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@alveolate: read the spell tooltips, fire is slower but stronger, ice is faster but weaker. I have been mixing spells because water spells do more damage to fire stigmas and vice versa, so you can get higher stigma levels that promote mixing. But you can go one spell type, you will have weaker stigmas but have more skill points to spend.
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so there really isn't any big difference between the fire/ice versions of the spells right? just go one tree so you can spec for its bonuses?
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I wish you'd do something innovative with this series, like give us a spell idle where we can actually create our own spells by mixing and matching either some form of components to create the spells that we're casting, providing some sort of uniqueness to every player. That'd be like...sort of a point to this game. 3/5, because as neat as it is, this is the same idea...for a third time.
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The display for DPS is wrong, my DPS showed as 137k and the HP of the target was only 2mil that should only take 14 seconds to do that much damage, yet I failed to do it in 30 seconds.
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no point playing any games made by this dev with the amount of titles he pumps out. Instead of continuously moving on to making new games, how about you try to stick with one and flesh it out?
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tried a mix of ice/fire. ice spells suck balls, their dps is 25-50% less than fire spells. The extra speed is not worth it, buff ice.
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More specifically on the subject of improvements, you need to add more possibilities of upgrades, or things for the player to do; as it is, you can't keep your public's attention long enough on the levelling of the spells between the moments it gets interesting (it's particularly true when you reach around lvl 30+). Look at all the great Idle games currently existing, like Realm Grinder, AdCap or Clicker Heroes. You'll find something to stuff the gameplay in an elegant way if you try, I'm sure of it.
Don't desperate, but hear your player's feedback. They're your playtesters, the only way to maybe grasp something about your creation that yourself may miss. We're sincerely behind you.
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I'll say just like Ethismos: there are still very big issues in this game, even after the 3 games. You're on something, I won't deny that, and you could very well make something great of it. Spell Idle needs to make its goals more precise, more attainable, but particularly, more accessible (by which I mean you must make it easy to understand what is expected of the player and how he will attain his goal; I don't mean to handhold the player, the gameplay alone can be a good guide if arranged accordingly). The interface itself could be a little more intuitive in that measure, even if there's a definitive upgrade since the previous IS.
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Stigma rewards should be significally higher. I have reached endless stigma lvl61 by having 21k stigmas, but it gives me only 61 more. It should give at least 500 at this level.
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I figured I'd see if this was any more fleshed out than the other ones. It worked well enough until I clicked that ominous play button, which filled the screen with a lot of empty boxes of different colors/hues and transparency, in addition to the five boxes I presume are used to count resources, all stuck at a value of 999.99kk. After a refresh, there weren't any visual changes, but this time, the play button started some music that I would likely have muted instantly if I could locate a mute button.
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spell idle 1 is okay, the 2nd was bad as hell. This one is slightly better than the 1st one. Which is a good thing but still not enough to get 3/5
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@theLowerLight, thats not true. Water damage does 50% against water stigma's, while fire stigmas take 50% damage from Fire. Theres no extra damage, you just do half damage against the elemental stigma
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Just found out its better to have a mix of spell types because fire stigmas take extra damage from water spells, and water stigma takes extra damage from fire spells.
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the dps can't be true dps...., I calculate how much damage I can deal in 30 seconds, and don't manage to deal even half that much.... There seems to be lag in the calculations if the dps numbers are actually correct...
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just pumpin these great games out aint ya?! Well its a 4/5 for me. Make sure you add a tutorial, as its a bit confusing in the beginning. keep up the great work!!
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fire or ice? my best guess is ICE because when a spell ticks you gain xp, thus the ice spells will level faster thus being better in the long run. good example is the 4th spell
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Pretty much as Ethismos wrote. Same old issues in this unfinished crap.
I would add one more that have RUINED all previous Spell idle games and this one too.
Stigmas bring 2x - 3x bonus after a loooong run ... helping me to get like 3 levels further (which earns almost exact amount of stigmas as previous run).
In reality, another Spell Idle which can't be finished (all achievements gained).
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is there a way to unlock other elements? is there any point in mixing fire and ice or should I just stick with one element?
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You are pumping out games like crazy. I always like your ideas but why dont you work on issues of the other games instead of just making another one.
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You already tried this game two more times and it still has the same issues. 1) There is no point or goal in the game. 2) Some spells are worse dps with 10 times higher base cost (like ice block compared to triple reaper). 3) Spell upgrade costs and talents are still imbalanced. I appreciate the work but... add something new or just upgrade the old versions until you get a better idea.
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endless stigma level 16 completed and progress stopped. after 20 minutes i see those arrows under the level, another color would better