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Great game! Never been interested in a waiting game before, but somehow Throne of Swords gives an amazing entertainment. Hope to see this game develop to a magnificent masterpiece. BTW for suggestions, I think you make the upgrading to a multipurpose function thing. Realistically, carpenters can do more than 1 building at a time right? Anyways, thanks for this wonderful game!
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*bug* bounty stacked on multiple quest outposts, imposible to disable or attack them. Remains even if embassy is destroyed.
Suggestion: more specific resource bar: how much gold we spend each hour is ok but is not clear what is exactly consuming that gold.
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The game wont load. I recently had some computer work done and since then i can not load the game. is there a program that i need/missing?
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All in all, I found this to be such a great game that I found myself online for hours on end. It had a terrific community that was very helpful and dedicated. In my opinion, I believe the issue that will cause the game to closeon May 9th is not a lack of revenue, but instead the lack of revenue is the result of excessive server work. People such as myself (I was seriously considering donated Kreds for quite some time) don't want to help support a game that goes offline for days at a time with no warning. 6waves, if you can find a way to continue this game with less downtime, I'll be here waiting for it. Best of luck!
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great game, nice graphics. Couple of stuff that i think would make it even better.:
Ability to Move buildings. Due to the increasing size of the base, it would be great to sort nout the buildings as u wish.
Ability to Send Knights through the world/big map to reduce the dragging around once u reach out further.
A real combat system for pvp atleast (not there yet but i guess its same as pve) I hate combat thats just calculated and not realy fought out by ourselfs.
Display remaining Diplomancy options on ur friends list, without the needs to switch to ppl first. And a record of who supports a building build time with diplo.
thats it for now, regards :)
We can move bulidings by long press on building in castle.
Display remainning Diplomancy, is on the roadmap of 1.9
Other suggestion a reported, will be discussed, thank you
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I really wont a button to clear (or mark as read) all my messages, not only messages at one page (of like 37 total pages)
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Although i am sick of these building games as most of players,you've thrown in some decent browser 3D graphics here and atleast bit of work[unlike most of building games] for that i respect you.Also very great thing is abillity to choose you want fully dressed female character or strip dancer like-again most games doesnt give us the choice.
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I usually don't get into this kind of game, but this one stands out. It's well balanced and polished. Starting up doesn't take too long. The screens update in realtime. It runs smoothly even on this old machine. The text doesn't look like it was put through Google translate. What's not to like?
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Very nice game and thanks for your efforts to make it bug-free. One issue for me is the difficulty to follow the chat. Keeps scrolling down every time a new msg is posted. It should at least freeze scrolling when I click and hold it at some previous point. Also, a more "compact" look would improve readability.
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idk were my comment went but they been down for three days now so ima say it again the beter give us some free stuff and beter b worth it to
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games decent for a time killer type. i have a few issues...one takes way to long to make your knights to get anywhere,two its kinda boring not being able to see the battle plus it would also be cool too interact in the fights like controlling the knight,also im not sure if it does happen or not but it would be nice to get and be able to equip weapons/armor on knights from battles as drops instead of just finding resources.
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this game is brilliant great graphics good battle system havent tried the pvp yet, really entertaining always have lots to do, gj 6waves this my new fav time management game here in kong. 11/10
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I love this game. the game itself is entertaining, and the graphics are awesome!. One thing though, buildin oneby one s a little frustrating. I understand not to let erveryting updated. The idea I would propose is o use knigh for every building/update. This way, if it takes long tim, your knight will unavailable all this time. The player will ahve to manage the knight resources more carefully.
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It would be nice if the friends list had a marker to let you easily know whether you used your diplomacy for them or not. Having that bit of information at a glance would be greatly convenient.
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After playing this game for a while, I have a list of changes I would LOVE to see. 1) If there less than or equal barbarians left after a battle than the level of the camp, it is destroyed. 2) There needs to be more automation. Between regular play and each conquest that is going on, there is just to much happening that requires way to much involvement. 3) If I click on the mark to view reports, ALL reports should come up, I dont want to have to keep clicking on it for every little stupid report. 4) If there is an item required to level up a hero/structure, it needs to give some kind of idea where to find it, not just a description that tells me nothing about where I need to look. Overall I like the game so far but if I am going to keep coming back and playing this game, some of these changes really need to happen.
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Would love a filter for say available/deployed/returning knights (am sure you can add to it), having to scroll through all of them to find the one available is a tedious task and I do not believe I will get less knights anytime soon xD.
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This game needs some graphic settings, when start farming about 15 knights out of the the city, awful lag comes...
-the yelow shine at the foot of the knights, isn't good for the weaker machines, smoke, water shing too.
The game is good:)
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Please make some button to go to end of your friend list immediately .... or some kinds of sorting this long list + easyer scrolling by holding mouse button.
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Great game... It reminds me Allods Online a bit because of music and animation when building is done is similar to animation when you level up there... Same dev?
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I was playing the tutorial when they asked me to recruit a knight. I built a tavern but there was no knights there. I bought the "on the house" for 5 crowns and used it. Still no new knights. I tried again but there were still no new knights. Is this supposed to happen? Am I supposed to wait 24 hours before being able to actually play the game?
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Would like to suggest something on the side somewhere or in general to show us what we are upgrading and make it possible to speed up from there. This way we can either quick scroll to the upgrading spot, or speed it up without having to scroll around the map. Having 92 Harvesters all over the map makes it hard to find which you are upgrading.
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1 star. Looks awesome, but before the game started I had to sit through 5 minutes of unstoppable text & music. Note to devs: we have other things going on on the computer, & we like to be able to hear them. Your game's music is the least important thing to me, & you should never force players to sit through scenes against their will.
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The amount of times when there is one bloody barbarian remaining in spite of being completely crushed is infuriating.
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one unit i would ad is the siege machines for attacking other forts so you have a heavy unit on other people ONLY.
one catapult
two ballista
three trebuchet
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For those with UNITY PLAYER PROBLEM (e.g. bad file length): clearing browser's cache doesn't solve it cause unity has its own cache. I deleted the folder unity under Users\\AppData\Roaming (Vista/W7) and it worked again. Hope it helps...