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my bullet is just weird looking i dont even see it on the screen. idk plz message me back threw pm and help me cause i rlly wanna become as good of a game maker as you
I've replied to the PM. I highly advise coming to the livestream for one-on-one help. Even if I am not on, there are other regulars there who might be able to help out.
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I am curious at how many people come to these tutorials just to play the game at the end, using "2" to skip there. If you are one, please rate this comment up (else please don't :P). Thanks.
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I hope it's not the last one! I've just need to study trigonometry a little bit (as well as English)) and I hope I'll make at least one stupid game) Oh, my mistake, I should say thanks first! Thanks a lot!!!
lol, you're welcome. I'm glad to be of help :). The fifth one will be the last one for a while. (I may do a second set focusing on platformers when SW2 comes out).
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Abigayl, thanks again for a wonderful tutorial. I think you are covering Stencyl at a really useful pace. I've been poking around the program for a few months, but have always run into problems figuring out how to do things. I'm beginning to understand the steps that need to be taken. Even though I'm not working on an 'avoider' game, this has helped me with what I am doing. Oh, and it has also reminded me that I'm a little rusty on my trig, need to crack open some old math books. I'm really enjoying this series and it is helping me a lot. I'll be eagerly awaiting your next tutorial.
Thanks Zhane :). The fifth tutorial will be my last for a while. I am glad to see that people can look past the idea of this being an avoider game and use the actual concepts to help them with their own games :)
Are you sure you attached the behaviors? If you want, upload the game to Forge and send me a PM with its name and I'll take a look at it to see what's wrong.
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Oh, I accidently did create bullet at (x:x of self, y: x of self.) by the way the bullets weren't going where i clicked, they were going at what seemed to me as random places, and I just happened to click on two in a row and assumed wrong.
Unfortunately, I cannot. I am almost up to the maximum horizontal size allowed and to make the pictures bigger would increase the file size quite a bit :(
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I had to tweak the collision part (the colliding shape detector) a bit to make it work due to updates. It works, but hope it will not cause problems when I finish tutorial 4.
There are many ways, including the collision tab (I often create a new box collision and then cancel as it will show the actual size if I've adjusted the collision box currently on it).
If your scene is bigger than your screen, you'll have to add the x/y of the camera to the x/y of the mouse for it work properly. If you post a screenshot of the coding (or upload the game to StencylForge and make it public), I can try to look at it to see what's wrong.
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Hello Sirmoo,
For whatever reason, I can't seem to create a response, but yes you can. In the Actor palette, there is a "face direction" code and you can use the same coding for the shooting for that direction (you will likely have to add or subtract 90 though to make it work).
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Hey there! Is there any way i can have my player face the mouse constantly, like turn and face the mouse no mater where it is on the screen? I keep trying but still have no luck :(
Can you describe the crash? Is there an error that pops up? If you want, upload the file to StencylForge (don't forget to make it public) and let me know the name, and I'll take a look at it for you. There's not much I can do without seeing the file itself.
Perhaps upload your game to StencylForge, make it public, and tell me the name of it. I'm still not understanding the issue, so seeing it directly might be better.
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another question: if i shoot i cant shoot in all image (just in left and up the right and down is only a half of distance
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hey! i watch all the tut, did all right but when the bullet colide with the enemy just push them away, don't kill em.
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Yes. It was really odd. It just didn't work when the same code was in a behavior, and only worked when it was in the actor's event tab. :s
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Might be a double post, but it doesn't seem to have posted my first comment.
Somehow when I include the code as a behavior, my actor won't shoot anything, but works when I include the code in the actor's event thing.
Did you remember to attach the behavior to the actor? That is the issue with behaviors: it's easy to forget to "attach to actor" (the big green button in the upper-right).
In the Actor -> Position palette, you can find the "direction self is facing" code. Then, you can use that as the angle for the bullets (please note, you may have to add/subtract 90 from it to make it work correctly, depending on how you setup your actors).
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I'll probably never really make a video game but knowing alot about how they are made really shows me how much people work on them, which helps me respect even weaker games. I CANNOT believe it is so complicated, but if you practice, you can even make a totorial on making a game, huh? :)
Aye, for the most part, you can estimate at least one hour of programming per MINUTE of gameplay (varies a lot depending on if you are making a mini-game or a full-fledged game).
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I actually figured out what i was doing wrong after i posted that comment. I have one problem (sadly) the bullets wont disappear when they hit an actor and the actor does not die by the bullet. I don't know what i am doing wrong. please Help Again.
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I followed your tutorial but then realized you were shooting from a previously made actor. I want to know how to shoot directly where your mouse is (out of nowhere). Please help.
If you want to shoot directly at the mouse, no movement (like in a shooting game), just use the "x of mouse" and "y of mouse" coding alone, without any subtraction. If you want to shoot things directly, then just use "if mouse was released on self" coding in the actor's code itself. Does that make sense?
In your Game Center, check your collision groups and make sure your bullets aren't colliding with your player, which could cause them to bounce off, making them go in only one direction.
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hi abigayl, thanks for the tuts! they were great, easy to follow and entertaining. here is my version, because i use a laptop i opted for a space button gun, with a spray of +-10px. i also made enemys face the direction they are flying which i though made it look so much better. i plan on creating stages and more weapons via powerups. thanks again
http://www.kongregate.com/games/screaminpoet/stencyl-tutorial-shooter
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Hm..strange...after finishing this tutorial i can't even test my game..it just goes through the motions then...dead. Nothing. I restarted Stencyl but still nothing...hmmm
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I followed the tutorial but when i click in my game i just start to turn around and the bullets just stay at the player Do you know how this is possible?
Love your tutorials!
Like the idea how you make them
Are you sure you attached the bullet movement behavior to the bullets? If you didn't, they will just stay at your player. If you did, then please screenshot it and send me a link. My livestream (livestream.com/poweredbyflowers) is the best way to reach me for one-on-one help.
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Really helpful tutorials, maybe I'll finally get off my lazy ass and start making a game myself. One thing: the information on how to switch pages in the tutorial is on the 2nd page. Not very practical. I know I can always scroll down a bit for the controls, but I think it's my OCD talking now :P
I don't know how to put the controls on the first page without destroying the welcome message... perhaps instead of the Stencyl logo... would need some feedback if that sounds good though. I tried to use the simplest advance controls, ones I would hit personally.
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Maybe in the future, you can explain how to make power ups and bonuses. (ex. one that gives you more damage for a few seconds and one that gives you a few hundred points)
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Guys, just learn how to code in a REAL language, coding a game like this in a real language would take far less more time than it would in Stencyl.
It's not all about speed (and Stencyl is fast) but rather easing into programming. As I have said many times before, if you know how to code in AS3 or another language, you should probably stick to that. Stencyl is a good stepping stone though. You don't go straight to Calculus without first learning about functions ;)
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Yes the collision groups are okay. The bullet hits what i want it to hit but it does not seem to follow the "Kill Self" command.
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Thanks! Now I can complete my game. I modified the healthbar script so that when the enemy's health is low, the healthbar changes color. Thanks again for the help!
Are you sure you used a "do every" instead of "do after" code? If you want, upload the game to Forge and send me a PM with its name and I'll take a look at it to see what's wrong.
If you want, take a screenshot of the code and send me the link (or just upload the game to StencylForge and send me the title). You likely have some correct coding in the wrong spot, such as putting the bullet creation in a scene behavior instead of the player behavior.
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ah i see..so, for the sake of example: things like character/enemy attributes (hp, strength, etc.) are better used to local attributes while things like..say.. Day/Night time should be a global?