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it seems im having a latency between damage per second and real time compared to the 30 second timer its not adding up, please help
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if you get triple reaper and ice block the triple reaper does 0.0274040754 damage per dollar wile the ice block does 0.02006225 damage per dollar, so the triple reaper does more damage than the ice block does (all of this is damage per second)
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Omg so like I browse through idle games and I come across this game and I play it for about 15 minutes and I'm gonna switch to another idle but honestly I don't feel like it because the music is so awesome!!!!!
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wow, im glad i discovered this now because i spent so much time playing spell idle. This game is amazing and 5/5 stars to dev
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by the time you can afford to upgrade spells the bonus isn't worth it, also integrating 2 different spell types seems unnecessary, and adds a choice that doesn't make a difference. Might as well just have one type then get it doing as much damage as possible. Doesn't really bring much to the idle genre
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you need something like arcana spells on end!!! - and maybe base wizard and motive for him can be make game more depth.
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My power cut out and it deleted my save. Oh well. neat little game, i like that spells level up, but it's not different enough for me to care to much.
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This game seems like the major difference between elements is simply Fire = Money and Ice = Experience generation. If that is the case, then understanding that big numbers and spells amplified to a higher level = more experience generated, I have consistently found that Fire ends up winning on both fronts, with little reason to go ice.
This is after I have restarted the game multiple times, alternating the two elements often.
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you should add onto it a max function so if you want you can put all of the money you have at the moment into that spell
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The fire and water stigmas should carry over, with you picking up where you left off last reset. This would make it more useful to alternate between fire in one playthrough and water in the next. This would also make it so that there is a point to increasing the fire stigma while you are all water.
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Can you implement the cloud save linked to kongregate account? It would be really useful if people will decide to play changing computer.
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We've got the building blocks of something decent here, but missing any context whatsoever. I'm doing damage and casting spells, but I don't even have a "who" I'm attacking, much less a "why". While Idle games generally don't have much of a plot, it's still there to give us the feeling of accomplishment. We're achieving something. This game seems to have no purpose.
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Sigh. Your problem as a dev is that you keep focusing on play time, rather that an enjoyable game. Play time =/= enjoyable in every case. This being one of those cases. Sucking more time out of peoples lives will not make them enjoy your game more. 3/5, as always. Until you make something worth while.
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I think the developer is trying to practice his programming by developing multiple games rather than just focusing on a single project alone.
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why dont you just update games?! why do you have to keep making new ones, and why are there only 2 elements now! the series is literally just getting worse... :(
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i had to clear my cash and cookies etc because of a problem with another webpage and now i log n to here to find my savegame is gone... just great
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well,this is definitely an upgrade to the previous game,but there's still no simulation to what actually happeneds when your spell gets upgraded and hits something
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Rofl. Is there any finalality or uniqueness. when a certain level, plateau, stage is approached ? maybe a mad energy that resets a skill.
something new. . . the ability to make new spells. a feeling of self creation.. maybe look to runes and ultima offline, i mean underworld. or better your own uniqueness. fusions, sleekness, or have this as an idle character system that is in the background. while you are attached to another game. where the spell effects actually make a iota of sense. ..
or make soemthing like lil rogue elements. and you gotta search for new spelll fragments or ingredients. who the fu ck knows.
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Kind of a fun idler, but the interface is confusing and the longer term prospects are pretty dull compared to other games (e.g., Realm Grinder). I like the idea, I like the direction, but it's not there yet.