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Comments for Spell idle 3

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Walaho

Jul. 09, 2016

Under rating threshold (show)

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(-4)

TheLowerLight

Jul. 09, 2016

Under rating threshold (show) @alveolate: read the spell tooltips, fire is slower but stronger, ice is faster but weaker. I have been mixing spells because water spells do more damage to fire stigmas and vice versa, so you can get higher stigma levels that promote mixing. But you can go one spell type, you will have weaker stigmas but have more skill points to spend.

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(0)

kingtrukr

Jul. 09, 2016

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(-8)

alveolate

Jul. 09, 2016

Under rating threshold (show) so there really isn't any big difference between the fire/ice versions of the spells right? just go one tree so you can spec for its bonuses?

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(3)

deleteduser

Jul. 09, 2016

Under rating threshold (show) why are fire/water stigmas removed after each reset?? isnt the point of the game to farm them?

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(0)

unekdoud

Jul. 09, 2016

Under rating threshold (show) I guess you have to be patient, the series gets 2% better with each new game released.

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(210)

IDropEpicLoot

Jul. 09, 2016

Under rating threshold (show) I wish you'd do something innovative with this series, like give us a spell idle where we can actually create our own spells by mixing and matching either some form of components to create the spells that we're casting, providing some sort of uniqueness to every player. That'd be like...sort of a point to this game. 3/5, because as neat as it is, this is the same idea...for a third time.

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(144)

Chaosinmotion

Jul. 08, 2016

Under rating threshold (show) I just don't get it.

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(7)

Scratchy1

Jul. 08, 2016

Under rating threshold (show) arief71p you are the reason dev's have to create games an make sure its usable by idiots ..

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(-2)

damiennightwind

Jul. 08, 2016

Under rating threshold (show) The display for DPS is wrong, my DPS showed as 137k and the HP of the target was only 2mil that should only take 14 seconds to do that much damage, yet I failed to do it in 30 seconds.

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(5)

xithbaby

Jul. 08, 2016

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(-11)

Syntastic

Jul. 08, 2016

Under rating threshold (show) no point playing any games made by this dev with the amount of titles he pumps out. Instead of continuously moving on to making new games, how about you try to stick with one and flesh it out?

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(9)

jd_fl32771

Jul. 08, 2016

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(-8)

arief71p

Jul. 08, 2016

Under rating threshold (show) how can i reset the game

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(-1)

iliketrains44

Jul. 08, 2016

Under rating threshold (show) I bought fire and it became a different language. Yes only 1 fire.

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(2)

namtoh

Jul. 08, 2016

Under rating threshold (show) Got to level 25 in the first fire spell and suddenly all the text in the game changed to a different language..

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(0)

deleteduser

Jul. 08, 2016

Under rating threshold (show) My saves got wiped. I was sitting on about 5k stigmas too >.>

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(0)

tema6387

Jul. 08, 2016

Under rating threshold (show) Increases damage for every achieve 1% – not working

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(7)

TheLowerLight

Jul. 07, 2016

Under rating threshold (show) tried a mix of ice/fire. ice spells suck balls, their dps is 25-50% less than fire spells. The extra speed is not worth it, buff ice.

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(1)

leandrepc

Jul. 07, 2016

Under rating threshold (show) More specifically on the subject of improvements, you need to add more possibilities of upgrades, or things for the player to do; as it is, you can't keep your public's attention long enough on the levelling of the spells between the moments it gets interesting (it's particularly true when you reach around lvl 30+). Look at all the great Idle games currently existing, like Realm Grinder, AdCap or Clicker Heroes. You'll find something to stuff the gameplay in an elegant way if you try, I'm sure of it. Don't desperate, but hear your player's feedback. They're your playtesters, the only way to maybe grasp something about your creation that yourself may miss. We're sincerely behind you.

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(2)

leandrepc

Jul. 07, 2016

Under rating threshold (show) I'll say just like Ethismos: there are still very big issues in this game, even after the 3 games. You're on something, I won't deny that, and you could very well make something great of it. Spell Idle needs to make its goals more precise, more attainable, but particularly, more accessible (by which I mean you must make it easy to understand what is expected of the player and how he will attain his goal; I don't mean to handhold the player, the gameplay alone can be a good guide if arranged accordingly). The interface itself could be a little more intuitive in that measure, even if there's a definitive upgrade since the previous IS.

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(1)

Satyr

Jul. 07, 2016

Under rating threshold (show) year 2030 : here comes spell idle 487 ! slightly different than spell idle 1 !

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(3)

TheLowerLight

Jul. 07, 2016

Under rating threshold (show) Air cannot, in fact, sizzle. Unless you're talking about a macbook air :)

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(0)

nlmuaddib

Jul. 07, 2016

Under rating threshold (show) Stigma rewards should be significally higher. I have reached endless stigma lvl61 by having 21k stigmas, but it gives me only 61 more. It should give at least 500 at this level.

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(0)

wxxo

Jul. 07, 2016

Under rating threshold (show) how too colect stigmas?

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(-2)

ZirCreepsAlot

Jul. 06, 2016

Under rating threshold (show) I figured I'd see if this was any more fleshed out than the other ones. It worked well enough until I clicked that ominous play button, which filled the screen with a lot of empty boxes of different colors/hues and transparency, in addition to the five boxes I presume are used to count resources, all stuck at a value of 999.99kk. After a refresh, there weren't any visual changes, but this time, the play button started some music that I would likely have muted instantly if I could locate a mute button.

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(0)

FroggerbobT

Jul. 06, 2016

Under rating threshold (show) It's like a bad version of every other omgnoob idle game, with the added bonus of being a laggy pile of crap.

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(-1)

ken030988

Jul. 06, 2016

Under rating threshold (show) spell idle 1 is okay, the 2nd was bad as hell. This one is slightly better than the 1st one. Which is a good thing but still not enough to get 3/5

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(3)

TheLaw118

Jul. 06, 2016

Under rating threshold (show) @theLowerLight, thats not true. Water damage does 50% against water stigma's, while fire stigmas take 50% damage from Fire. Theres no extra damage, you just do half damage against the elemental stigma

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(-1)

TheLowerLight

Jul. 06, 2016

Under rating threshold (show) Just found out its better to have a mix of spell types because fire stigmas take extra damage from water spells, and water stigma takes extra damage from fire spells.

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(0)

sora161

Jul. 06, 2016

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(-5)

arturs123456

Jul. 06, 2016

Under rating threshold (show) Why are ice spells tagged as water damage type? Shouldn't it be something like ice instead?

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(-1)

Space2050

Jul. 06, 2016

Under rating threshold (show) the dps can't be true dps...., I calculate how much damage I can deal in 30 seconds, and don't manage to deal even half that much.... There seems to be lag in the calculations if the dps numbers are actually correct...

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(0)

grot_doreto_bahg

Jul. 06, 2016

Under rating threshold (show) why do i still play this

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(1)

as820802

Jul. 05, 2016

Under rating threshold (show) the in game clock is slowed when you switch to another tap, but the the DPS is still the same

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(5)

twal061586

Jul. 05, 2016

Under rating threshold (show) Poorly written game from what I've seen. Laggy, buggy code, poorly planned cost scaling. 1 Star

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(-2)

Johny2435

Jul. 05, 2016

Under rating threshold (show) Same old omgnoob191 game. Nothing really new.

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(2)

Jackdude3006

Jul. 05, 2016

Under rating threshold (show)

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(-10)

Fuzzyfsh

Jul. 05, 2016

Under rating threshold (show) fire or ice? my best guess is ICE because when a spell ticks you gain xp, thus the ice spells will level faster thus being better in the long run. good example is the 4th spell

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(1)

zabijaq

Jul. 05, 2016

Under rating threshold (show) Pretty much as Ethismos wrote. Same old issues in this unfinished crap. I would add one more that have RUINED all previous Spell idle games and this one too. Stigmas bring 2x - 3x bonus after a loooong run ... helping me to get like 3 levels further (which earns almost exact amount of stigmas as previous run). In reality, another Spell Idle which can't be finished (all achievements gained).

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(32)

defanom62610

Jul. 05, 2016

Under rating threshold (show) Publié Jul. 05, 2016 avec 2,035 gameplays good jobs :)

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(-2)

defanom62610

Jul. 05, 2016

Under rating threshold (show) hi i cant restart

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(0)

TheLowerLight

Jul. 05, 2016

Under rating threshold (show) is there a way to unlock other elements? is there any point in mixing fire and ice or should I just stick with one element?

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(0)

NiraTheCuteLoli

Jul. 05, 2016

Under rating threshold (show) This game gives me massive slowdown. I have no idea what is causing it.

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(1)

blacki5000

Jul. 05, 2016

Under rating threshold (show) You are pumping out games like crazy. I always like your ideas but why dont you work on issues of the other games instead of just making another one.

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(266)

EITAN567

Jul. 05, 2016

Under rating threshold (show) cool game but stigma system is a bit confusing can there please be some explanation?

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(-2)

eljugador6

Jul. 05, 2016

Under rating threshold (show) Music is weird but i like it!

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(0)

NyaaNya

Jul. 05, 2016

Under rating threshold (show) Feels like last game. But somehow... worse?

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(0)

Ethismos

Jul. 05, 2016

Under rating threshold (show) You already tried this game two more times and it still has the same issues. 1) There is no point or goal in the game. 2) Some spells are worse dps with 10 times higher base cost (like ice block compared to triple reaper). 3) Spell upgrade costs and talents are still imbalanced. I appreciate the work but... add something new or just upgrade the old versions until you get a better idea.

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(288)

TerrorTera

Jul. 05, 2016

Under rating threshold (show) endless stigma level 16 completed and progress stopped. after 20 minutes i see those arrows under the level, another color would better

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(1)

Developer response from omgnoob191

Thanks for advise. Fixed. :)

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