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Considering that i just finished a report on hail, it was very funny that a game was published on the day the report was due.
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sandbox/free play/practice mode would be the win... something with no time limit and random buildings spawning constantly
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Getting past the Weather Balloons lesson is going to be a bitch, since I can only kill about half of them before the timer runs out.
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52m- Beat that! it got too big to hold it in thhe air so I had to keep it moving sideways (eventually I lost control)
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If you could take away the timer in some mode, that would be cool. Also if you could make a sandbox mode where you can choose what things to spawn, that would also be cool.
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its a godo concept ,but its executed terribly. why are the LESSONS so hard? why do i8 keep losign money on the lessons? where is a real tutorial? why is there no concievable way to spend cash? >.> unti lits imporved a bit, or unti li solve these ysteries, i am givign this 2/5.
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Needs another way of getting time, sandbox mode, and some way of using the money lost to upgrade wind strength. Also, needs the API.
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yeah, i agree with most of the comments i have read, either make a sandbox mode, take the timer off completely or give us a lot more time, i like a challenge, but i'm not a complate sadist. yet.
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love the game if it didnt have a timer the leveles shldnt be times the should only moove on once you have completed the levels objectives because some are impossible with the time limit tbh