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Had no idea there was a first game. As for this one, wow, what a well done piece of story combined with intuitive gameplay! Excellent and well done, now to track down the first game to see what I've missed ;)
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Might want to consider not putting the interact button (E) right next to the reset button (R). Pretty annoying to lose progress because you mistype
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I think the dev should make more games just like this one. Have a continuation of a previous character in the previous games and keep going on from there. A series of events. That, I would think, would help create an easier story line for the dev, and character creation would be also easier. I don't know, but this is just one of my opinions is the dev were to make more games like this one.
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@Rastertaster: From the Instructions tab... "IMPORTANT: The dash can be used in mid-air or on the ground to dodge through enemies or get more distance with a jump." If you jump toward that last platform, and then right-click (or press K or S) at the top of the jump, you'll dash over to the platform.
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I´ve no idea how the reach the last platform at the beginning for collect herbs. All of my jumps r a way to short. That´s not a nice start. It´s just for prof´s?????? So in my mind that games sux a lot. Maybe it´s my fault, that I dont have the skills to play that game. But is that really necessary to complicate that children game?????????????????????????????
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@ZuLy you can mute the tab, at least at FireFox. @kingbooisawese The story is good, it is worth to see if u not in a rush, btw I played the game before badge and now clicked thought everything
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Sadly it seems it is entirely impossible for me to play this game properly. The dodge does not work at all and aside from that the movement is to slow and stuttering to control the character well enough anyway. I blame my old computer of course, but it's a shame since I really like the mood and concept of the game and also want that BotD. I crave to have all the check marks filled up every week.
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well I guess this answers the question of "Do the Smith, Alchemist, and Girl move in permanently with the Adventurer?"
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Played through to the end of this game twice now. Both times I supposedly arrive home safely. Still haven't gotten credit for the badge. Not sure if it's a broken badge, but nothing to screenshot as it's just a blank screen with a single button that says replay. Specific choices needed in the dialog to end differently?
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An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
NS_ERROR_OUT_OF_MEMORY:
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i know sensitive youngsters will down-vote my comment but i think that game is horrible. the only hand-claps i can give is for the developers' time and energy they put trying to entertain people with a game. but what's the point of making a kind of physical engine to just use it for 2% of the whole running time ? besides this guitar melody is so annoying, if you try to find a relaxing music for game's background music, don't use a guitar's riff, that's so cliché and boring. Also the literature is so bold, too much text for a flat story, nobody will have a smile on their face while sleeping knowing they will turn into some kind of demon, are wanted, and with demons around. A big waste of time..
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So heart warming, This game has a life lesson to never give up on hope. I feel very happy now that I saved some persons life even tho it was in a game but this was a splendid work of art I love pixel games like this will there be a part 3 to this..? I hope so this was a wonderful game I hope this game gets more credit than it already does.
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Incredible game. Text choices, now with added action play. The story is fabulous. I'd play fifty sequels if they were made.
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I'm on the first screen with the guy and the campfire. The only thing happening is he's saying "E". I can't leave the screen, i can't get him to say anything else. What am I supposed to be doing?
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The best games are sometimes the most simplistic. Yours was short and to the point, which is a fantastic trait. Unlike other RPGs like skyrim or even battle based ones that tell a story, many people can get invested in this story of saving an innocent child. It does not take long because it doesn't need to. It makes a beautiful sequel to Home and shows how much you have improved as a developer. Thank you
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Wish i could be much more evil than that one finishing choice (and make our choices have impact later on). Hated that blue haired "guy" from the start though (and jinora too,was waiting for a choice to kill her) ;s
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"An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
SecurityError: The operation is insecure."
If your game is non-functional, especially because it's getting blocked by the security settings in my browser, it really shouldn't be a BotD
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almost impossible to play hard to see. the control to dodge is dodgy.
only works about 1/3 the time and for no with no apparent method game shouldnt be badged until its less buggy.
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I did see some simialrities, but the moment our MC told the girl her's story...damn, so heart warming, seening she actually turned to be an adventurer herself TvT
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I was touched by the choice of main character for this continuation of the story, and satisfied with the story components of this entry. Light on gameplay, but what is there is solid.
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NOT SURE WHAT TO DO APROACH STRANGER BUT IT ONLY LETS ME SWING WEAPON OR JUMP SEEMS LIKE YOU SHOULD HIT E WHICH DOES NOTHING.