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Comments for Sensou 1.5

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Matt_Is_Tired

Jan. 22, 2008

Under rating threshold (show) I guess not many people understand that it does require a small amount of strategy to play these games =\. 5/5!

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bloodrage

Jan. 19, 2008

Under rating threshold (show) i hate it ...

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mycon

Jan. 19, 2008

Under rating threshold (show) I think it's a good game. Those people that complain about the dice possibly just don't get what random is about I suppose. At least for me it works most of the time, and of course one needs to have the right strategy.

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Draco18s

Jan. 19, 2008

Under rating threshold (show) 2marcus: I suppose I could do that, but I don't feel like proving the point again with slightly different statistics. Afterall: where'd all my 2's go? Those would show up even with my skewed counting: they'd be losses almost every time.

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HerrSerker

Jan. 18, 2008

Under rating threshold (show) are the combat rules such as described? I sometimes lose as the defender with the higher roles dice

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Viiag

Jan. 18, 2008

Under rating threshold (show) Virtually identical to risk, except without a lot of the nuance that makes it challenging. Still, the interface is clean, everything works well. Is what it is...

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whisperdnumber

Jan. 18, 2008

Under rating threshold (show) It's ok. The interface is kind of cumbersome. Would be more interesting if it weren't a straight risk derivative.

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palemonkey

Jan. 18, 2008

Under rating threshold (show) I had fun playing it, but it is too similar to Risk. Try a different combat system and it could be great.

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halo123329

Jan. 17, 2008

Under rating threshold (show) TyrGunn the dice rolls don't combind

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corkscrew_1

Jan. 17, 2008

Under rating threshold (show) wow, you seriously need to change the dice roll chances. it took me ten men to kill a 3 man occupied area.

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Speedrocker

Jan. 17, 2008

Under rating threshold (show) Would be more interesting by playing all over the world and not continent by continent, BUT I enjoyed it.

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rbradley780

Jan. 17, 2008

Under rating threshold (show) This is just risk. As a flash game. How is this original at all? You can have more fun playing the real risk, or it's other flash versions.

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CodeGuy

Jan. 17, 2008

Under rating threshold (show) The movement hint is really annoying. It definitely doesn't need to happen at the beginning of every round.

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2marcus

Jan. 17, 2008

Under rating threshold (show) Draco18s: The problem is that your die roll sample isn't random: you are removing any roll in which you conquer an area, which means that you are sampling from a skewed distribution with lots of high rolls for defenders and low rolls for attackers. If you want to really get a good distribution, only keep track of die rolls when the defending region has >2 armies.

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TyrGunn

Jan. 17, 2008

Under rating threshold (show) This stupid game is bugged. I just rolled a seven against a four and I still lost the battle.

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ndnpride07

Jan. 17, 2008

Under rating threshold (show) there's a famous quote - "losing is what makes the game more fun"

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Reyom

Jan. 17, 2008

Under rating threshold (show) uh...I don't know if you guys just suck or the game likes me, but I've found the difficulty to be pretty steady throughout...challenging without being overly so with a good strategy. I do have to admit the gameplay is a little slow.

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Brehzer

Jan. 17, 2008

Under rating threshold (show) this game has improved little since the last time I played it. I was hoping to atleast be able to place my pieces by now, because it's really frustrating when you get completely spread out

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henrz

Jan. 17, 2008

Under rating threshold (show) i like the game and concept of risk(which is vertuially what this is) but on this the die rolls are always weighted on the CPU's side of the game. for example i'm attacking i roll 3.4.1 this is a good roll for you because it is extremally hard to get over 4 i've found CPU 4.6 this is a normal roll for a CPU as it is weighted onto them for higher numbers I hope you change this in the next version

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fishtastic

Jan. 17, 2008

Under rating threshold (show) ----coding: 1/5 ----game play experience 1/5 ----graphic: 2/5 ----effort: 3/5 ----overall : 1/5

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sumdeus

Jan. 17, 2008

Under rating threshold (show) To make this game fun/usable: 1. More realistic randomization, the code should be freely available on the internet. This is obviously off. 2. Easier gameplay, canceling at every stage is vexing to say the least. Cut down on mouse clicks. 3. If you're going to show the dice roll, always show the dice roll, don't skimp out in specific scenarios.

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Draco18s

Jan. 17, 2008

Under rating threshold (show) I continued tracking dice rolls until I lost Africa for the umpteenth time. Attack: 1: 50 2: 28 3: 47 4: 47 5: 34 6: 27 (out of 233 rolls?!? 11.6% vs. a 1/6 being 16.7%) Defence: 1: 9 2: 10 3: 14 4: 21 5: 36 6: 43 (out of 133 rolls: a whopping 32.3%) No wonder I'm losing.

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danlib

Jan. 17, 2008

Under rating threshold (show) Right idea, but the game play is too slow. Have to click Cancel too often when done with something. The dice only roll when you lose, which is really, really annoying. If there's an intention of suspense, it doesn't work, since I know I lose.

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devo

Jan. 17, 2008

Under rating threshold (show) 1 win out of 25 offensive rolls when I had numerical superiority at least half of the time??? Vegas would love to have dice like these!!

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Draco18s

Jan. 17, 2008

Under rating threshold (show) My findings on the dice statistics curve (taken only from when the player attacks, as the computer's moves occure to fast to record the results) Attacker (rolls): 1: 21 2: 9 3: 25 4: 22 5: 13 6: 14 Defender (rolls): 1: 5 2: 3 3: 7 4: 9 5: 21 6: 18 This is enough die-rolls to prove that it is not an even distribution, there is heavy weighting towards the CPU-defence. Harder to determine what's going on on the player's attacking rolls, there is slight weight towards the lower end, but it all seems missing from the rolls for 2's. Also, I'd like to be able to see the dice rolled when I conquer an area. Currently that's hidden from me, though I get to see it when the CPU conquers areas.

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stealthyslyth

Jan. 17, 2008

Under rating threshold (show) This game can really be too random, and the attacks/dice rolls are very random/off. Plus the game is laggy even on a lower setting...

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Annihilator

Jan. 17, 2008

Under rating threshold (show) random numbers are not random. Losing dice toss 80% of the time isnt fun

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Ricky12345

Jan. 17, 2008

Under rating threshold (show) 1/5 i was thinking of -2 but neverminelah giving chance only

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hojar

Jan. 17, 2008

Under rating threshold (show) 1/5, terrrrible game

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NightStriker

Jan. 17, 2008

Under rating threshold (show) This game is messed up; either you're winning like crazy, or being slaughtered. And since when is 12<6? wth?

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ITR_MARK

Jan. 17, 2008

Under rating threshold (show) Not fair whats so ever, get screwed over all the time. 1/5

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pandapounce

Jan. 17, 2008

Under rating threshold (show) Far better than the original, but your random number generator could use a lot more randomness.

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Darco

Jan. 17, 2008

Under rating threshold (show) Dice are WAY OFF. You either win right away or die right away, there is nothing besides the dice which as said before, are Way off. Can't even say it is luck of the dice, its just death 2 times out of 3. Good try, I am sure with some more work it will be a great game. I always like these Risk type game.

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mykael

Jan. 17, 2008

Under rating threshold (show) Much better than the original - playable in 10-15 mins per battle. Dice do seem a bit streaky, and an option to Delopy All would be nice (individually deploying 25 odd troops is a pain).

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turtle88222

Jan. 16, 2008

Under rating threshold (show) Its okay, I guess.

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Averance

Jan. 16, 2008

Under rating threshold (show) lame. Just like risk except worse.

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Samanoske

Jan. 16, 2008

Under rating threshold (show) I find this game fun =P. Just fix the lag from the graphics and make more places to dominate like the moon or something. that would be awesome!!

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DavidEscalante

Jan. 16, 2008

Under rating threshold (show) wow. I'm pretty sure your odd simulator was off. I got screwed over far more times than I got breaks.

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Beerblog

Jan. 16, 2008

Under rating threshold (show) terribly unbalanced and the dice are streaky

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Whodany

Jan. 16, 2008

Under rating threshold (show) Domination? Attacking? Isn't Risk all about liberating countries???

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floaton

Jan. 16, 2008

Under rating threshold (show) its rigged i tellya

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Fireevan

Jan. 16, 2008

Under rating threshold (show) Not the best of games... but it's alright...

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Kojiro

Jan. 16, 2008

Under rating threshold (show) wtf i had like 50 guys and attacked just 1 place that had 1 guy and i lost em all

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Redsnake

Jan. 16, 2008

Under rating threshold (show) umm i had 6 in a country, attacked one with two, and lost all of mine wtf?game is soooo unbalenced

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Synthetic_Xtasy

Jan. 16, 2008

Under rating threshold (show) is it just me, or does the beginning main menu music sound like porno music!?

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ProfessorChaos

Jan. 16, 2008

Under rating threshold (show) Wow, this game doesn't need to be so high in CPU usage. Dumb down the graphics a lot to make the game play faster. Also listen to feedback again. If you want it to be successful as I think you do with an update, then fix what's broken. I cannot enjoy this game at all, but I want to!

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CodeGuy

Jan. 16, 2008

Under rating threshold (show) The framerate problem is also an issue on the world map screen that comes inbetween levels. It takes much longer on my older computer than on my newer one.

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William_Wilson

Jan. 16, 2008

Under rating threshold (show) Extremely slow, I lose my men before the dice even appear. Actions and what not should have an option to be skipped

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Synthetic_Xtasy

Jan. 16, 2008

Under rating threshold (show) eh not a big fan of risk, or this game 2/5

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HadroLepton

Jan. 16, 2008

Under rating threshold (show) thanks for the quality option. but even in lowest quality it still takes far too much processor power even in idle.

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