Under rating threshold (hideshow)
I think the developer is trying to practice his programming by developing multiple games rather than just focusing on a single project alone.
Under rating threshold (hideshow)
why dont you just update games?! why do you have to keep making new ones, and why are there only 2 elements now! the series is literally just getting worse... :(
Under rating threshold (hideshow)
i had to clear my cash and cookies etc because of a problem with another webpage and now i log n to here to find my savegame is gone... just great
Under rating threshold (hideshow)
well,this is definitely an upgrade to the previous game,but there's still no simulation to what actually happeneds when your spell gets upgraded and hits something
Under rating threshold (hideshow)
Rofl. Is there any finalality or uniqueness. when a certain level, plateau, stage is approached ? maybe a mad energy that resets a skill.
something new. . . the ability to make new spells. a feeling of self creation.. maybe look to runes and ultima offline, i mean underworld. or better your own uniqueness. fusions, sleekness, or have this as an idle character system that is in the background. while you are attached to another game. where the spell effects actually make a iota of sense. ..
or make soemthing like lil rogue elements. and you gotta search for new spelll fragments or ingredients. who the fu ck knows.
Under rating threshold (hideshow)
Kind of a fun idler, but the interface is confusing and the longer term prospects are pretty dull compared to other games (e.g., Realm Grinder). I like the idea, I like the direction, but it's not there yet.
Under rating threshold (hideshow)
Wait; we had 4 spells in Spell Idle 2. Fire, Water, Light & Dark.
You regressed or you plan to add other kind of magic?
Under rating threshold (hideshow)
is this game supposed to be in russian? because i only get the russian letters on everything! and if there are instructions on how to change this, please PLEASE add them (in english?)...
Under rating threshold (hideshow)
Achievements should pop up when you get them, needs more achievements, - previous version with more elements was more fun. This is a step backward.
Under rating threshold (hideshow)
At least make it so when you mouse over a spell name that you have, it gives the description.
Not hard to do and adds a little more flavor to the game outside of buying spells.
Under rating threshold (hideshow)
1/5, only +1 stigma each level meas, best was is restart the game every 5 minutes... would give 4/5 after rebalancing
Under rating threshold (hideshow)
Fire stigmas don't add bonus damage. Waited a bit in a reset to test, damage didn't go up at all despite gaining 8 Fire AND Water stigmas very quickly
Under rating threshold (hideshow)
one issue I have with the new x10, x25, x100 hotkeys is that, once released it defaults back to x1 rather than what I previously had the amount set to, it would be nice if either when these keys are pressed it defaults to the amount that hotkey is linked to, or back to what I previously had the multiplier set to rather than default back to x1
Under rating threshold (hideshow)
First off, good job. Its a progressive game and your programming skills appear to have improved by a lot since the beginning of your first game. That is a huge accomplishment.
On the flip side, if you download idle mage attack from topcog (use bluestacks if you don't have an available device to play it) appears to be everything you're trying to accomplish with this series at a much later stage in design. I would definitely recommend checking out that guy's progression in design of games, he has all of them posted on the play store.
Your design skills have definitely progressed as well but your programming skills have outpaced your design skills. At that point you can either focus on design for a while or find somebody to collaborate with.
All that being said, great job and looking forward to updates for this and any future projects.