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Love it. First i played 'Home' then looked around for more of your games and the found this. Excellent work. Plz make more of these type of games.
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what happened to this site? idle games are flourishing and now this... no challenge whatsoever... just long cut scenes of text to go through for a badge... disappointed!!
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Dude, you need to release that soundtrack for download so I don't have to leave your game running in the background just to relax to some sweet tunes.
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My only complain is the combat segments.
It feels a bit shoehorned.
Other than that I love this and the style that you are going for.
Don't be discouraged.
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@Mudkipking7597 The first game being Home, right? Yes, I've noticed lol. Wonderful sequel, though I believe the game badge also should have a unity stamp, since it requires Unity player to work?
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This one, and the previous one, felt like I was playing Witcher 3.
The girl being Ciri, the adventurer Geralt, the alchemist Yennefer, and ya know!Best game ever
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Like most everyone else, I LOVE it (I don't understand why this game needs Unity though???? It's very low spec indeed. I had to wait a month until I had a new laptop and it was quite embarrassing seeing this game crash my old laptop :p) Another small issue, I would have prefered to name myself after finding out that I was a girl.
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Hey awesome job there. There´s so many things i like about this storyline that i cant wait to see the next one!! Extremely good job!! Congratulations!!
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The story is great, and I'll give you a solid 5/5 for that, but technical side could use some work. For one, the game tries to eat up over 2GB of RAM while preloading, then immediately releases it once preloading is done. On older systems that results in "unable to allocate" message, rendering the game unplayable. Also, first enemies move like they have a seizure :3 Oh, and it would be great to see all the little choices you have made actually affect the ending, if just a little.
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*Spoilers*
I think personally the ending would of been much more gripping if either the little girl didn't make it, or you died saving her. It's a heartwarming conclusion, but not what it was made up to be in the duration of game play. Maybe if you make a sequel (or a prequel?) the ending could be a lot stronger.
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i knew it was the smith's daugter that we are playing as befire it even came up and i am guessing the daughter is now gonna teach jinora and the legacy will live on
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I got chills all over my body when I realized the main character was the one I saved in your previous game. Absolutely brilliant storytelling, I eagerly look forward to what you come up with next!
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This game and the prequel are wonderful, great story-telling. The only minor flaw is the low replay value.
But I guess that can be said of any great story.
Can't wait for the next installment.
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Wow such a great game, I played both and they are excellent. Please continue to make more games; I enjoyed them so much!
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Nice! I like it that the little girl from the last game is the hero of this one... Especially since you don't see too many female protagonists. There was some actual tension toward the end, with whether Jinora would turn into a demon. I mean, I knew it would work out, but I thought the MC might have to fight her. Wasn't so crazy about the action segments, though. They were so basic and easy that it felt like just something to get through. If you're going to make more games and want to keep going in that direction, I'd suggest adding some puzzles, or variety with the enemies... Just something more challenging that'll take some skill. But to me, it feels like you're a lot more interested in the storytelling aspect than the action parts. I think it'd be better if you focused more on the multiple choice aspect. It'd be great if the choices led to different events and ending, and affected relationships between the characters.
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I don't know if other people besides myself are having this problem, but the section near the beginning where you're collecting herbs in the forest renders this game completely unplayable for me. It lags so much that it's near-impossible to move or jump with any level of precision, the jumps seem to be frustratingly picky with how you're supposed to make them (have to use a run-up and jump at the EXACT right time as you approach or you'll jump one pixel too low and can't make it), the dash is entirely useless because of the lag, making you flick from one side of the screen to the other in a single frame and doesn't seem to make you immune to enemies as it says it does, and your sword has an inconsistent delay on it; usually it swings with a delay of over a second, sometimes it swings instantly, and occasionally it just doesn't swing at all.