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if you are going to rip off risk why make it complicated just rip it off already, the interface was too confusing, so, good idea, bad execution
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this is like the bad version of Risk. when you first play, it gets confusing whose dice is whose. And it just gets boring. I like the regular Risk more
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you can log in more than one time on muityplayer and cheat cuz someone did that on me so i cheated back on them 3 vs 2
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keep these games coming but change it up a little bcause all these losers who hate it hate it because lady kuck hatesthem and they get bad roles
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Did something change? All of a sudden I can't get past the 4th stage. I've beaten this game a ton in the past, but now I've lost the 4th stage several times in a row. I just keep getting horrible runs where I can't win a roll.
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I think the game could be massively improved by doubling the number of dice used by both sides. The proportionate wins/losses would be the same, but it would be much less streaky. Also, get rid of the movement warning, that's extremely annoying.
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I think it's a good game. Those people that complain about the dice possibly just don't get what random is about I suppose.
At least for me it works most of the time, and of course one needs to have the right strategy.
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2marcus: I suppose I could do that, but I don't feel like proving the point again with slightly different statistics. Afterall: where'd all my 2's go? Those would show up even with my skewed counting: they'd be losses almost every time.
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Virtually identical to risk, except without a lot of the nuance that makes it challenging.
Still, the interface is clean, everything works well. Is what it is...
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This is just risk. As a flash game. How is this original at all? You can have more fun playing the real risk, or it's other flash versions.
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Draco18s: The problem is that your die roll sample isn't random: you are removing any roll in which you conquer an area, which means that you are sampling from a skewed distribution with lots of high rolls for defenders and low rolls for attackers.
If you want to really get a good distribution, only keep track of die rolls when the defending region has >2 armies.
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uh...I don't know if you guys just suck or the game likes me, but I've found the difficulty to be pretty steady throughout...challenging without being overly so with a good strategy. I do have to admit the gameplay is a little slow.
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this game has improved little since the last time I played it. I was hoping to atleast be able to place my pieces by now, because it's really frustrating when you get completely spread out
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i like the game and concept of risk(which is vertuially what this is) but on this the die rolls are always weighted on the CPU's side of the game.
for example i'm attacking
i roll 3.4.1 this is a good roll for you because it is extremally hard to get over 4 i've found
CPU
4.6 this is a normal roll for a CPU as it is weighted onto them for higher numbers
I hope you change this in the next version
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To make this game fun/usable:
1. More realistic randomization, the code should be freely available on the internet. This is obviously off.
2. Easier gameplay, canceling at every stage is vexing to say the least. Cut down on mouse clicks.
3. If you're going to show the dice roll, always show the dice roll, don't skimp out in specific scenarios.
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I continued tracking dice rolls until I lost Africa for the umpteenth time.
Attack:
1: 50
2: 28
3: 47
4: 47
5: 34
6: 27 (out of 233 rolls?!? 11.6% vs. a 1/6 being 16.7%)
Defence:
1: 9
2: 10
3: 14
4: 21
5: 36
6: 43 (out of 133 rolls: a whopping 32.3%)
No wonder I'm losing.
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Right idea, but the game play is too slow. Have to click Cancel too often when done with something. The dice only roll when you lose, which is really, really annoying. If there's an intention of suspense, it doesn't work, since I know I lose.
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1 win out of 25 offensive rolls when I had numerical superiority at least half of the time??? Vegas would love to have dice like these!!