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Maybe after producing 4 2-star games (which basically means the +/- 1000 people who actually took the effort to vote made it a 1) you should realise you should not continue doing this. Same for me, I have no clue how to develop an interesting creative well performing game, so I don't waste my (and others') time even trying.
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Make this game a little harder,like after buying a upgrade, make the cost of that upgrade higher. And please add some sounds or music too.
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Next time make the cash total the same as the display for purchasing new items, it is difficult to count or remember the amount I need to save to buy my next upgrade.
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You must be that guy who takes pictures of food for menus. Have you ever noticed the burger you get looks nothing like the picture. The green shiny button with the $ in had me the same way, Not a bad game, just not what was shown on the menu.
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To be straight forward with you here: This game lacks easy features a completely new GameDev could have done back in 2010. There are tons of Idle games on Kong, why not take the slightest bit of inspiration from them? I mean. 1: not being able to buy multiple items at once. 2: Number prefixes. 3: No scaling on purchasables (getting more expenive for every item you have) 4: Costs 4 times more? No problem: You gain 4 times more as well. ... Point 3 in combined with 4 makes this game do-able in just a mere 30 minutes.
That is alot of reccomendations. Thanks for the feedback (honestly i didn't put much effort into this). This was practice, for putting games on kong and seeing what people would want. Your feedback is going to make my next game better (:
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Pentadec is +48, not +51, since you skipped undec. Also, the doubling speed and increasing starting money quickly pushes the game MUCH faster. I'm at the point of restarting with Xe+110 and can just mash enter to restart with more.
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i would like to suggest something, agentroop, that when the numbers start being scientifically abbreviated, that the prices do also so rather than 500hep it reads 5e+27
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Pretty much always 1/5 for no save games, but in any case I could only play about 10 min before it got tedious. Sorry. Without some sort of better multi-tiered upgrade system it's not interesting to play. Thanks for the try.
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What is the difference between "Button Click: Idle" and basic idle games?
Button Click: Idle doesn't have a save function.
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Very basic idler, but the only thing wrong with it is the lack of number formatting (comma separators). That's just so 2013 :P
I agree with you. the numbers can get confusing. This was just a test to put a game on kongregate, and see what people said. This is one of my first HTML games.
Oops sorry forgot to mention. It's Glow in The Dark Bouncy Ball by Fuzzy L0g1c, aka MusicTime. Here's the link to download: https://soundcloud.com/fuzzyl0g1c/glow-in-the-dark-bouncy-ball