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I think it'd help navigation if you were to put A/D or Left Arrow/Right Arrow as controls as well, A/Left to go back and D/Right to go fowards. Perhaps W/S and Up Arrow/Down Arrow as well, W/Up back and Down/S fowards.
Listerine, have you looked at tutorial 3? ;) This is a basic game. I kept it as simple as possible. Later on (in #3) I show how to include WASD keys AND how to avoid the ctrl+key issue that crops up with using them ;)
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Are multiplayer games too complex to start off with? And if so, is it possible to make one with Stency? Because, when I cover the basics I want to make my own bird view's multiplayer game.
Stencyl is not designed for handling multiplayer games. It can do anything you would normally use AS3 to do (which is just about everything), but multiplayer games are far more complex. I personally don't see myself doing multiplayer games for probably at least year from now... one player is much simpler. Even 2-player local can be trickier (although definitely manageable).
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just got stencyl now i can create a game( HOLY GAWD I CANT BELIEVE IT) thats why i viewed this to help me ceate a game like a shooter+avoider
That is because the tutorial was already getting long and there was not enough room to go over this extra coding. You can skip ahead to Tutorial 5 to see how to force the player to stay in-bounds.
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tutorial WAY to long,easily lost my interest at the coding bit,way to long,2/5 if i had read it all prob would of give 3/5 but theres much better written and video tutorials out there.
I'm sorry that you don't understand the sheer amount of work that goes into making a video game. This is why lots of games take months, if not even years, to make. What you see here is just the surface.
Instead, I am doing an entire new set for 2.0 as soon as I am done with my latest game. EDIT: Just added the three major changes in the instructions heading.
Yes it will... I now see why you picked that username too... that's a LOT of comments. Perhaps PM me your questions in the future? As for the gun, that's partially covered in tutorial 4 (just reverse it to have enemies aiming at the player).
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As far as I can see, this AbiGayl person appears to be one of the nicest persons out there. I mean, talk about contributing to helping people out! free tutorials for the programming program (I know, I know, sounds weird) and answers everybody who has a problem in the comments! There has to be a stake here - oh wait. He has a stream. He just wants people to become his viewers for money.
Oh, nevermind, all stream income goes to charity. Best internet person ever achievement unlocked, AbiGayl.
Two problems with what you said: 1. my stream is free (both to me and to viewers, I don't get any revenue from it (nor do I pay the insane amounts for my over-use of saved videos)), 2. I am a she, not a he. Besides that, you're pretty accurate, thanks :).
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Im trying to make something more RPG like, i managed to make the 8 direction movement, some houses with their working doors. But i cant find where or how to make some tiles impassable terrain so the player cant just walk away from the scene to never be seen again or step over these houses. Im pretty sure I can make it making every tile an actor but I dont think that should be the proper and efficient way
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abigayl I think I found my favourite tutorial maker in the internet.. I Have been hoping to learn to make games/coding etc. and ur tutorials are awesome for learning that stuff! :D
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my player and enemies rotate randomly and the controls wont work right. I followed all of the steps, and it worked until i stared spawning enemies
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I don't know what i did fault, the enemy in the begin is just driving from the screen, and you can bounce him with you other character.
There are a couple of things to check for: 1. Did you remember to attach your behaviors to the enemies/player? 2. Is the player hitting the enemy? If they pass through each other, then in the game center, check your collision groups, in the player, and make sure the actor button is green so they will hit each other. If neither of those two, feel free to send me a screenshot of the behaviors and I can try to help. BTW, I like your avatar :)
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i followed the tutorial exactly or so i thought, the only thing i did different was the sprites, mine is black instead of blue. my collision is a bit wacky. On yours, you must actually touch the square to die, in mine, you only have to get about an 1/8 of an inch away from the bad guy and you die. any idea how to fix this?
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Dear developer. My stencil version looks nothing like yours. I am confused and now, my game doesnt work. I dont blame you/ I blame myself. Now may i pls haz halp?
I was using the original Stencyl version to make the tutorials. What part confused you? There isn't too much that changed (I now have the updated version as well).
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Not saying this is a bad tutorial, but this dosn't help me at all. I wish it was more " In-depth " you seem to skip quiet a few scenes that appears on stencyl.
What do you mean? This tutorial is supposed to be basic; the later ones go more in-depth (2-5). The few scenes I do not cover, I still write about. If you could send me a PM with more details as to what the issue was, I'd appreciate it. You can also come to the stream: livestream.com/poweredbyflowers
Do you mean like in an RPG? If so, the coding is a bit complicated. If you can tell me exactly what you are looking for though, I may be able to make it into a tutorial or just show it in a livestream for you.
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Hi thank you so much for doing these tutorials I just finished the tutorials that stencyl puts out and Im excited to find yours. I was just starting this one when I saw you starting with making your own characters. Can you tell me how big I need to make them and also how do I make them into 3 or 4 or more panel drawings so I can make them look cool? Thanks!
I generally make my characters around 40x40 (sometimes taller). You want them to be large enough to be seen, but not large enough to get in the way. I'm not sure about what you mean by the panels though...
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ik this is a stupid question but when im chooseing my actor i cant find him and i tried saveing it with save ass and that will not work so yea.....
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this must be out of date. I click actor behaviors and the choices look different. I create new and I cannot drag any commands into the left side because there is nothing there yet
This was for Stencyl 1.0. I have worked hard though to keep the "Extra Information" section up-to-date with any changes. For example, the third listed is that the headings are no longer naturally there. Instead you need to click "Add Event" on the top of the left-side palette.
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thanks the am i made was HORIBLE , but that was only cuz i didnt know how to use stency l, thnx for your help . and lol wut u reply to EVREY comment , you are dedicated .
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When I click on actor behaviors, nothing appears, just a highlight of what I clicked but nothing else. No slide that has a list of things such as health, motion,saving, scoring, collison, etc.
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i'd like to see a brief game play at the end of this tutorial, it would make me feel more comfortable with what you did as a teacher
I can tell you did not complete the tutorial (or else are a troll). One of the reasons why this tutorial is so highly rated is BECAUSE it does have the example at the end.
Rulis, it depends on your level of experience. For experienced programmers, I totally agree with you. Stencyl is not designed for them. It's designed for people just starting out in programming. For them, Stencyl is a great tool to learn how to program with. Besides, this is a tutorial for helping people learn how to program, not a question of which program is better for programming.