Your problem as a dev is that you keep focusing on play time, rather that an enjoyable game. Play time =/= enjoyable in every case. This being one of those cases. Sucking more time out of peoples lives will not make them enjoy your game more. 3/5, as always. Until you make something worth while.