Under rating threshold (hideshow)
I think it's a good game. Those people that complain about the dice possibly just don't get what random is about I suppose.
At least for me it works most of the time, and of course one needs to have the right strategy.
Under rating threshold (hideshow)
2marcus: I suppose I could do that, but I don't feel like proving the point again with slightly different statistics. Afterall: where'd all my 2's go? Those would show up even with my skewed counting: they'd be losses almost every time.
Under rating threshold (hideshow)
Virtually identical to risk, except without a lot of the nuance that makes it challenging.
Still, the interface is clean, everything works well. Is what it is...
Under rating threshold (hideshow)
This is just risk. As a flash game. How is this original at all? You can have more fun playing the real risk, or it's other flash versions.
Under rating threshold (hideshow)
Draco18s: The problem is that your die roll sample isn't random: you are removing any roll in which you conquer an area, which means that you are sampling from a skewed distribution with lots of high rolls for defenders and low rolls for attackers.
If you want to really get a good distribution, only keep track of die rolls when the defending region has >2 armies.
Under rating threshold (hideshow)
uh...I don't know if you guys just suck or the game likes me, but I've found the difficulty to be pretty steady throughout...challenging without being overly so with a good strategy. I do have to admit the gameplay is a little slow.
Under rating threshold (hideshow)
this game has improved little since the last time I played it. I was hoping to atleast be able to place my pieces by now, because it's really frustrating when you get completely spread out
Under rating threshold (hideshow)
i like the game and concept of risk(which is vertuially what this is) but on this the die rolls are always weighted on the CPU's side of the game.
for example i'm attacking
i roll 3.4.1 this is a good roll for you because it is extremally hard to get over 4 i've found
CPU
4.6 this is a normal roll for a CPU as it is weighted onto them for higher numbers
I hope you change this in the next version
Under rating threshold (hideshow)
To make this game fun/usable:
1. More realistic randomization, the code should be freely available on the internet. This is obviously off.
2. Easier gameplay, canceling at every stage is vexing to say the least. Cut down on mouse clicks.
3. If you're going to show the dice roll, always show the dice roll, don't skimp out in specific scenarios.
Under rating threshold (hideshow)
I continued tracking dice rolls until I lost Africa for the umpteenth time.
Attack:
1: 50
2: 28
3: 47
4: 47
5: 34
6: 27 (out of 233 rolls?!? 11.6% vs. a 1/6 being 16.7%)
Defence:
1: 9
2: 10
3: 14
4: 21
5: 36
6: 43 (out of 133 rolls: a whopping 32.3%)
No wonder I'm losing.
Under rating threshold (hideshow)
Right idea, but the game play is too slow. Have to click Cancel too often when done with something. The dice only roll when you lose, which is really, really annoying. If there's an intention of suspense, it doesn't work, since I know I lose.
Under rating threshold (hideshow)
1 win out of 25 offensive rolls when I had numerical superiority at least half of the time??? Vegas would love to have dice like these!!
Under rating threshold (hideshow)
My findings on the dice statistics curve (taken only from when the player attacks, as the computer's moves occure to fast to record the results)
Attacker (rolls):
1: 21
2: 9
3: 25
4: 22
5: 13
6: 14
Defender (rolls):
1: 5
2: 3
3: 7
4: 9
5: 21
6: 18
This is enough die-rolls to prove that it is not an even distribution, there is heavy weighting towards the CPU-defence. Harder to determine what's going on on the player's attacking rolls, there is slight weight towards the lower end, but it all seems missing from the rolls for 2's.
Also, I'd like to be able to see the dice rolled when I conquer an area. Currently that's hidden from me, though I get to see it when the CPU conquers areas.
Under rating threshold (hideshow)
This game can really be too random, and the attacks/dice rolls are very random/off. Plus the game is laggy even on a lower setting...
Under rating threshold (hideshow)
Dice are WAY OFF. You either win right away or die right away, there is nothing besides the dice which as said before, are Way off.
Can't even say it is luck of the dice, its just death 2 times out of 3.
Good try, I am sure with some more work it will be a great game. I always like these Risk type game.
Under rating threshold (hideshow)
Much better than the original - playable in 10-15 mins per battle.
Dice do seem a bit streaky, and an option to Delopy All would be nice (individually deploying 25 odd troops is a pain).
Under rating threshold (hideshow)
I find this game fun =P. Just fix the lag from the graphics and make more places to dominate like the moon or something. that would be awesome!!
Under rating threshold (hideshow)
Wow, this game doesn't need to be so high in CPU usage. Dumb down the graphics a lot to make the game play faster. Also listen to feedback again. If you want it to be successful as I think you do with an update, then fix what's broken. I cannot enjoy this game at all, but I want to!
Under rating threshold (hideshow)
The framerate problem is also an issue on the world map screen that comes inbetween levels. It takes much longer on my older computer than on my newer one.